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Triple Gauss Phract Is Pay 2 Win?


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#21 Tickdoff Tank

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Posted 02 December 2012 - 03:44 PM

View PostNarcisoldier, on 02 December 2012 - 02:54 PM, said:

Yeah, you'd be better off with a dual ac/20 cat for 5 less damage and a lot more speed and armor.


No dual AC20 on a cataphract

#22 Socket7

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Posted 02 December 2012 - 03:46 PM

3 Gauss rifles on 70 ton mech? Gauss rifles with no internal armor and explode for 20 damage?
Posted Image

#23 Egomane

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Posted 02 December 2012 - 03:46 PM

Lets see...
Max free weight: 63 tons (without engine, armor and all)
Max free critical slots: 49 (9/arm + 2/leg + 12/side torso + 2 center + 1 head)

3 Gauss = 45 tons (21 slots)
at least 9 tons of ammo = 9 tons (9 slots)
195XL engine + 3 heatsinks = 9 tons (9 slots; the three HS are needed for the 10 HS minimum rule)
internal structure = 7 tons (no room for endo anymore)
Total = 70 tons

We could go for double heatsinks, but they are not needed.

That leaves you at very low speed and no armor. If you go for some (paperthin) armor, you have to either lose more speed or some of the ammo. You will have no backup weapons, so once you are out of ammo, you are toast.

Yes, this is the essence of a pay to win mech. Not!

Edited by Egomane, 02 December 2012 - 03:47 PM.


#24 Pr8Dator

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Posted 02 December 2012 - 03:48 PM

View PostEgomane, on 02 December 2012 - 03:46 PM, said:

Lets see...
Max free weight: 63 tons (without engine, armor and all)
Max free critical slots: 49 (9/arm + 2/leg + 12/side torso + 2 center + 1 head)

3 Gauss = 45 tons (21 slots)
at least 9 tons of ammo = 9 tons (9 slots)
195XL engine + 3 heatsinks = 9 tons (9 slots)
internal structure = 7 tons (no room for endo anymore)
Total = 70 tons

We could go for double heatsinks, but they are not needed.

That leaves you at very low speed and no armor. If you go for some (paperthin) armor, you have to either lose more speed or some of the ammo. You will have no backup weapons, so once you are out of ammo, you are toast.

Yes, this is the essence of a pay to win mech. Not!


EXACTLY RIGHT! :) hey, but I am sure as hell to field one of these just for fun. :wacko: Super glass cannon! hahaha! dies on one shot from a Jenner! hahaha

#25 Sevaradan

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Posted 02 December 2012 - 03:50 PM

i really hope ppl run these w 3 gauss, free kills.

#26 Socket7

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Posted 02 December 2012 - 03:54 PM

View PostSevaradan, on 02 December 2012 - 03:50 PM, said:

i really hope ppl run these w 3 gauss, free kills.


Just don't get caught overheated in front of them. If you're dumb enough to do that, or turn your back to one, you deserve the 3 Gauss slugs in the head you're going to get.

Edited by Socket7, 02 December 2012 - 03:55 PM.


#27 Sevaradan

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Posted 02 December 2012 - 03:59 PM

um you do know you cant hit an atlas (or most other mechs) in the head from the rear...

#28 Socket7

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Posted 02 December 2012 - 04:01 PM

Figure of speech. Figure of speech.

We all know you don't shoot a mech in the head. You shoot em in the cockpit. :)

#29 xDark

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Posted 02 December 2012 - 04:05 PM

Lolno. I'll be running mine with triple UAC5s.

#30 Pr8Dator

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Posted 02 December 2012 - 07:01 PM

View PostxDark, on 02 December 2012 - 04:05 PM, said:

Lolno. I'll be running mine with triple UAC5s.


I will be playing it with a few configs based on my mood of the day; triple gauss just for fun, UAC5s for the kill hehehehe

Edited by Pr8Dator, 02 December 2012 - 07:02 PM.


