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The Timber Wolf In Mwo... Easy Kill?


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#61 Icebound

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Posted 03 December 2012 - 11:40 AM

I think a lot of new mechs are going to be trash just due to how DHS' are handled in this game.

#62 IceSerpent

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Posted 03 December 2012 - 12:03 PM

View PostSifright, on 03 December 2012 - 07:52 AM, said:

like hunchbacks giant hunch which screams please please shoot me here and remove ALL of my weapons.


View PostAlexEss, on 03 December 2012 - 07:52 AM, said:

That would be a pointless step back from the lore just to stroke the ego a some people. After all the hunchback haver had this "problem" since forever and i still see people using them so i do not see how this problem is a problem.


The Hunchie doesn't have anything on the shoulder, the hunch is "in-line" with the shoulder, so to say. In other words, it only presents a bigger target when you shoot from the side. Mechs like Timber Wolf have pods on top of the shoulder, which effectively doubles the size of that location hitbox (either side torso or the arm) from any angle.
An alternative solution is to completely exclude those launchers from hitboxes, but I don't really like this approach.

View PostSears, on 03 December 2012 - 08:53 AM, said:

I'm not too big into the lore, read a few books. But with Omni's in theory you can swap any weapon to any weapon hard point?


Not quite. Canonically you can swap between any appropriate weapon pods that you happen to have on the fly, as opposed to non-omni's that require you to spend some quality time in the repair shop in order to do the same. This is pretty much the only difference between two types as far as weapon swapping goes.
How it will be implemented in MWO is a complete unknown atm, but my guess is that it will be something along the lines of omni hardpoints taking weapon pods (appropriate for a given location) instead of the actual weapons, which would go into the pods themselves.

#63 Nik Van Rhijn

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Posted 03 December 2012 - 12:33 PM

View PostAlexEss, on 03 December 2012 - 11:15 AM, said:

Like people will not stuff their IC mechs full of clan tech the second it hits the market.. The clan mechs will have an advantage for about 4 seconds Sure the omnipod system will make them more configurable but a med laser is a med laser no matter if it is in the foot or the pelvis...

I am not all that worried actually.

Why do you assume Clan Tech will be available to the IS? no precedent for this whatsoever.

#64 197mmCannon

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Posted 03 December 2012 - 12:38 PM

make the missile racks part of the arm?

#65 EmCeeMendez

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Posted 03 December 2012 - 12:46 PM

http://mwomercs.com/...32#entry1493332

Posted in another thread, but it seems like a good clue. Gotta love graphics bugs.

#66 General Taskeen

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Posted 03 December 2012 - 12:49 PM

View PostNik Van Rhijn, on 03 December 2012 - 12:33 PM, said:

Why do you assume Clan Tech will be available to the IS? no precedent for this whatsoever.


Um, most IS mechs were retrofitted with captured Clan Tech during the Invasion (as in new variants). New IS Mech designs were also made with a mix of IS/Clan Tech. So, there is a 'precedent.'

Edited by General Taskeen, 03 December 2012 - 12:49 PM.


#67 Duvanor

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Posted 03 December 2012 - 04:09 PM

Wolfs Dragoons are the only Inner Sphere power capable of building ClanTech. Some other units salvaged mechs and weapons, but they are not able to produce it.

New IS Mechs like the Rakshasa or Black Hawk Ku were modeled after clanmechs, but they used StarLeague equipment and new IS equipment.

So no, no precedent for massive clanequipment in the Sphere.

#68 Aesaar

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Posted 03 December 2012 - 04:25 PM

View PostIcebound, on 03 December 2012 - 11:40 AM, said:

I think a lot of new mechs are going to be trash just due to how DHS' are handled in this game.

Because that isn't true of the stock variants of nearly all the mechs we already have, right?





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