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Tomorrow's Trip To The New World Begins!


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#61 Agent of Change

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Posted 03 December 2012 - 01:00 PM

View Postpaladin yst, on 03 December 2012 - 12:56 PM, said:

Finally the game cleansed from griefers, cant wait for premades to get off to the other side where they get owned so badly they come back with their tails in between, but hey I dont want that to happen lol. Unfortunate events coz premades are all about talks, each claims they r the best.

Truth be known tomorrow when 9/10 of them actually suck. Premades who claim to be so well coordinated and all those empty talks, get ur lube ready.

Tomorrow gonna be such a great day, your griefing days over lol, afterall if they r actually any good, they wouldve pugged and get 7 kills. As for myself I`ve yet get the elusive 8th kills even after mastering 7 mechs already, anyway those in premades can hardly go beyond 2 kills lulz.

Jokes on those noobs tomorrow. Great day it will be.



Are u mad?


It would seem u mad?

because I mean that's the only possible reason you could have for your post. did the big bad premade boogiemen touch you in naughty places and now you have sour grapes that they might actually be getting what they want and not have to deal with pugs anymore. I mean you might run screaming in a huff from a competitive environment you lose a couple times in but some of us are as happy to leave to a all premade envrionment as pugs are to see us go, because it will certainly pose a larger challenge than the current pug environment. And if the price i pay for it is a nice punch in the stats it will all be worth it to never have to deal with bots, afks, and tk'rs - i mean pugs still have to but when phase 2 comes in I won't, so have fun with them. ;)

**redux for added humor**

(Also i thought you quit in a blaze of self-righteousness several dozens times already?)

#62 The Amazing Atomic Spaniel

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Posted 03 December 2012 - 01:00 PM

View PostVolume, on 03 December 2012 - 12:49 PM, said:

That said, I'd be very happy if the game lasts that long. We all sort of hoped to see something like that in May, but I know it was closed beta and we weren't expecting too much. It's been seven months and some things are better, some things are worse, but the core experience is roughly the same...


I think PGI are a very long way from delivering anything other than an arena-shooter type game. I haven't seen any posts or blogs that suggest they have done anything beyond have very hazy thought about providing a context for the matches.

Whether MWO ever gets beyond what it is now must be something of an open question. The rather abrupt move to an OB looks like they were running out of money. If it does hang on, it could easily be several years before we see significant progress.

#63 Jman5

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Posted 03 December 2012 - 01:31 PM

View PostRocketDog, on 03 December 2012 - 01:00 PM, said:


I think PGI are a very long way from delivering anything other than an arena-shooter type game. I haven't seen any posts or blogs that suggest they have done anything beyond have very hazy thought about providing a context for the matches.

Whether MWO ever gets beyond what it is now must be something of an open question. The rather abrupt move to an OB looks like they were running out of money. If it does hang on, it could easily be several years before we see significant progress.

Well new game mode Conquest is coming as early as December 18th.

#64 Vernius Ix

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Posted 03 December 2012 - 01:35 PM

View PostAgent of Change, on 03 December 2012 - 10:50 AM, said:




Are u mad?


It would seem u mad?

because I mean that's the only possible reason you could have for your post. did the big bad premade boogiemen touch you in naughty places and now you have sour grapes that they might actually be getting what they want and not have to deal with pugs anymore. I mean you might run screaming in a huff from a competitive environment you lose a couple times in but some of us are as happy to leave to a all premade envrionment as pugs are to see us go, because it will certainly pose a larger challenge than the current pug environment. And if the price i pay for it is a nice punch in the stats it will all be worth it to never have to deal with bots, afks, and tk'rs - i mean pugs still have to but when phase 2 comes in I won't, so have fun with them. ;)



Bro... he is indeed mad. He's mad bro!

#65 Smeghead87

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Posted 03 December 2012 - 01:50 PM

I just wanna see what 16 lag shielded jenners running round a small map looks like.

#66 QuantumButler

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Posted 03 December 2012 - 01:51 PM

View PostSalient, on 03 December 2012 - 01:00 PM, said:

Wouldnt have had to take this trip if PGI had their **** together in the first place. How hard is it to code up a solo queue?


