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This Is Not Mech Warrior This Is Mech Battles


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#1 Wilube Leftbhind

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Posted 01 December 2012 - 12:46 AM

were is the story from what I have seen you have no idea what mech warrior was . I'm glad it was f2p cause I would have been pissed if I had wasted money on this . you need to change the name or let people know this is NOTHING like what Mechwarrior should be

#2 Fatbat

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Posted 01 December 2012 - 01:31 AM

What are you talking about? The Mechwarrior franchise has always been mech battles without any story. Have you actually played the previous Mechwarrior games?

#3 focuspark

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Posted 01 December 2012 - 01:48 AM

Actually this is BETA

#4 Voidsinger

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Posted 01 December 2012 - 01:54 AM

Please understand that a great many features are missing that are needed for continuity. They will be added.

However, you must also see that a great deal of what is going on is due to the modern gaming world. It is appeal to the lowest common denominator mindset to maximise sales. That includes a great many premade groups here for the 'win', no matter how much the min/maxing breaks the spirit of Battletech.

I've been a Battletech fan since 1984. None of the Mechwarrior computer titles can ever capture that spirit, or even come close.

My advice is try again in 4-5 months, when things have had time to be worked through.

#5 Fatbat

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Posted 01 December 2012 - 02:17 AM

Unless they are planning on turning this into a full blown MMORPG (are they?), I don't see how this game can really be anything but mech battles and capture the true Mechwarrior experience. For those of you unaware or not alive in the 80s, Mechwarrior was originally a softcover book role playing game where you played the pilot character often outside your mech.

#6 Voidsinger

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Posted 01 December 2012 - 02:47 AM

View PostFatbat, on 01 December 2012 - 02:17 AM, said:

Unless they are planning on turning this into a full blown MMORPG (are they?), I don't see how this game can really be anything but mech battles and capture the true Mechwarrior experience. For those of you unaware or not alive in the 80s, Mechwarrior was originally a softcover book role playing game where you played the pilot character often outside your mech.


Not just pilots, also techs, aerospace pilots, infantry, anything you cared to name...

It went through to a Third Edition at the end of FASA. It is now reincarnated as Battletech: A Time of War.

I believe Microsoft has the right to call anything Mechwarrior it likes within the licencing. They did buy FASA Interactive.

#7 Brut4ce

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Posted 01 December 2012 - 02:55 AM

View PostVoidsinger, on 01 December 2012 - 01:54 AM, said:

Please understand that a great many features are missing that are needed for continuity. They will be added.

However, you must also see that a great deal of what is going on is due to the modern gaming world. It is appeal to the lowest common denominator mindset to maximise sales. That includes a great many premade groups here for the 'win', no matter how much the min/maxing breaks the spirit of Battletech.

I've been a Battletech fan since 1984. None of the Mechwarrior computer titles can ever capture that spirit, or even come close.

My advice is try again in 4-5 months, when things have had time to be worked through.

Same here, been a huge fan of mw and battletech universe since the 90's. But never has a computer game really captured the spirit, However they do provide the platforms for implementing it ; remember KALI net playing mw2 online? the game was just the platform for implementing the battles between ppl, the role play of it happened in the chat rooms. And i would imagine with today's state of tech you could do much much more than what was back then.

Brut4ce Salutes

#8 Firewuff

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Posted 01 December 2012 - 03:05 AM

thisis no different to the many games that came before it... its is NOT and never will be an RPG... move on

#9 DivineEvil

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Posted 01 December 2012 - 03:11 AM

Close the thread. This little-kid whiner is gone anyway.

#10 Shiney

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Posted 01 December 2012 - 07:30 AM

Having been around since the 70's, played the TT, the rules you speak of, all of the computer games, Mechwarrior 1, .. and every other version of 'Mechwarrior' it seems it's a bit of yes and no. It's not really like the RPG, but it sure is pretty close to MW1-4, I'd easily go out on a limb and say 'better'. There 'was' an element of story in all of those games sure and I'm suspecting that eventually there will be something to do rather than just blow mechs away, but let's face it, that's WHERE the fun is for the most part. No it's not the RPG, but neither were the other 4 MW tittles, so....

#11 Firewuff

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Posted 02 December 2012 - 05:48 PM

Shiney, you forgot Mech Commander, one of my fav titles and there was also an adaption of the TT in the 80 with the hexs and full rules.

To be fair the TT wasn't a role playing game it was a war game, the roleplay game was to the side for the most part. Much like Warhammer 40k.... you COULD Rp in that world but its much mor e fun just to throw armys at eachother.

#12 White Bear 84

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Posted 02 December 2012 - 05:52 PM

OP mech battles sounds boring, what are you on about. Calling this mech warrior This follows on from previous titles. Thread pointless.

#13 Elder Thorn

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Posted 02 December 2012 - 05:59 PM

View PostFatbat, on 01 December 2012 - 02:17 AM, said:

Unless they are planning on turning this into a full blown MMORPG (are they?), I don't see how this game can really be anything but mech battles and capture the true Mechwarrior experience. For those of you unaware or not alive in the 80s, Mechwarrior was originally a softcover book role playing game where you played the pilot character often outside your mech.


and in which PC Game from the mechwarrior series was this the case?
Exactly: none...

#14 Ciel Noir

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Posted 02 December 2012 - 07:16 PM

Hehe... you obviously have not played Mech Assault!

NOW THAT... was so far from a mechwarrior title...

MWo is no MW2-3 for sure, but I'm still giving it time. That said, I wish I could pause my Premium time again until they fix the constant bugs >_>.

