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Is This Just A Beta Game?


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#21 Hayashi

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Posted 02 December 2012 - 10:23 AM

I'll just leave this here...

Posted Image

#22 pesco

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Posted 02 December 2012 - 12:53 PM

View PostSen, on 02 December 2012 - 06:47 AM, said:

He did do something wrong. Most notably, he probably failed to install directx 9.0c in addition to the game [windows 8 does not come with this by default]

Here is some reading material

http://mwomercs.com/...g-installation/

do i need to take a screenshot of this game under windows 8 to prove that it works?

PEBKAC

Nah, dropping the arrogant attitude would do fine.

#23 Dirk Le Daring

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Posted 02 December 2012 - 03:09 PM

View PostVic Nice, on 02 December 2012 - 08:39 AM, said:


I'm very surprise that the designers of this game are not supporting Macs OS. There are plenty of people like myself with a wonderful screen and lots of Rams to take full advantage of a game like this. Ohh well.

Vic

It is an issue with Microsoft not allowing one of their trademarks to go onto the mac. That trademark being MechWarrior.

#24 Vic Nice

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Posted 02 December 2012 - 03:23 PM

View PostFiachdubh, on 02 December 2012 - 09:08 AM, said:

Well they are the same hardware so they are the exact same computers with a 40% mark-up for that little apple logo and OS. Macs made since 2006 use an Intel chip (and nVidia/AMD GPUs) it is the OS and the approach to building computers that differs. Apple traditionally likes to make its products as enclosed systems, no upgrading at home, once you're product is out dated throw it into the bin and buy a new one which is the opposite of the traditional IBM (and its many clones) system which is to be modular and easily upgradeable. Apple are the Orwellian corporation they tried to depict IBM as in that famous and now oh so ironic add in the 80s.

Anyway point is underneath the plastic/aluminium cover Macs are just PCs with a different OS so if running Windows on it MWO should work fine. It comes down to your personal preference in OS and design philosophy/cost/conscience.


You sir might be correct and I'm not going to get into a debate with you on OS. I will however talk about my personal experiences on both OS and I find that Macs OS run smoother and better then that of Windows.

It's like automobiles. They all have engines, transmissions, etc.. but there is a reason why Mercedes cost more than a Kia. They are build with similar parts but one is built better.

I don't have anything against Windows, I love it too. It's just that I prefer Apple.

Vic

#25 Fiachdubh

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Posted 02 December 2012 - 04:12 PM

Well I'd say you are right about the OS being smoother but enough of that: Yes the game is beta, yes it runs in Win 8 and on a mac running windows 7 or 8.

#26 Flapdrol

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Posted 02 December 2012 - 05:42 PM

View PostShadowpunisher, on 01 December 2012 - 06:45 PM, said:

Cheaper if you already own a copy of Win 7.


You can upgrade from XP as well.

#27 Paul Inouye

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Posted 02 December 2012 - 06:05 PM

Just a FYI...

Some people may have no problems with Windows 8. We are not technically supporting Windows 8 at the moment however.

#28 Spirit of the Wolf

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Posted 02 December 2012 - 08:05 PM

That doesn't stop people who use Windows XP though, Paul.
Microsoft doesn't support XP any longer, but tons of people in the industry still use it. Heck, it's the dominant share.

On that note, I use 7. It's like running XP 2.0, except it isn't a decade old.

#29 somnia

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Posted 02 December 2012 - 08:08 PM

View Postpesco, on 01 December 2012 - 11:51 AM, said:

The game does not work on Windows 8 at this time, AFAIK.

the game works fine on windows 8 iv been playing it on windows 8 since windows 8 came out

#30 RFMarine

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Posted 02 December 2012 - 09:56 PM

the number of windows users is much larger than mac users so thats why not all game publishers devote the resources to make a mac version

and these days any hardware that apple uses can be used by non apple companies, or at least the same/equivalent tech.



as an example lets look at the monitor

Quote

Desktop monitors, as it happens, are something of the odd man out in the display industry. The Occupational Safety & Health Administration (OSHA) defines optimum viewing distance as between 20-40 inches (50-100cm) depending on display size. That’s much closer than the 6-8 feet (1.8-2.4m) typically assumed for television viewing, but still considerably farther than the 8-15 inches used for smartphones and tablets. As I type this, I’m sitting ~32 inches away from a 27-inch monitor with a resolution of 1920×1080, or 81.59 PPI. At that distance, my monitor would need to pack at least 107 PPI (pixels per inch) in order to qualify as a Retina display. This one doesn’t — and I can tell, if I make a point of checking.


