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Bug/exploit Reported On Aug 21St Still Active

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#1 Calen

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Posted 31 October 2012 - 05:33 PM

The following was sent as a PM to Russ Bullock, Bryan Ekman, and Garth Erlam. Today I got a response from Garth Erlam telling me to post it to the Support forum, so here it is.

I reported a bug/exploit on August 21st. Here is a copy of my original report, ticket #20619:

"Calen, Aug 21 17:59 (PDT):
After playing 20 matches in a row and not playing the new map I thought I might be bugged. I decided to go into the Game/Levels folder and delete the rivercity folder in hopes that it would re-download and I would finally play on the new map. When I restarted the game it did not redownload the map. When I noticed this I decided to test something. I restore the rivercity folder and deleted the other map folders and tried playing. The game would search for a match, go fullscreen and then dump me back to a fullscreen mech lab. I was able to hit Launch again immediately. After a few tried the I began a match on the new map. With this in mind it seems a person or team could gear up and play on a map of their choosing each time every time. This is something that should probably be looked into right away."

I've checked each patch since then and its still active. Not only could someone/people make sure they get the the map of their choice each time but theoretically the game files could be modified. How about making the terrain invisible so you can see the enemy coming? How about changing the mech skins so you see a big bullseye where the cockpit is? Seems like that would make it easier for aimbots to work.

I would think this would be a simple fix. Do a file check on launch of the patcher to make sure all files are present and unmodified. Then lock the files while the game is running. If such a simple hack as this persists I worry about this games future.

#2 Calen

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Posted 06 November 2012 - 07:42 PM

Still active as of patch on 11/06/2012.

#3 Calen

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Posted 21 November 2012 - 10:32 AM

Still active as of patch on 11/20/2012. Also wondering why this thread was moved from the main Support Forum to the Player Support Forum. I posted it where Garth Erlam told me to.

#4 SerpentrasD

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Posted 21 November 2012 - 05:48 PM

Thats actual funny but makes me sad that they don't fix that but whatever. The reason why this was moved here is because the "forum support" is only for things who gone wrong and are related to the forums and not to the game it self. The thing is that I don't get this first too when I read the discretion because when you look for the support for the game, where the heck is it? There is no real place for it. Write the mail to the support and thats it. This place is only for small bug fixes who can maybe resolved by other players.

#5 Calen

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Posted 27 November 2012 - 06:39 PM

Another patch and still active. 11/27/2012. Atleast its a good way to checkout the new map.

#6 Calen

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Posted 29 November 2012 - 06:43 PM

View PostEternalCore, on 29 November 2012 - 11:17 AM, said:

@OP: This is Sill the unsolved Lingering UI Memory leak. Give them time as it could even be caused from the CryEngine3 and not the actual game...

Huh? How is this related to a memory leak? The patcher does not check to see if files are there and valid. At the very least it lets you pick the maps you want to play on by removing the ones you don't.

#7 EternalCore

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Posted 29 November 2012 - 07:05 PM

View PostCalen, on 29 November 2012 - 06:43 PM, said:

Huh? How is this related to a memory leak? The patcher does not check to see if files are there and valid. At the very least it lets you pick the maps you want to play on by removing the ones you don't.

Opps Sorry wrong thread... it's gone now. :(

#8 Sulf

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Posted 30 November 2012 - 03:14 PM

Wow. That's a pretty big issue...

#9 Calen

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Posted 19 December 2012 - 05:02 AM

And yet again, still active as of 12/18/2012. In 2 days it will be 4 months since I first reported it...

#10 Communism

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Posted 19 December 2012 - 06:09 AM

Thank you for this!!

Now I have a way to not play on the daytime frozen city which tanks my FPS into nothingness making my team lose.

That snowstorm really adds nothing but low frame-rate to the game.

#11 Calen

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Posted 05 February 2013 - 06:39 PM

Still active as of the patch on 02/05/2013...

#12 Corison

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Posted 05 February 2013 - 07:18 PM

Useful to know.. I may have to try this to see if I can avoid the god awful river city night map.

#13 armyof1

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Posted 06 February 2013 - 01:51 AM

Yeah have to say it's tempting to remove River City Night so I don't have to play that horrible map.

#14 Molecule

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Posted 06 February 2013 - 01:58 AM

Hmmm........I think everybody should be aware that if you remove certain maps you don't like due to FPS issues you will prevent PGI to collect data on your gameplay hence preventing them to fix a potential bug there. I am quite sure that it is not only tickets we send in that enables PGI to track and get rid of a bug but also what we do in the match itself.

I am also not very fond of the night map but I play it anyway since I know that I will provide gameplay data.

Food for thought.

#15 ElliottTarson

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Posted 06 February 2013 - 02:11 AM

Removing maps from your game folder to prevent yourself from dropping there is your issue, not PGI's. How is that an exploit?

You can't modify anything that's controlled server side, so most cheats/hacks are out right off the bat. All you're doing is gimping your own experience, not others.

#16 zudukai

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Posted 06 February 2013 - 02:42 AM

woah, so, you can force specific maps... hmmm, not so good..

#17 CmdrPoopyPants

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Posted 06 February 2013 - 02:57 AM

View Postzudukai, on 06 February 2013 - 02:42 AM, said:

woah, so, you can force specific maps... hmmm, not so good..



Of course it's "good". It hurts no one, lets you enjoy what you like, and ends up having you play _more_ since you're enjoying what you're playing. The worst it does is make you miss a few of the selection codes passes since there might not be any games forming, but if you're willing to press launch a few times to avoid a map you despise, how is that bad in _any_ context?

#18 Stringburka

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Posted 06 February 2013 - 03:09 AM

This is a big balance issue. It not only allows people to focus on mastering one map, it allows people to make builds for specific maps and only play those (that is, energy heavy mechs and only play frozen city, gauss builds and only play caustic valley etc). It means people who don't do this and instead play the game as intended will be worse of.

Edited by Stringburka, 06 February 2013 - 03:10 AM.


#19 ElliottTarson

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Posted 06 February 2013 - 03:20 AM

View PostStringburka, on 06 February 2013 - 03:09 AM, said:

This is a big balance issue. It not only allows people to focus on mastering one map, it allows people to make builds for specific maps and only play those (that is, energy heavy mechs and only play frozen city, gauss builds and only play caustic valley etc). It means people who don't do this and instead play the game as intended will be worse of.

And come CW when they're not used to dropping under different conditions it will come out quickly who used it and who didn't, since they'll probably be forced into maps they don't want to play. Meaning they'll be at a distinct disadvantage, not having mechs that work all around.

You wanna do it? Go for it. I'll gladly eat you alive on the field once they patch it out.

ETA: With MM v3.0 we'll be allowed to do Private matches and select the map anyway, so this is all moot.

Edited by ElliottTarson, 06 February 2013 - 03:22 AM.


#20 Sean von Steinike

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Posted 06 February 2013 - 03:28 AM

View PostCmdrPoopyPants, on 06 February 2013 - 02:57 AM, said:



Of course it's "good". It hurts no one, lets you enjoy what you like, and ends up having you play _more_ since you're enjoying what you're playing. The worst it does is make you miss a few of the selection codes passes since there might not be any games forming, but if you're willing to press launch a few times to avoid a map you despise, how is that bad in _any_ context?

Because aholes will abuse it to tailor their builds for a specific map instead of having a more general build because they never know when they are getting those hot temp maps.

Edited by Sean von Steinike, 06 February 2013 - 03:29 AM.






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