3 months of hard.

#67 Volume

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Posted 03 December 2012 - 02:21 PM

View PostRocketDog, on 03 December 2012 - 01:00 PM, said:


I think PGI are a very long way from delivering anything other than an arena-shooter type game. I haven't seen any posts or blogs that suggest they have done anything beyond have very hazy thought about providing a context for the matches.

Whether MWO ever gets beyond what it is now must be something of an open question. The rather abrupt move to an OB looks like they were running out of money. If it does hang on, it could easily be several years before we see significant progress.


They haven't demonstrated to me that they can improve the game, really. It's been seven months of "Well the core experience isn't bad..." and I'm not expecting much, I know they said "minimum viable product" and all that, but the truth is I can't tell what has really been done in the past seven months. I appreciate the addition of maps, 'mechs, and weapons, but there are game-breaking bugs and horrific balance issues that aren't addressed properly. Gauss being fragile isn't going to get people to stop playing Gaussapults, ECM won't fix Streakapults (and even if it did, 36SRM Catapults here we come).

We haven't seen any remote implementation of CM, and with ECM we're just going to see the tip of the iceberg in RW, which will still be ineffective because now all a Streakapult needs is a Raven to counter your ECM, assuming your chassi can even mount ECM, or you're able to stay next to your allies that can mount it, assuming anyone will play a gimped-enough chassis that can even equip ECM. Not that we should need to mount a 1.5 ton and 2 crit piece of equipment to attempt to mitigate the damage from a broken weapon, but I digress.

Point was, I agree with you - they haven't provided a context for the matches, and I can't convince myself that I'm actually a 'MechWarrior sent on an assignment, or a 'Merc, or whatever I am supposed to feel - it's just aimless World of Tanks "Kill all or cap" gameplay. Which is fine. Because the matches would still be fun, if some of the issues were addressed (Streaks, Gauss, Heat system in general, etc)

I don't think they're going to be out of money anytime soon; they raised 5.1 million with their would-be kickstarter program. The problem is I'm not sure what exactly they're going to do with it. Like you said, they did abruptly go to open beta...And it felt like a slap in the face when "Pay for paint jobs!" was put in the game before fixing the WWWWWWWWWWW bug, the minimap bug, the CTD bug with ballistic weapons, the overheat bug, the can't target-anything bug, etc...

I can hope for the best, expect the worst, and just pray that it doesn't end up like Fury... Fury was probably the most potential I ever saw in a PvP game, and it shut down in less than ten months due to developer negligence.

Sidenote: If you want a really good arena shooter game, look up the new Nexuiz. It's amazing, but pretty much dead (devs were much more idle than PGI)

Back on topic, the point is that 8v8 queues aren't going to fix anything. It's going to let a certain subsect of the playerbase play with themselves, but new players are still going to have a horrible time because nothing is stopping someone with a 6 SSRM A1 from pubstomping, and nothing is allowing a new player to even fix the heat/armor issues on trial 'Mechs, or add more ammunition to them (which would make them MUCH better. Still not viable, still not competitive, but much better.)

Edited by Volume, 03 December 2012 - 02:24 PM.


#68 Operant

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Posted 03 December 2012 - 02:32 PM

The thing the puggies will never understand is that, speaking on behalf of all premades, we never wanted to play with them. We were forced by PGI because they did all they could to keep us from having 8v8 premade drops.

We've never wanted pugstomping. We always wanted 8v8 premade only drops. I am sorry this offends the pugs but the truth is that we don't want to play with you.

Edited by Operant, 03 December 2012 - 02:32 PM.


#69 Sevaradan

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Posted 03 December 2012 - 02:34 PM

View PostGreyfyl, on 03 December 2012 - 09:38 AM, said:

We won't miss you.


we wont miss your kind either.

#70 Wired

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Posted 03 December 2012 - 03:01 PM

View PostAgent of Change, on 03 December 2012 - 01:00 PM, said:



Are u mad?