We spoke with Max McDaniel, Applied Materials’ Chief Marketing Officer for Displays, to get a better perspective of the issue.
In order to understand why desktop resolutions are stuck at the low end of the spectrum, we need to first acknowledge that higher PPI displays do exist. Newegg stocks multiple 27-inch displays with a 2560×1440 resolution in the $850-$1600 range. At 108 PPI, that’s high enough to qualify as a Retina display at a nominal 32-inch (80cm) viewing distance. There are medical displays that offer much higher pixel densities; NEC sells 20/21-inch screens with 2048×2560 resolutions — but they’ll set you back five figures.

http://www.extremete...esktop-displays



iPhone 5 / iPod Touch = 326ppi
nokia Lumia 920 = 332ppi
http://en.wikipedia....y_pixel_density

Quote

Samsung’s newest Series 9 laptops that made their way out to the trade show floor even though they weren’t announced as part of Samsung’s gigantic product launch earlier this week. The big news is that the new Series 9 features a 13-inch display that packs a resolution of 2,560 x 1,440 pixels (221 pixels-per-inch), roughly matching the 220 pixels-per-inch display used for Apple’s new 15-inch Macbook Pro.

http://bgr.com/2012/...retina-display/




Quote

Apple wins kudos for the high pixel density on its eye-popping Retina displays, but as smooth and seamless as the iPhone 5′s screen looks, Sharp’s showing off a new prototype display at CEATEC that proves we ain’t seen nothing yet.


The company’s 6.1-inch IGZO-based LED screen sports a ridiculously dense 498 pixels per inch, compared to the iPhone 5′s 326ppi and the new iPad’s 264ppi. Put another way, the 2560 x 1600 resolution found in the 6-inch IGZO display is comparable to the resolution found in top-of-the-line 30-inch desktop monitors.
Sharp is also showing off smaller OLED displays built using the IGZO technology: a traditional 13.5-inch laptop model and the flexible 3.4-inch display pictured above, both of which have pixel densities of “just” 326ppi.

http://blog.laptopma...pixels-per-inch

#31 Rushin Roulette

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Posted 03 December 2012 - 12:47 AM

Who cares which company is evil and which isnt? The question has been answered (the OP needs Bootcamp and will be probbaly be getting Windows 8 and knows how to install Direct X8.0 to get the game working). RFMarine even posted something random regarding some dpi thingumyjig on minotors which will interrest hardly anyone because it has absolutely nothing to do with the question in the thread.

We have also estabilshed that Apple is evil, but so is Microsoft (becaue they wont licence MWO for a different evil company with a picture of a half eaten fruit as their logo). And everyone knows Paul Inouye is an evil troll who hasnt trolled much lately (time to get back to your real job of professional forumtrolling dont you think? :) ).

P. S. Flamers and Machineguns are still highly OP ingame.

#32 Hayashi

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Posted 03 December 2012 - 04:19 AM

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#33 Rushin Roulette

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Posted 03 December 2012 - 04:36 AM

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#34 Hayashi

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Posted 03 December 2012 - 05:32 AM

View PostPaul Inouye, on 30 November 2012 - 05:07 PM, said:

