Jump to content

90% Chance Of Seeing Phase 2 In A Couple Hours


24 replies to this topic

#1 Agent 0 Fortune

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 3,403 posts

Posted 04 December 2012 - 07:45 AM

I am getting a little worried though, it's been at 90% for a week. I hope they get that last 10% done in the next two hours.

#2 StainlessSR

    Member

  • PipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 443 posts
  • LocationSunShine State

Posted 04 December 2012 - 07:47 AM

No it will probably be pushed back another week due to "testing / tweeking"

#3 Comassion

    Member

  • PipPipPipPipPipPip
  • 399 posts

Posted 04 December 2012 - 07:49 AM

View PostAgent 0 Fortune, on 04 December 2012 - 07:45 AM, said:

I am getting a little worried though, it's been at 90% for a week. I hope they get that last 10% done in the next two hours.


This is not how probability works.

What it means is that you are very likely to see it implemented, but you are expected not to go insane with rage and madness if it is not.

Edited by Comassion, 04 December 2012 - 07:50 AM.


#4 Sifright

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,218 posts
  • LocationUnited Kingdom, High Wycombe

Posted 04 December 2012 - 07:49 AM

View PostStainlessSR, on 04 December 2012 - 07:47 AM, said:

No it will probably be pushed back another week due to "testing / tweeking"


which will beg the question how much testing do you need to do for a match making system that ignores all criteria beyond

Do you have eight?
Do they have eight?

Launch.

Man that needs some serious man hours.

#5 Heffay

    Rum Runner

  • PipPipPipPipPipPipPipPipPipPip
  • The Referee
  • The Referee
  • 6,458 posts
  • LocationPHX

Posted 04 December 2012 - 07:51 AM

View PostComassion, on 04 December 2012 - 07:49 AM, said:


This is not how probability works.


I don't think that 90% is a probability. It's more likely a percentage complete.

Which doesn't bode well (problems in testing most likely?), but I'm hoping PGI is just lazy sometimes at updating their info and it's actually 100%. ;-)

Come on, PGI! Be lazy (this one time)!!

#6 Agent 0 Fortune

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 3,403 posts

Posted 04 December 2012 - 07:52 AM

View PostComassion, on 04 December 2012 - 07:49 AM, said:


This is not how probability works.

What it means is that you are very likely to see it implemented, but you are expected not to go insane with rage and madness if it is not.


You mean if Phase 2 is 100% complete, there is a still a 10% chance we wont see it? probability sucks.

#7 Dukov Nook

    Member

  • PipPipPipPipPipPip
  • 212 posts
  • LocationFlorida

Posted 04 December 2012 - 07:53 AM

73.6% Of All Statistics Are Made Up

#8 Thorn Hallis

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • 5,902 posts
  • LocationUnited States of Paranoia

Posted 04 December 2012 - 07:54 AM

View PostSifright, on 04 December 2012 - 07:49 AM, said:

which will beg the question how much testing do you need to do for a match making system that ignores all criteria beyond

Do you have eight?
Do they have eight?

Launch.

Man that needs some serious man hours.


Thats probably not what takes so long. I guess the testing/tweaking is for UI elements in the frontend.

#9 Sifright

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,218 posts
  • LocationUnited Kingdom, High Wycombe

Posted 04 December 2012 - 07:56 AM

View PostThorn Hallis, on 04 December 2012 - 07:54 AM, said:


Thats probably not what takes so long. I guess the testing/tweaking is for UI elements in the frontend.


nah, it probably has more to do with the fact they never anticipated having more than one queuing system in game when they created the first one and have to scrap the original and code from scratch to allow both queues to run in tandem.

Basically lack of foresight.

Edited by Sifright, 04 December 2012 - 07:56 AM.


#10 Mancu

    Member

  • PipPipPipPipPipPip
  • 372 posts
  • LocationUSA

Posted 04 December 2012 - 07:59 AM

View PostAgent 0 Fortune, on 04 December 2012 - 07:45 AM, said:

I am getting a little worried though, it's been at 90% for a week. I hope they get that last 10% done in the next two hours.

Shhhh... If you talk about it, you will jinx it.

#11 Vermaxx

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 3,012 posts
  • LocationBuenos Aires

Posted 04 December 2012 - 08:10 AM

View PostSifright, on 04 December 2012 - 07:49 AM, said:

which will beg the question how much testing do you need to do for a match making system that ignores all criteria beyond

Do you have eight?
Do they have eight?

Launch.

Man that needs some serious man hours.

The team queue, unless changed AGAIN, will allow anyone 5+ (possibly even 4mans) to define themselves as a "premade" and enter the big-boy queue. Whether that makes it easier or harder in your mind, I can't say.

Egg on my face, great PGI. They're back to this "only 8 man team" thing for "premades." They WERE saying it would allow smaller teams, but you would not necessarily face the same number of enemies. I guess that was too much work.



