Prosperity Park, on 11 May 2012 - 12:47 PM, said:
Snipers that use both arm and torso weapons will need to slowly sweep their aim across the battlefield as they track a target in preparation to fire, but if their arm reticule sweeps slightly ahead of the torso reticule, then you can't bring all your guns to bear on-target...
I would love a button that will toggle forced-arm/torso-convergence on and off so I can choose when my arms are freely sweeping across my firing arc and when they are locked to the torso. This can be envisioned as a braking-mechanism for your arms so they move more slowly than normal. This would be helpful for some combat situations, specifically Sniping where your reticules HAVE TO BE perfectly aligned to snipe a moving target from a long range with both torso- and arm-mounted weapons. There are other times, too, when I would want forced convergence such as springing an ambush.
= win button vs anyone not using it.
Bad idea.
Quote
Please note that this topic has nothing to do with the "convergence" your Mech deals with when adjusting for firing diststances in the way your own eyes "converge" to focus on things.
MWO has no other (revealed so far) convergence factor. This idea would put us right back to mw4 style aiming, towing along with it all the mw4 style snipers-only misery by removing (as far as we know) what is the only deconvergence (read, simulation of how a 'mech performs) system in the game.
If you want to snipe in the system as they've revealed it, learn the map, find a hide, park your mech, and allow the torsos and arms to align and put the reticule on the spot where you know targets will be, and DON'T move.
As far as we know, it seems this allows all weapons traveling at the same velocity to hit the same single armor panel all at once... snipers have no reason to complain; all they have to do is make sure to have the two reticules perfectly aligned to get this behavior.
Wait for target to show up in FOV, time the trigger pull for when he's in the right spot for all of your weapons to hit him.
Rise, wash, repeat, preferably with whatever weapon has the highest velocity/shortest travel time in the largest group possible.
Edited by Pht, 11 May 2012 - 05:00 PM.