It would seem u mad?

because I mean that's the only possible reason you could have for your post. did the big bad premade boogiemen touch you in naughty places and now you have sour grapes that they might actually be getting what they want and not have to deal with pugs anymore. I mean you might run screaming in a huff from a competitive environment you lose a couple times in but some of us are as happy to leave to a all premade envrionment as pugs are to see us go, because it will certainly pose a larger challenge than the current pug environment. And if the price i pay for it is a nice punch in the stats it will all be worth it to never have to deal with bots, afks, and tk'rs - i mean pugs still have to but when phase 2 comes in I won't, so have fun with them. ;)

**redux for added humor**

(Also i thought you quit in a blaze of self-righteousness several dozens times already?)



What is sad is that the majority of these anti-premade people Grossly overestimate the impact of Premades on their gaming experience. In fact, this change doesn't benefit them at all - all of the things which actually contribute to the problem will still be there - 8v8 premades just won't have to deal with it.

What will be the big boogyman next? Will they still blame 4 player premades? Or will they find something new?

#71 Screech

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Posted 03 December 2012 - 03:12 PM

Tomorrow's patch gonna be great, really excited. Have only played 1 match since the Nov. 20th patch and am down right giddy about the prospects of tomorrow's patch.

#72 Greyfyl

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Posted 03 December 2012 - 03:25 PM

View PostSevaradan, on 03 December 2012 - 02:34 PM, said:


we wont miss your kind either.



But I didn't find it necessary to start the thread now did I?

#73 Jman5

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Posted 03 December 2012 - 03:31 PM

View PostWired, on 03 December 2012 - 03:01 PM, said:



What is sad is that the majority of these anti-premade people Grossly overestimate the impact of Premades on their gaming experience. In fact, this change doesn't benefit them at all - all of the things which actually contribute to the problem will still be there - 8v8 premades just won't have to deal with it.

What will be the big boogyman next? Will they still blame 4 player premades? Or will they find something new?

Well I think what Phase 2 will do is remove a chunk of the top tier active teams that Pugs were rolling against because they will shift to the 8 man premade vs premade games. I'm not sure how many of these 8 man teams are out there, but I'm fairly confident it will reduce the number of high skilled players in pug games.

So if you look at your top 500 players in MWO and 50% of those are in dedicated 8 man teams, you're going to see a drop off in skill level for your average pick up game.

#74 Elkarlo

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Posted 03 December 2012 - 03:32 PM

Goodbye you rush the Base Players,
you Premade Base Campers and hopefully come never ever back.

The other Premade players may come back but the "rush the Base Players" and "Premade Base Campers" can stay away.

They are more annoying as a AFK player, a suicide Bot or a Dumb player because they simple ruin a Game.

#75 The Amazing Atomic Spaniel

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Posted 03 December 2012 - 03:39 PM

View PostJman5, on 03 December 2012 - 01:31 PM, said:

Well new game mode Conquest is coming as early as December 18th.


Sure - but where is the connection to the backstory? Why are we fighting? What planet are we actually fighting on? Who is winning the war? Who am I taking orders from? Do we get to fight on different worlds? Why is my side worth fighting for? Are we invading, or fighting a desperate rearguard action in the hope of buying time for retreating forces? Why is the opposing force using exactly the same mechs as as our side?

Battletech has a detailed (if rather silly) backstory about star-spanning civilisations and interstellar warfare. What we have in MWO is a Groundhog Day where groups of eight mechs endlessly fight over the same four tiny bits of terrain. Where are the airless moons, the night-time battles, the rush to intercept a convoy of vehicles before an opposing lance can stop us? Aaarrgghhh - give me MW4 ;).

#76 Sprouticus

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Posted 03 December 2012 - 03:43 PM

View PostVolume, on 03 December 2012 - 02:21 PM, said:


They haven't demonstrated to me that they can improve the game, really. It's been seven months of "Well the core experience isn't bad..." and I'm not expecting much, I know they said "minimum viable product" and all that, but the truth is I can't tell what has really been done in the past seven months.