View PostSifright, on 04 December 2012 - 07:56 AM, said:


nah, it probably has more to do with the fact they never anticipated having more than one queuing system in game when they created the first one and have to scrap the original and code from scratch to allow both queues to run in tandem.

Basically lack of foresight.

There wasn't a lack of foresight, there was a gross overestimation of the speed at which they could complete this game. Community Warfare probably had a plan for matchmaking, and places in the UI buttons that are greyed out for more comprehensive team making and game launching. All of that is missing because CW isn't done. They thought they'd have it done near the end of the year or just after.

It wasn't lack of foresight, they're going back and adding in tons of temporary options for the whiny player base. All of these options are going to be removed in CW, and replaced with the original features. Assuming the game ever gets there.

Edited by Vermaxx, 04 December 2012 - 08:16 AM.


#12 Redshift2k5

    Welcoming Committee

  • PipPipPipPipPipPipPipPipPipPipPip
  • Stone Cold
  • Stone Cold
  • 11,975 posts
  • LocationNewfoundland

Posted 04 December 2012 - 08:22 AM

Probably a bit better than 90% at this point, they just haven't bothered wasting time to update the post

my money is on 100%

#13 Clay Pigeon

    Member

  • PipPipPipPipPipPipPipPip
  • Mercenary Rank 3
  • Mercenary Rank 3
  • 1,121 posts

Posted 04 December 2012 - 08:23 AM

View PostSifright, on 04 December 2012 - 07:49 AM, said:

which will beg the question how much testing do you need to do for a match making system that ignores all criteria beyond

Do you have eight?
Do they have eight?

Launch.

Man that needs some serious man hours.


Canada takes its 4 hour work day very seriously.


edit: grammar

Edited by Clay Pigeon, 04 December 2012 - 08:34 AM.


#14 Vermaxx

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 3,012 posts
  • LocationBuenos Aires

Posted 04 December 2012 - 08:30 AM

The post in the command chair currently says they're at 80% and (delayed due to testing) next to it. Not sure if that is more recent than the thread you are all referring to.

#15 Numberwang

    Member

  • PipPipPip
  • 71 posts

Posted 04 December 2012 - 08:32 AM

View PostDukov Nook, on 04 December 2012 - 07:53 AM, said:

73.6% Of All Statistics Are Made Up


60% of the time, it works everytime.

#16 Redshift2k5

    Welcoming Committee

  • PipPipPipPipPipPipPipPipPipPipPip
  • Stone Cold
  • Stone Cold
  • 11,975 posts
  • LocationNewfoundland

Posted 04 December 2012 - 08:33 AM

View PostSifright, on 04 December 2012 - 07:49 AM, said:

which will beg the question how much testing do you need to do for a match making system that ignores all criteria beyond

Do you have eight?
Do they have eight?

Launch.

Man that needs some serious man hours.


And making a new UI, and testing the new UI, and a thosand permutations of 'what if we do this'.

What happens if the group lead alt-f4s? what happens if..what happens if..what happens if.. etc etc

#17 Windies

    Member

  • PipPipPipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 1,477 posts
  • LocationFL

Posted 04 December 2012 - 08:35 AM

I would be hopeful but not so much that if it doesn't come I start raging out. As with any patch I give everything they say will come a 50/50 chance of actually be put into the patch. Some things I am more dissappointed than others, usually because they fix very big game breaking issue's or because they are sorely needed to keep the game going. A lot of it has to do with where PGI's focus lay on working on getting their monetization up and running or getting their game up and running and fully functioning.

#18 pjnt

    Member

  • PipPipPipPipPipPip
  • Philanthropist
  • 425 posts
  • LocationDetention Block 23, Death Star

Posted 04 December 2012 - 08:40 AM

Expect the 8vs8 PMades. There would be too many that would leave the game and they have basically said done deal in a number of posts. Whether it works or not is another question. Will it be just a 16 atlas brawl or will all the groups which don't have 8 atlas find it a waste of time and stop playing. Too many questions. Only testing will really let us know and to do that they risk losing many players. Disaster.

#19 Anastasius

    Member

  • PipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 472 posts

Posted 04 December 2012 - 08:41 AM

I hope so. the 8 v 8 Que will be sweet for those who accually want a real fight and not padding stats ****** trial mechs.

#20 StainlessSR

    Member

  • PipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 443 posts
  • LocationSunShine State

Posted 04 December 2012 - 08:41 AM

In the thread http://mwomercs.com/...-nov-27th-2012/

it states (as of this post)

Matchmaking Phase 2
Target Date: December 4th - 90%
Status: Working on FE UI.
Notes: NA

in this post it is stated as http://mwomercs.com/...79-matchmaking/

Phase 2: December 4th - 80% (Delayed due to testing)

Further down in the first posted link he details how to do 8 man drops. So I am fairly confident that it is going to be implemented in this patch. (note that I did not say it would be in this patch, just fairly confident)





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users