Posted 01 December 2012 - 09:09 AM
First it has to be more then vaporware on kickstarter.
If it makes it to market, I think you'll find some significant problems with using it, the primary problem being that if you try and tie head movement to the torso, you are trying to aim your crosshairs with your head. That will not end well.
cockpit freelook doesn't gain you much of anything in mechwarrior online either, like it would in say, a flight simulator. It doesn't really increase your situational awareness. In an A-10 it is advantageous to be able to look over your shoulder. In a mech, all you see is the back of your mech's cockpit and maybe it's arm.
Since I'm kind of irritated about the hype around oculus, I'm going to take it one step further.
All current FPS games use a mouselook mechanic for aiming. It is literally impossible to decouple look from aim in just about every FPS game made in the past... 15 years? This means you are aiming with your head again, and that means you're going to have a bad day. Furthermore, with the mouselook mechanic in place in an FPS, you would seriously hamper your ability to move, since your head cannot swivel in circles infinitely, it always has to return to center. There are things you can do to mitigate this problem, but it doesn't fix it.
The oculus looks like it would really shine for driving games, and simpler flight simulators. In complex flight simulators like DCS, people will find they will want to look at their controls from time to time, and are unable to, because they're wearing blacked out ski goggles.
I'm also skeptical about being able to fit a 720 or 1080 resolution display inside of a headset like that.
With all of the things still needing to be added and fixed with MWO, making it a high priority to support a device that is not even for sale, and might never be for sale, seems to be a poor choice.
I wish them well, but the oculus is going to have serious limitations that I don't think a lot of people have really thought about yet.