Beyond getting on the forums and getting into debates or insulting the Davions and watching them defend their fluffy white version of their faction you can't really roleplay in 6-10 min matches, even when they implement faction warfare in the game its the same 6-10 min matches even if it is to control a planet.(although i don't know their real plans for faction warfare i can't imagine it being different than that.)
As fun as it is to ruffle the Davions feathers (our attempts to roleplay like that is actually kind of sad) I would expect something more for mechwarrior. The other games had their singleplayer and the tabletop game is a roleplaying game defined, but there is nothing like that in MWO, is all that lore thats accumulated over the years going to go to waste beyond them just progressing the timeline as a template for releasing more mechs and tech to pilot and blow up?
Their building the game on a already built state of roleplaying and lore that surrounds mechwarrior, I don't know know about most of you but mechwarrior was more than just getting in a mech for 6-10 min and blowing **** up.
Anyways how do you roleplay in this game, food for thought, as I said I was bored. Debate, ridicule, and ponder to your hearts content.
Although don't get me wrong, combat is working its way into awesome devs, keep up the good work.
Edited by Serevn, 01 December 2012 - 01:15 AM.