This forum is filled with references to TT. Many people are conserned that the reload time of AC/10 is shorter than 10 secs etc. "It should be 10 secs as in tabletop", they say. Stuff like that, you get the point.
Instead of trying to make the game as close to TT as possible, you should think the other way around. What is the situation / action that the TT is trying to simulate?
If autocannon fires every 10 seconds in tabletop, it may mean, that in an imaginary world a mechwarrior fires his weapon every time he thinks he has a shot, which seems to be roughly every 10 seconds. That is because his mech is moving, his opponent is moving, he has limited ammo, he does other things beside firing his weapons etc. 10 secs is not necessarily the maximum firing rate of a weapon. It is an average, based on infinite amount of things. AND, it is also an over-simplification.
In a real world, you may move 9.83 meters just as well as 30 meters. you may turn 5.24 degrees or 60 degrees. There are no hexes, there are no turns. There may be a lonely tree on a hill, but it is not a light forest. In some 10 sec perioid one can fire his automatic weapon 5 times, while on another 10 sec perioid he just cant make his reticule settle on the enemy, so he wont pull the trigger at all. He may very well get to the average of 1 shot ever 10 secs while the enemy is in his theoretical range, but if he has good angles, he may fire a lot more. Or, if the enemy is skilled and fast, he may not fire at all.
Any thoughts?
0
Real-time versus TableTop.
Started by peve, May 11 2012 11:09 AM
5 replies to this topic
#1
Posted 11 May 2012 - 11:09 AM
#2
Posted 11 May 2012 - 11:20 AM
locked
#3
Posted 11 May 2012 - 11:21 AM
The first thought is that we already do all of this. The second is - thanks for your suggestion
#4
Posted 11 May 2012 - 11:27 AM
what is the third thought???
#5
Posted 11 May 2012 - 11:38 AM
It seems I couldnt express the reason I wrote this to any of you.
#6
Posted 11 May 2012 - 11:42 AM
Moving 9 and 30 meters are either at wildly different speeds or times.
Turning 5 and 60 degrees will likewise be dependant on the chassis which have base rotation speeds and therefore times.
That AC10 taking 10sec is a similar mechanic. Its unlikely that the AC2 takes as long or the AC20 is that fast.
There is a reason the developers and players through the early years came up with such specific timings. It wasn't just to delay and prevent you from firing gun X each and every turn, it was a mechanic that allowed those who chose faster weapons, faster mechs, better turning mechs, slower but more powerful weaps, etc. to actually receive the benefit they were trying to.
After all, who wants to find out that item X is no different from guns A-W. You want strengths and weaknesses otherwise why would you play a sim style shooter this complex?
Turning 5 and 60 degrees will likewise be dependant on the chassis which have base rotation speeds and therefore times.
That AC10 taking 10sec is a similar mechanic. Its unlikely that the AC2 takes as long or the AC20 is that fast.
There is a reason the developers and players through the early years came up with such specific timings. It wasn't just to delay and prevent you from firing gun X each and every turn, it was a mechanic that allowed those who chose faster weapons, faster mechs, better turning mechs, slower but more powerful weaps, etc. to actually receive the benefit they were trying to.
After all, who wants to find out that item X is no different from guns A-W. You want strengths and weaknesses otherwise why would you play a sim style shooter this complex?
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