{snip}


I stopped right there. If you REALLY cant see the difference form 7 months ago, you are not looking with an objective view. I wholeheartedly agree with some of your concerns in other posts, but your ability to have a reasonable opinion just went down the tubes with that statement.

View PostElkarlo, on 03 December 2012 - 03:32 PM, said:

Goodbye you rush the Base Players,
you Premade Base Campers and hopefully come never ever back.

The other Premade players may come back but the "rush the Base Players" and "Premade Base Campers" can stay away.

They are more annoying as a AFK player, a suicide Bot or a Dumb player because they simple ruin a Game.


Both of those groups are easily overcome, even for a pug. I have done it while solo pugging multiple times, especially the base rush. Turtle groups are a bit harder, but still quite doable.

#77 Illya Ghost Bear

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Posted 03 December 2012 - 03:53 PM

View PostKingNobody, on 03 December 2012 - 10:58 AM, said:

I agree that that most of these "Ubah-skilled" players with their 1-JJ Jenners and streakcats will most likely go back to 4-man PUG-stomping when they discover they are not, in fact, god's gift to the battlefield, and all the cheesebuilds in the world won't save them from a really skilled 8-man team.

Note: If you run only one JJ on your build, you should be ashamed of your cheating exploitery

THIS. x10

Streakapults are the last bastion of people who can't compete in real mechs (yes, so much skill involved!) and I am happy for all the 1JJ Jenners out there, cuz they will spend all this time maxing out that build.. and then when proper JJs come in, they will have to nerf their prize mech!

#78 Illya Ghost Bear

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Posted 03 December 2012 - 03:57 PM

View PostJman5, on 03 December 2012 - 11:04 AM, said:

I don't get why you are taking offense to his post, because what he said happens in every team based competitive game. A lot of players want easy wins and they will use any justification to stomp other teams. Whether it's purposefully sinking your ranking to match vs noobs, or abusing the matchmaking to match versus random pugs.

There are plenty of people who will embrace the new 8v8 premade games. Yourself and OP are probably among them. But don't kid yourself that every premade is desperate to fight against the very best 24/7. Pug Stomping is a highly valued form of entertainment for a lot of people. For many of these guys who aren't as good as they think, there is going to be a big blow to their ego when legitimately good teams start rolling them consistently. These players will go back to PuG games using any convenient excuse they can find. (weight class freedom is "imbalanced", or everyone picks mechs X,Y,Z and use Imbalanced weapons, so I'm going back to pug stomping where it's "fair".)


I don't think he is. I think he is simply pointing out that there ARE some who value the challenge, and he is one of them, as opposed to some, who pretty much have to boost their ego with easy wins, there r some PUGs who likewise have to do so by claiming no one will be willing to face challenging team matches.

#79 Illya Ghost Bear

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Posted 03 December 2012 - 04:03 PM

View PostJman5, on 03 December 2012 - 11:26 AM, said:

For many people, there is one thing worse than rolling team after team with no effort and that's getting rolled by team after team despite your effort. You have to be careful about thinking your mindset (and mine) of wanting to tackle challenges and adversity is how everyone else thinks. It's not. There is going to be a lot of people who either go back to pug stomps or just outright quit in the coming week or two.

A significant number of people don't really want challenges, they just want to win. When you start losing a lot in a premade vs premade you are left with the uncomfortable reality of confronting your own inadequacies. The sad truth is there are a fair number of people who are incapable of doing that. Expect a lot of excuses to emerge on this forum about why they don't play 8v8 premades.

Sadly I think you describe a large majority of the "pro-gamer" community. Every time I hear someone brag about kill ratios, the first thing that comes to mind is "there is someone who can't get laid".

they also tend to be the ones who pad their stats by any means (like a disco to avoid a death)

#80 Tempered

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Posted 03 December 2012 - 04:04 PM

Okay, it's time I joined up with a team. I can't have the teams missing me shooting them in the back, running out in the open to die, calling out our positions in chat, etc. etc.

So any teams recruiting? Seasoned pugger LFG (to pug in).

Edited by Tempered, 03 December 2012 - 04:10 PM.




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