What are you talking about‽ The Hatamoto looks like a cheesy cartoon mecha, while the Thug looks like an ambulatory battle brick!
I agree with the Stig in that I definitely prefer non-humanoid over humanoid by far, and it doesn't help that I am ecclectic and all you humanoids look alike to me, but it's not a deal-breaker for me.
Since the question is about left-right physical symmetry versus asymmetry, my preference is for a variety of both styles. I really don't dislike either aesthetic, so my taste for variety weighs most heavily, but since that might sound like a cop-out answer... Now that I think about it, I prefer the highly asymmetric "whatever we could put together" look, kinda like the Millennium Falcon (Much of my fondness for the AWS is due to the antenna on the head, BTW...) but balanced so it's not horribly lopsided, and generally solid-looking and brick-like since it's supposed to be made for battle. My aesthetic preference is strongly for my favourite single style to coexist with "sexy" achiral designs and "ugly" lopsided abominations, since the character of something is emphasised by the existence of other things with different character, but in practice my own designs end up with a strong bias toward chiral layouts mainly due to practical preferences, even for assault monsters where I could easily have it look totally achiral, totally lopsided or anywhere in between, because there is so much room to choose and place weapons.
For example, say I have room for two big long-range can-openers like PPC (or Gauss Rifles in a higher-tech setting) and a pile of short-range blender blades like Medium Lasers and/or SRM racks. I would rather have some of each group be in the arms for improved field of fire and some be in the torso for less chance of losing it, and also split each group between the left and right sides because I'd rather lose some of each than all of one- so the first type goes in the left arm and right torso, the other group mostly in the left torso and right arm.
This is further encouraged by my fetish for stuff with minimum ranges, which makes it especially important to put some of each weapon type in the torso, and my preference for range to correlate positively with serving size so weapons work efficiently together, so it's also important for me to have some of each type in the arms since bug 'mechs stab from short range but also are most vulnerable to concentrated lumps.
I seem most fond of a medium 'mech, I guess in part because only fitting one big gun allows high asymmetry without bothersome pessimality of the Turkina's layout. (twin LB 5-X in one arm, twin ER PPC in the other, twin LRM-15 racks in the side torsos)
To continue along a tangent others have started off on, I prefer chunky-looking bricky things to frail bird-like things, but still like the Marauder IIC because it's just so goofy and weird. I like my bipeds reverse-jointed like that MAD-IIC and its evil sibling the Warhawk, but adore a lot of funny bipeds like the Matador and Yeoman- even if only from a purely visual aesthetic perspective. I prefer quads radially arranged like the Stalking Spider and Fire Scorpion rather than the chordate-like arrangement of the Fire Stallion- though I still like the Fire Stallion, again just because it makes me giggle.
Ramien, on 11 May 2012 - 12:21 PM, said:
</p>
3050 and asymmetrical mechs for me. The Hunchback is the Hunchback because of that asymmetry. The Hunchback IIC shouldn't even be called a Hunchback anymore, since it loses the hunch. Any specialist mech like the Raven that uses TAG or NARC beacons are going to be at least somewhat asymmetrical, since those systems aren't usually redundant. About the only thing that I really have to see symmetrical are the arrangements of jump jets on any mechs that have them.
I agree re: jump jets. I like the way the SRM-6, SSRM-4, Narc launcher, MML-5, and MRM-10 all weigh 3 tons. Maybe House Kurita has a thing for balanced asymmetry, too.
Edited by Owl Cutter, 12 May 2012 - 11:16 PM.