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Light Mechs And No Knock Down


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#1 CaliburZero

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Posted 12 November 2012 - 10:59 PM

I would like to assume that Light Mechs cannot be knocked down and that alludes to closed beta issue of when Mechs would be knocked over then rubberband, being unable to hit them half the time. Now, I do not know if being able to knock down a mech will return or when if it is, but if not I would highly suggest it be put in. I am tired of light mechs being able to circle as much as they want, as a key tactic and weakness as a light mech was being able to be knocked down. I feel taking away all knockdowns is really just a General "buff" if you will for all light mechs. Feedback?

#2 blah40000

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Posted 12 November 2012 - 11:07 PM

I didn't mind the knockdown function, I could avoid it fairly easily in my jenner. but for the love of dogmatism when they bring it back my catapult better not trip over anymore commandos.

P.S. fun fact, the only mech that couldn't knock down the cat was the raven.

#3 The Gunman

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Posted 12 November 2012 - 11:42 PM

Knock down was removed when open beta launched due the warping bug that was present in the closed beta.
It will be reintroduced once its working correctly.

I'd post a link but I can't find the thread that was posted in.

#4 BR0WN_H0RN3T

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Posted 13 November 2012 - 12:21 AM

Even the warping issue was preferable to the current system. Yes, it's absolutely a buff for small mechs

#5 sycocys

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Posted 13 November 2012 - 04:24 AM

The only time I find this to be an issue is with reckless lights that haul off straight into you to hide under your guns - I don't think this should be implemented to nerf the good players that are circling you so you can call for a tackle.

If they are piloting right - change your tactics up/ ask for some help which is what your going to have to do anyhow.

If not - I think heavy armor damage would be sufficient - being on the receiving end of the "tackle as a priority" tactics completely unbalances things in the other direction if you ask me. Especially being that no one seems to wants to be tripped up for their efforts in tackling another mech.

#6 Hoshi Toranaga

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Posted 13 November 2012 - 05:56 AM

I agree knockdowns were acceptable, even in the state they were. Now lights even run into Atlases and hug them while firing... which is worse. Also if you run into someone hard enough you will warp through them anyways... and hence they will fire into nothing even if they think you are still hugging their torso.

Of course it also would be nice to have at least some tiny physics... aka a Jenner should not be able to knock down a mech twice its weight.

#7 Alcatraz968

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Posted 13 November 2012 - 06:06 AM

As a light pilot, i would like knock down back. I could tackle those scouts running away or at me and take down some mediums and heavy's for my team to kill.

But i hope they make it so you can't get stuck under a mech. Its not fun to fall over three times well a atlases sits there trying to figure out where you are.

#8 SocalCrash

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Posted 13 November 2012 - 11:03 PM

View Postsycocys, on 13 November 2012 - 04:24 AM, said:

The only time I find this to be an issue is with reckless lights that haul off straight into you to hide under your guns - I don't think this should be implemented to nerf the good players that are circling you so you can call for a tackle.

If they are piloting right - change your tactics up/ ask for some help which is what your going to have to do anyhow.

If not - I think heavy armor damage would be sufficient - being on the receiving end of the "tackle as a priority" tactics completely unbalances things in the other direction if you ask me. Especially being that no one seems to wants to be tripped up for their efforts in tackling another mech.


Well, if they're going to run under the guns (like they ALWAYS do to me), we should be able to kick them. :P

The fact is that with lag and how fast they move in a SUPER tight circle, it's impossible to hit them. Even when you DO hit them, it doesn't register.

Lights are killing the game for me.

#9 GraveWax

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Posted 14 November 2012 - 12:56 AM

As a light pilot I would like to see knockdowns back with a couple of tweaks. tackling should not be a valid tactic to hold a light in place for a team to kill. perhaps you could only be knocked down by a mech at least 15 tons heavier than you and others collisions just result in armor damage, this would reward the good pilots while still adding significant risk to darting in around big mechs.

#10 Tarteso

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Posted 14 November 2012 - 05:30 AM

The knock down should be back for mech collisions and even extended to mechs receiving massive damage strikes which blow up large amounts of armor, systems or parts of the mech.

#11 Skirich

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Posted 14 November 2012 - 05:39 AM

How about internal structure damage? Maybe less damage to armor and more for structure? It will punish collisions and will not really affect toughness - only impacted systems, say BAP, Lasers etc. Maybe ACs will suffer less as of nature of them)

#12 The Silent Protagonist

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Posted 14 November 2012 - 05:54 AM

Right now, I don't much care how they re-implement it, I just want collision back in the game. Not for balancing, or for kicking Jenners over hills, but for those one-off moments in matches that just don't happen without it. Here's a story as an example:

I was scouting away in my Commando, calling targets for my friend in his LRM boat, when I rounded a corner at 100-odd MPH into the back of an Atlas. I bounced off onto the floor in full slapstick fashion, seeing the Atlas turn to look behind him - over the top of my floored Commando, not seeing me. He then turned back round and went about his business. His business being my friend's LRM volleys to his face. That day I was saved by collision, and until it returns, I shall never be so incapacitated by laughter as I was for the rest of that match.

I miss collision... :')

#13 Mr Carter

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Posted 14 November 2012 - 05:55 AM

View PostTerry Ward, on 13 November 2012 - 05:56 AM, said:

Of course it also would be nice to have at least some tiny physics... aka a Jenner should not be able to knock down a mech twice its weight.


That's kinda like saying a car should not be able to make a full-size pickup flip over in a head-on collision. It is completely plausible for a Jenner to knock over a 'mech twice its size, provided it has enough momentum. The Jenner should take far more damage than the larger 'mech, though, if I am to understand conservation of momentum and collisions correctly.

#14 Kanjejou

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Posted 14 November 2012 - 08:05 AM

Getting ***** by jenner in a cycada is annoying since its supposed to be a light hunter mech, you go fast and are heavy but you can't use your weight advantage...

Because no collision so you have to duel mech as armored as you that have more weapons, 10 ton lighter

Edited by Kanjejou, 14 November 2012 - 08:13 AM.


#15 Mobias T Bishop

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Posted 02 December 2012 - 09:27 PM

what warping effect are you people talking about?? the devs posted it in the patch notes the day it was put into effect, they were " removing the Knockdown effect due a imbalance in game play" they expected it to be re instated once it was more balanced. Simply put there were too many skill-less paint lickers running around playing bumper cars. it wasn't mech warrior online it was bumper car warrior online. they found that the abuse was too great and so removed the mechanic. once again twinking morons exploited a mechanic until the game dev's had to change it. it happens in every game where people don't think before they do something and ruin the game for everyone involved. as for Knockdown, i was and still am a Jenner pilot, but i refuse to pilot my Jenner until knockdown is put back into the game as i do not want to be one of the cheesy would be scout pilots ankle hugging larger mechs to avoid getting shot. and those of you who do this, i warn you now, stop because when the knock down effect comes back i guarantee ankle hugging will assuredly be a automatic knockdown. So stop playing like a bunch of modern warfare pansies and mech warrior the F@#K up and learn how to play right. So you know who you are and those who agree with me, I'll either see you on the starting line or down range either way happy hunting





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