Light Mechs And No Knock Down
#1
Posted 12 November 2012 - 10:59 PM
#2
Posted 12 November 2012 - 11:07 PM
P.S. fun fact, the only mech that couldn't knock down the cat was the raven.
#3
Posted 12 November 2012 - 11:42 PM
It will be reintroduced once its working correctly.
I'd post a link but I can't find the thread that was posted in.
#4
Posted 13 November 2012 - 12:21 AM
#5
Posted 13 November 2012 - 04:24 AM
If they are piloting right - change your tactics up/ ask for some help which is what your going to have to do anyhow.
If not - I think heavy armor damage would be sufficient - being on the receiving end of the "tackle as a priority" tactics completely unbalances things in the other direction if you ask me. Especially being that no one seems to wants to be tripped up for their efforts in tackling another mech.
#6
Posted 13 November 2012 - 05:56 AM
Of course it also would be nice to have at least some tiny physics... aka a Jenner should not be able to knock down a mech twice its weight.
#7
Posted 13 November 2012 - 06:06 AM
But i hope they make it so you can't get stuck under a mech. Its not fun to fall over three times well a atlases sits there trying to figure out where you are.
#8
Posted 13 November 2012 - 11:03 PM
sycocys, on 13 November 2012 - 04:24 AM, said:
If they are piloting right - change your tactics up/ ask for some help which is what your going to have to do anyhow.
If not - I think heavy armor damage would be sufficient - being on the receiving end of the "tackle as a priority" tactics completely unbalances things in the other direction if you ask me. Especially being that no one seems to wants to be tripped up for their efforts in tackling another mech.
Well, if they're going to run under the guns (like they ALWAYS do to me), we should be able to kick them.
The fact is that with lag and how fast they move in a SUPER tight circle, it's impossible to hit them. Even when you DO hit them, it doesn't register.
Lights are killing the game for me.
#9
Posted 14 November 2012 - 12:56 AM
#10
Posted 14 November 2012 - 05:30 AM
#11
Posted 14 November 2012 - 05:39 AM
#12
Posted 14 November 2012 - 05:54 AM
I was scouting away in my Commando, calling targets for my friend in his LRM boat, when I rounded a corner at 100-odd MPH into the back of an Atlas. I bounced off onto the floor in full slapstick fashion, seeing the Atlas turn to look behind him - over the top of my floored Commando, not seeing me. He then turned back round and went about his business. His business being my friend's LRM volleys to his face. That day I was saved by collision, and until it returns, I shall never be so incapacitated by laughter as I was for the rest of that match.
I miss collision... :')
#13
Posted 14 November 2012 - 05:55 AM
Terry Ward, on 13 November 2012 - 05:56 AM, said:
That's kinda like saying a car should not be able to make a full-size pickup flip over in a head-on collision. It is completely plausible for a Jenner to knock over a 'mech twice its size, provided it has enough momentum. The Jenner should take far more damage than the larger 'mech, though, if I am to understand conservation of momentum and collisions correctly.
#14
Posted 14 November 2012 - 08:05 AM
Because no collision so you have to duel mech as armored as you that have more weapons, 10 ton lighter
Edited by Kanjejou, 14 November 2012 - 08:13 AM.
#15
Posted 02 December 2012 - 09:27 PM
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