#31 Joseph Mallan

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Posted 02 December 2012 - 07:04 PM

View PostPr8Dator, on 02 December 2012 - 02:47 PM, said:

A lot of talk recently about Ilya Muromet is P2W due to the possibility of a triple gauss setup. Think triple gauss is OP???? LOL! :) To carry the weight of 3 gauss rifles (15 tons each! and at least 6 tons of ammo to make it realistic so you are carrying 51 tons of weapons in a 70 ton mech! how much room is left for armor and engine???), the balancing is the amount of armor you actually need to strip and that you are putting on a time bomb on your arms and torso! Any critical hit to these areas will set off an explosion on the gauss rifle that kills you! You don't know that gauss rifles EXPLODE??? that's the balancing. Also, since the gauss are set on both arms and low in the torso, this means that you need to be fully exposed in order to fire all 3 at an enemy. This means no shooting from cover. This along with the weak armor and the exploding gauss makes it extremely vulnerable, i.e, a glass cannon and just a fun mech setup without any serious combat effectiveness. Anyone who can play this mech well is a player with skill. Don't believe? Try it yourself tomorrow. :wacko:

Triple Gauss isn't pay to win. It's a Thunder Hawk!

#32 Oxford

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Posted 02 December 2012 - 07:13 PM

isn't it well established that the triple gauss loadout is pay to lose?

Someone upthread was talking about chain firing them. Why not just take two gauss and more ammo and chain fire them? Then you could afford some armour and maybe even some secondary weapons. :)

Edited by Oxford, 02 December 2012 - 07:13 PM.


#33 MrPenguin

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Posted 02 December 2012 - 07:20 PM

View PostMonky, on 02 December 2012 - 03:23 PM, said:


Good news! It comes with them stock!

I'm not overly worried about the Gauss build, but I think it will surprise people in its effectiveness (I believe it is being underestimated, although not ridiculously so).

My real issue is with the triple UAC5 +3 medium lasers that goes no slower than a 4X, with full armor and heat efficiency and good ammo and AMS and and and and you get the point. UAC5 are amazing right now if you time the dual shot for when the burst damage is actually applicable, and the more you have the more reliable they get as you reach a point where there's almost no downtime. On top of that, this is the first mech to mount 3 of them, even the 4x doesn't have enough crits in the arms to do so.

Wait, really?
If this is true then thats fantastic!

Edited by MrPenguin, 02 December 2012 - 07:21 PM.


#34 Stingz

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Posted 02 December 2012 - 07:21 PM

Arm/RT gauss might have a chain-reaction when either is hit. Good luck running a mech that looses more than a Hunchback from torso explosion.

Edited by Stingz, 02 December 2012 - 07:22 PM.


#35 xenoglyph

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Posted 02 December 2012 - 07:24 PM

I agree it's not really P2W territory yet, but it's getting there. Some of us here are angry because from the start PGI told us we'd be able to grind for everything. Obviously that isn't the case anymore. Having certain hardpoint configurations as pay only is lame and unnecessary.

I think they would sell just as many if they had a regular one with the same hardpoints, and a "Hero" one with a special paint job and C-Bill bonus.

Edited by xenoglyph, 02 December 2012 - 07:24 PM.


#36 TwoFaced

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Posted 02 December 2012 - 07:32 PM

Well it will be great to see. Why release a paper thin mech, doesnt make sense.

On a second note, from the start, from my understanding, every variant would be available via grind...if this isnt so, it was like I stated long ago, and people told me to stop hating the game even it was my opinion, pay to win, sorry...but truth hurts, we will see.

#37 Rex Budman

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Posted 02 December 2012 - 07:37 PM

Cats eat Cats

#38 aspect

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Posted 02 December 2012 - 07:42 PM

We already had this thread.

http://mwomercs.com/...d-only-reality/

#39 Voidsinger

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Posted 02 December 2012 - 07:46 PM

I don't see this as Pay to Win.

There is a major difference between this mech and the Yen Lo Wang.

With the Yen Lo Wang they actually withdrew a canon varant from the game to make room.

With the Ilya Muromets, nothing is being removed, although it offers a slight advantage, it is nowhere near the league of being a gamebreaking one.

#40 TwoFaced

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Posted 02 December 2012 - 07:53 PM

Pay to win...

getting an advantage based on providing funds for those items not obtainable via grindage.

Simple as that....

can i get the same via grindage?

No arguement to that definition...





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