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#21 Melissia

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Posted 11 May 2012 - 12:14 PM

View Postmonky, on 11 May 2012 - 10:23 AM, said:

This would help long range sniper builds, but hinder close in fighting builds. Close fighters would rely on arm mounted weapons to allow them a faster 'time to target' on mechs in their peripheral. Similarly, sniper mechs would have a hard time defending themselves if they got closed in on with all weapons in torso or arm independence disabled.

It's all tradeoffs.
This, I think, would be ideal.

#22 Bryan Ekman

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Posted 11 May 2012 - 12:16 PM

Yah what Paul said. The arms move some much faster, with pinpoint accuracy. You'll find that your DPS goes down a bit.

#23 Felicitatem Parco

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Posted 11 May 2012 - 12:17 PM

View PostPaul Inouye, on 11 May 2012 - 09:48 AM, said:

We can lock your arms to your torso if you want... but I can almost guarantee you that you won't want that limitation.

That would be a nice option to toggle, however, for Snipers and those who rely on combined-effects of weapons spread throughout the Mech Chassis... sometimes you want everything to move slowly and steadily, nice and coordinated.

Edited by Prosperity Park, 11 May 2012 - 12:19 PM.


#24 GaussDragon

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Posted 11 May 2012 - 12:31 PM

View PostBryan Ekman, on 11 May 2012 - 12:16 PM, said:

Yah what Paul said. The arms move some much faster, with pinpoint accuracy. You'll find that your DPS goes down a bit.


Interesting. Am I to infer from this that only torso-mounted weapons have convergence?

#25 Felicitatem Parco

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Posted 11 May 2012 - 12:32 PM

View PostGaussDragon, on 11 May 2012 - 12:31 PM, said:


Interesting. Am I to infer from this that only torso-mounted weapons have convergence?

Ah, no - I think the point was that locking your arms to the torso will reduce your opportunities to fire upon your enemies because you'll lose many chances to fire with your arms slowed down... so if they don't move as fast as they can, you won't have as many chances to fire; that will reduce your effective DPS output over the course of a mission.

Edited by Prosperity Park, 11 May 2012 - 12:34 PM.


#26 GaussDragon

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Posted 11 May 2012 - 12:34 PM

View PostProsperity Park, on 11 May 2012 - 12:32 PM, said:

Ah, no - I think the point was that locking your arms to the torso will reduce your opportunities to fire upon your enemies because you'll lose al the chances to fire that you could have taken because your arms will no longer move as fast as they can.


I get this part, but I assume (in theory) that locking arms and torso would be relatively worse for larger mechs because I -assume- their torsos generally twist slower. It may not be so bad the smaller your mech is.

EDIT: To clarify, I like this idea generally because it gives smaller mechs an added advantage.

Edited by GaussDragon, 11 May 2012 - 12:34 PM.


#27 Felicitatem Parco

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Posted 11 May 2012 - 12:35 PM

Agreed with the Big Mechs. Now it also comes down to body-layout and stuff, but that's nitpicking... (an other thread, entirely ;-)

I would love a button that will toggle forced-arm/torso-convergence on and off so I can choose when my arms are freely sweeping across my firing arc and when they are locked to the torso for certain combat situations. Specifically Sniping where you track a target until you find the right time to shoot, and your reticules HAVE TO BE perfectly aligned to snipe a moving target from a long range with both torso- and arm-mounted weapons.

Edit: In fact, I am going to suggest this right now.

Edited by Prosperity Park, 11 May 2012 - 12:43 PM.


#28 GaussDragon

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Posted 11 May 2012 - 01:12 PM

View PostProsperity Park, on 11 May 2012 - 12:35 PM, said:

Agreed with the Big Mechs. Now it also comes down to body-layout and stuff, but that's nitpicking... (an other thread, entirely ;-)

I would love a button that will toggle forced-arm/torso-convergence on and off so I can choose when my arms are freely sweeping across my firing arc and when they are locked to the torso for certain combat situations. Specifically Sniping where you track a target until you find the right time to shoot, and your reticules HAVE TO BE perfectly aligned to snipe a moving target from a long range with both torso- and arm-mounted weapons.

Edit: In fact, I am going to suggest this right now.


Agreed, I think it's an interesting element. From the first moment I found out about the split-crosshair system I've been thinking to myself that mechs like the Ryoken and my beloved Nova Cat are going to enjoy a nice advantage since their instant-hit beam firepower (or near insta-hit with the Nova's PPCs) are mostly concentrated in the arms. Sure they'll be prone to gimping/arming, but if you've got the advantage of firepower, range and responsive weapons, you may have killed the other guy before he had the chance to take your arms off anyway.

Edited by GaussDragon, 11 May 2012 - 01:13 PM.


#29 Kanatta Jing

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Posted 11 May 2012 - 02:48 PM

So if a Cicada 3C has it's PPC mounted on an arm, and I think it is...

It can fire behind it's self.

And in an Awesome on Cicada 3C match-up the Awesome can only rely on it's single arm mounted PPC to effectively return fire.

So yes, it would be a good idea for you to lock the Awesome's arms to it's chest.

#30 Major Tom

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Posted 11 May 2012 - 08:17 PM

View PostPaul Inouye, on 11 May 2012 - 09:48 AM, said:

We can lock your arms to your torso if you want... but I can almost guarantee you that you won't want that limitation.

View PostBryan Ekman, on 11 May 2012 - 12:16 PM, said:

Yah what Paul said. The arms move some much faster, with pinpoint accuracy. You'll find that your DPS goes down a bit.


You guys are not selling me on the latest mech, the Cicada. We essentially have the fastest mech in the game, but without arm mounted weapons it must move in a straight line toward its target in order to hit it [EDIT: because the tracking on the torso weapons is slow, and the mech is fast. If it is noticeable on a hunchback, it will be doubled on the Cicada]

Edited by Major Tom, 11 May 2012 - 08:19 PM.


#31 Kanatta Jing

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Posted 11 May 2012 - 08:22 PM

View PostMajor Tom, on 11 May 2012 - 08:17 PM, said:


You guys are not selling me on the latest mech, the Cicada. We essentially have the fastest mech in the game, but without arm mounted weapons it must move in a straight line toward its target in order to hit it [EDIT: because the tracking on the torso weapons is slow, and the mech is fast. If it is noticeable on a hunchback, it will be doubled on the Cicada]


You'll have to sit and snipe or ran back and forth like a knight with a lance.

Unless they put the energy mounts on the arms, like how it's drawn.

#32 RAGE Roller

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Posted 11 May 2012 - 08:27 PM

that mech sounds like a good runner for capture the flag!

#33 Aelos03

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Posted 11 May 2012 - 08:40 PM

nothing stops you but why would you do that? you can fire arm weapons fast and when torso aligns alpha strike





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