THE NEW 8-PLAYER GROUP SYSTEM (Release to Live Dec 4,2012): The new 8-player group system will allow players to create groups of 8-player and match up against other 8-player groups. The following is a guide on how to do so. Begin by clicking the SOCIAL button at the bottom right of the client. Upon doing so, you can 1) click the Group Tab at the top of the Social Panel and then click 2) Create Group. Posted Image A new dialog box will appear on the screen that will ask you what type of group you’d like to create. Your choices are 4-Player Maximum or 8-Player Required. Posted Image 4-Player Maximum means that you can create a group from 2-4 players. These groups will be launched against the general player base as per the current Match Maker system. Groups using this system will be bound to equalization of Mech Chassis balancing (for every Mech of a specific weight class on one team, there is another of the same weight class on the opposing team.) 8-Player Required means that you MUST have 7 more players join your group to make a total player count of 8. When in this type of group, you cannot launch the group until all 8 positions are filled. For the purposes of this post, select 3) 8 PLAYER REQUIRED. Note that when selected, the 4) group information changes to show the requirements for launching in this manner. Click Create. Posted Image An 8-player group has now been created and you are listed as the group owner. Posted Image Recently we started to allow players to use the 5) READY and NOT READY buttons in the Social Panel to indicate to your group owner what your status is in terms of being prepared to launch. This is will not change and business is as usual. What’s new is that there is now a 6) player counter that indicates the number of players required before being able to launch the group. There is also a new header 7) Launch Mode which will have additional functionality in the near future (hmmm... what would a “Mode” be?). But for now, this is where the group owner can launch the group once it is full and everyone is ready. What happens beyond this point? The Match Maker now goes out and tries to find another 8-player group looking for a game. If found, the two 8-player groups will be matched together and the game will commence. The new 8-player group system DOES NOT have a Mech weight class balance requirement. It will be up to the player base to determine what Mech classes they wish to drop with. That’s all there is to it! Now get out there and start making your way to becoming the most powerful Merc Unit in MechWarrior Online!

Posted Image

Edited by Hayashi, 03 December 2012 - 05:33 AM.


#35 Ewigan

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Posted 03 December 2012 - 06:24 AM

Posted Image

Edited by Ewigan, 03 December 2012 - 06:25 AM.


#36 p4r4g0n

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Posted 03 December 2012 - 07:37 AM

Wow! Hijack threads much?

lolz

#37 Aidan

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Posted 03 December 2012 - 11:59 AM

View PostKyle Polulak, on 01 December 2012 - 05:24 PM, said:

Windows 8 is much cheaper than 7.

I can confirm that MechWarrior Online does work on Windows 8 64-bit, installer and everything as this is what I use at home to play. Bootcamp just allows you to dual boot the Mac OS X operating system along side Windows on official Apple hardware.

We're currently in Open Beta. This means anyone can come to our website, sign up, login and download our game. There will be issues sometimes with bugs, crashes and lost playtime but this is what Open Beta is for; the widest audience to test it and help us build the best game possible.

MWO runs fine for me on Windows 8.

#38 MCXL

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Posted 04 December 2012 - 03:07 PM

I'm running on a boot camped mac.(for now)

On Windows 8 (for now)

Edited by MCXL, 04 December 2012 - 03:07 PM.


#39 Atayu

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Posted 04 December 2012 - 04:41 PM

View PostVic Nice, on 02 December 2012 - 08:39 AM, said:

I'm very surprise that the designers of this game are not supporting Macs OS.

The mechwarrior license they are using is owned by Microsoft. Like most vendors they are leaving there stuff multistage compatible except like most others are making apple none compatible as apple will not allow them to be compatible. For instance look at music players you get one from a regular company you can put any MP3 on it, but if you get the apple version you can only get it from itunes. and pay more for it. But apple stuff looks nice that is what the other 40 percent of the cost is.

View PostFiachdubh, on 02 December 2012 - 09:08 AM, said:

Well they are the same hardware so they are the exact same computers with a 40% mark-up for that little apple logo and OS. Macs made since 2006 use an Intel chip (and nVidia/AMD GPUs) it is the OS and the approach to building computers that differs. Apple traditionally likes to make its products as enclosed systems, no upgrading at home, once you're product is out dated throw it into the bin and buy a new one which is the opposite of the traditional IBM (and its many clones) system which is to be modular and easily upgradeable. Apple are the Orwellian corporation they tried to depict IBM as in that famous and now oh so ironic add in the 80s.

Anyway point is underneath the plastic/aluminium cover Macs are just PCs with a different OS so if running Windows on it MWO should work fine. It comes down to your personal preference in OS and design philosophy/cost/conscience.


Yep apple is 40 percent more cost for the look.

#40 BrandeX

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Posted 04 December 2012 - 10:12 PM

This game runs on XP,, I just scanned eBay and you can get legit/unused copies of XP for under 10 bucks including shipping.

Vista/7/8/ would be more useful ultimately, but if your goal was running this game as cheaply as possible, well...





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