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Mech Lab: Realistic Weapon laods


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#1 Eegxeta

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Posted 03 November 2011 - 08:38 PM

With the MW4 Mech Lab Weapon hard-points could carry any amount of weight lets be realistic an arm shouldn't be able to carry as much weight as the torso. Weapon hard-points should have a limit to how much weapon tonnage it can carry. Also none Omi weapon hard-point should have a limit number of weapons it can carry so the large shoulder cannon on the Hollander II should only be able to carry one weapon because it was only designed to carry one weapon, makes sense right. There are four Omi hard-point types Omi(takes any weapon type), heat(takes beam/missile), ammo(take ballistic/missile), and direct (takes beam/ballistic) these hard-point should be the only ones to carry any number of weapons so long as they fit onto the hard-point. Now the Mech Lab is most likely going to be more advanced so the number of the four types of omi hard-points should be limited to weight class so light mechs may get like two or three possible omi slots, etc. Heat, Ammo and direct omi slots should take less resources to buy and install. Weapon hard-points can only get so big too.

People should really consider this it would put variety into the weapon loads and would help prevent people from using excessively cheap weapon loads.

Edited by Eegxeta, 17 November 2011 - 06:34 PM.






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