#15 White Bear 84

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Posted 02 December 2012 - 07:22 PM

View PostCiel Noir, on 02 December 2012 - 07:16 PM, said:

Hehe... you obviously have not played Mech Assault!

NOW THAT... was so far from a mechwarrior title...

MWo is no MW2-3 for sure, but I'm still giving it time. That said, I wish I could pause my Premium time again until they fix the constant bugs >_>.


Did you click on the activate button? Should have waited.. ..i kind of wanted to but tbh, it makes so much of a difference earning the extra $$$$

#16 Ciel Noir

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Posted 02 December 2012 - 07:25 PM

View PostWhite Bear 84, on 02 December 2012 - 07:22 PM, said:


Did you click on the activate button? Should have waited.. ..i kind of wanted to but tbh, it makes so much of a difference earning the extra $$$$


Yeah, I got trigger happy. Also, I misunderstood when they said in Closed Beta that they were adding the button. I thought, we could pause and unpause it when we wish. My bad.

But we're digressing here...

#17 Kobura

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Posted 02 December 2012 - 11:13 PM

View PostFatbat, on 01 December 2012 - 02:17 AM, said:

Unless they are planning on turning this into a full blown MMORPG (are they?), I don't see how this game can really be anything but mech battles and capture the true Mechwarrior experience. For those of you unaware or not alive in the 80s, Mechwarrior was originally a softcover book role playing game where you played the pilot character often outside your mech.


Battledroids was actually a totally plotless shallow robot combat game.

#18 Ghost Viper

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Posted 02 December 2012 - 11:21 PM

I've taken some time to play the Beta, and I wanted to give you some feedback. The last time I wrote a letter like this was to a game, I forget the name, but I think it was Auto Assault. I said when you play the game, I never for a moment believed I was sitting in the car, the engine rumbling in front of me, the throttle just waiting to be stomped on, creating a squeel of burned rubber and a cloud of dust, my finger poised above a machine gun nestled in my hood, ready to unleash metal hail on my enemies.

You guys have done a tremendous job with the graphics. It is a brilliant looking game. In addtion , I think your business model is very sound, reminiscent of the popular League of Legends concept. Very well done.

I have played every Mechwarrior game there was. I played in tournaments in the Tesla cockpits, and even won a championship. And I appreciate all you guys are doing, which is why I am taking the time to send you this

Something, simply feels off.
I never get the feel that I am driving a 30 ton plus vehicle. I enjoyed light to medium mechs , (the Shadowcat and Owens were my favorites), but even with those light armor configurations, I could not only hit and run, but I could take a tactical chance and go toe to toe for a moment with a heavy, taking the time to aim, targeting specific areas on the slow and ponderous mechs and even manage to occasionally stay ahead of their torso twist to keep them spinning and come out with a kill.

This game has too fluid a feel. I feel more as if I'm driving a hovercraft. Combat is a blur of button smashing- not a gladitorial blow for blow trade, with each mechwarrior waiting for the right moment to fire at that crucial armor joint. Instead, in a light mech, I can expect to die within seconds after getting a good view of the targets.

And the concept of shutting down your mech on purpose to break a target lock?

Silly. If your mech shut-down in one of the older games, you'd panic and flush coolant to save the day, praying for that startup. Heck, you'd even be embarrassed that you mis-managed your machine to result in a shutdown. Heat mangement was a huge issue. Now, starting up and shutting down the mech is used so commonly it's as if you've created a shield button. I saw in spectator mode assault mechs shooting at targets they had no visual on, then ducking behind a building and shutting down. And doing this over and over again.
It doesn't feel right. No one but the most dishonorable mercenary pilot would employ this tactic- let alone those elite enough to call themselves Mechwarriors. Clanish philosophy there? Maybe. But again, it seems lacking a true understanding of what it would be like to pilot one of those awe inspiring machines.

I know the chances that you guys believe me are about the same as me winning that powerball lottery, and I'll bet you'll have a hit on your hands no matter what you guys do. I just cared enough to give you my opinion, just like I did for those guys at Auto Assault. I'll keep trying out the game and wishing you all the best. And, that said, my best wishes for a great Holiday Season to you all.

Edited by Ghost Viper, 02 December 2012 - 11:34 PM.


#19 Kageru Ikazuchi

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Posted 03 December 2012 - 01:52 AM

My opinion/observation ... there's four pillars to the game, each in various states of implementation ...

> Mech Warfare ... big stompy war machines fighting each other ...maybe 75% implemented
> Information Warfare ... tactical info sharing among teams to coordinate the fight ... maybe 25% implemented
> Role Warfare ... commander, scout, support, brawler, etc. ... maybe 50% implemented
> Community Warfare ... houses, merc companies, and the clans fighting for territory in a galactic real-time conflict (the story that the OP is looking for, I guess) ... maybe 1% implemented

Patience, brother (or sister) ... patience ... while it won't be a traditional video game story that unfolds in 50 hours of game play, there is a story, and it's unfolding in real time, but all we're getting right now is the (very) occasional news feed and the ability to choose a faction.

PGI is focusing on the core game mechanics first (Mech, Role, Info) before going "full release" before implementing the "big picture" or the "why am I fighting, again?"

Edited by Kageru Ikazuchi, 03 December 2012 - 06:39 AM.


#20 TheTriforceKid

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Posted 03 December 2012 - 07:18 AM

View PostFatbat, on 01 December 2012 - 01:31 AM, said:

What are you talking about? The Mechwarrior franchise has always been mech battles without any story. Have you actually played the previous Mechwarrior games?

Sooo, all the books, storyline iwthin the books don't count? Riiiiight.

Mechwarrior Online HAS a story that it follows...it follows the battletech series, and if anybody read the ISN News Reports, they'd know this.





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