This Is Not Mech Warrior This Is Mech Battles
#1
Posted 01 December 2012 - 12:46 AM
#2
Posted 01 December 2012 - 01:31 AM
#3
Posted 01 December 2012 - 01:48 AM
#4
Posted 01 December 2012 - 01:54 AM
However, you must also see that a great deal of what is going on is due to the modern gaming world. It is appeal to the lowest common denominator mindset to maximise sales. That includes a great many premade groups here for the 'win', no matter how much the min/maxing breaks the spirit of Battletech.
I've been a Battletech fan since 1984. None of the Mechwarrior computer titles can ever capture that spirit, or even come close.
My advice is try again in 4-5 months, when things have had time to be worked through.
#5
Posted 01 December 2012 - 02:17 AM
#6
Posted 01 December 2012 - 02:47 AM
Fatbat, on 01 December 2012 - 02:17 AM, said:
Not just pilots, also techs, aerospace pilots, infantry, anything you cared to name...
It went through to a Third Edition at the end of FASA. It is now reincarnated as Battletech: A Time of War.
I believe Microsoft has the right to call anything Mechwarrior it likes within the licencing. They did buy FASA Interactive.
#7
Posted 01 December 2012 - 02:55 AM
Voidsinger, on 01 December 2012 - 01:54 AM, said:
However, you must also see that a great deal of what is going on is due to the modern gaming world. It is appeal to the lowest common denominator mindset to maximise sales. That includes a great many premade groups here for the 'win', no matter how much the min/maxing breaks the spirit of Battletech.
I've been a Battletech fan since 1984. None of the Mechwarrior computer titles can ever capture that spirit, or even come close.
My advice is try again in 4-5 months, when things have had time to be worked through.
Same here, been a huge fan of mw and battletech universe since the 90's. But never has a computer game really captured the spirit, However they do provide the platforms for implementing it ; remember KALI net playing mw2 online? the game was just the platform for implementing the battles between ppl, the role play of it happened in the chat rooms. And i would imagine with today's state of tech you could do much much more than what was back then.
Brut4ce Salutes
#8
Posted 01 December 2012 - 03:05 AM
#9
Posted 01 December 2012 - 03:11 AM
#10
Posted 01 December 2012 - 07:30 AM
#11
Posted 02 December 2012 - 05:48 PM
To be fair the TT wasn't a role playing game it was a war game, the roleplay game was to the side for the most part. Much like Warhammer 40k.... you COULD Rp in that world but its much mor e fun just to throw armys at eachother.
#12
Posted 02 December 2012 - 05:52 PM
#13
Posted 02 December 2012 - 05:59 PM
Fatbat, on 01 December 2012 - 02:17 AM, said:
and in which PC Game from the mechwarrior series was this the case?
Exactly: none...
#14
Posted 02 December 2012 - 07:16 PM
NOW THAT... was so far from a mechwarrior title...
MWo is no MW2-3 for sure, but I'm still giving it time. That said, I wish I could pause my Premium time again until they fix the constant bugs >_>.
#15
Posted 02 December 2012 - 07:22 PM
Ciel Noir, on 02 December 2012 - 07:16 PM, said:
NOW THAT... was so far from a mechwarrior title...
MWo is no MW2-3 for sure, but I'm still giving it time. That said, I wish I could pause my Premium time again until they fix the constant bugs >_>.
Did you click on the activate button? Should have waited.. ..i kind of wanted to but tbh, it makes so much of a difference earning the extra $$$$
#16
Posted 02 December 2012 - 07:25 PM
White Bear 84, on 02 December 2012 - 07:22 PM, said:
Did you click on the activate button? Should have waited.. ..i kind of wanted to but tbh, it makes so much of a difference earning the extra $$$$
Yeah, I got trigger happy. Also, I misunderstood when they said in Closed Beta that they were adding the button. I thought, we could pause and unpause it when we wish. My bad.
But we're digressing here...
#17
Posted 02 December 2012 - 11:13 PM
Fatbat, on 01 December 2012 - 02:17 AM, said:
Battledroids was actually a totally plotless shallow robot combat game.
#18
Posted 02 December 2012 - 11:21 PM
You guys have done a tremendous job with the graphics. It is a brilliant looking game. In addtion , I think your business model is very sound, reminiscent of the popular League of Legends concept. Very well done.
I have played every Mechwarrior game there was. I played in tournaments in the Tesla cockpits, and even won a championship. And I appreciate all you guys are doing, which is why I am taking the time to send you this
Something, simply feels off.
I never get the feel that I am driving a 30 ton plus vehicle. I enjoyed light to medium mechs , (the Shadowcat and Owens were my favorites), but even with those light armor configurations, I could not only hit and run, but I could take a tactical chance and go toe to toe for a moment with a heavy, taking the time to aim, targeting specific areas on the slow and ponderous mechs and even manage to occasionally stay ahead of their torso twist to keep them spinning and come out with a kill.
This game has too fluid a feel. I feel more as if I'm driving a hovercraft. Combat is a blur of button smashing- not a gladitorial blow for blow trade, with each mechwarrior waiting for the right moment to fire at that crucial armor joint. Instead, in a light mech, I can expect to die within seconds after getting a good view of the targets.
And the concept of shutting down your mech on purpose to break a target lock?
Silly. If your mech shut-down in one of the older games, you'd panic and flush coolant to save the day, praying for that startup. Heck, you'd even be embarrassed that you mis-managed your machine to result in a shutdown. Heat mangement was a huge issue. Now, starting up and shutting down the mech is used so commonly it's as if you've created a shield button. I saw in spectator mode assault mechs shooting at targets they had no visual on, then ducking behind a building and shutting down. And doing this over and over again.
It doesn't feel right. No one but the most dishonorable mercenary pilot would employ this tactic- let alone those elite enough to call themselves Mechwarriors. Clanish philosophy there? Maybe. But again, it seems lacking a true understanding of what it would be like to pilot one of those awe inspiring machines.
I know the chances that you guys believe me are about the same as me winning that powerball lottery, and I'll bet you'll have a hit on your hands no matter what you guys do. I just cared enough to give you my opinion, just like I did for those guys at Auto Assault. I'll keep trying out the game and wishing you all the best. And, that said, my best wishes for a great Holiday Season to you all.
Edited by Ghost Viper, 02 December 2012 - 11:34 PM.
#19
Posted 03 December 2012 - 01:52 AM
> Mech Warfare ... big stompy war machines fighting each other ...maybe 75% implemented
> Information Warfare ... tactical info sharing among teams to coordinate the fight ... maybe 25% implemented
> Role Warfare ... commander, scout, support, brawler, etc. ... maybe 50% implemented
> Community Warfare ... houses, merc companies, and the clans fighting for territory in a galactic real-time conflict (the story that the OP is looking for, I guess) ... maybe 1% implemented
Patience, brother (or sister) ... patience ... while it won't be a traditional video game story that unfolds in 50 hours of game play, there is a story, and it's unfolding in real time, but all we're getting right now is the (very) occasional news feed and the ability to choose a faction.
PGI is focusing on the core game mechanics first (Mech, Role, Info) before going "full release" before implementing the "big picture" or the "why am I fighting, again?"
Edited by Kageru Ikazuchi, 03 December 2012 - 06:39 AM.
#20
Posted 03 December 2012 - 07:18 AM
Fatbat, on 01 December 2012 - 01:31 AM, said:
Sooo, all the books, storyline iwthin the books don't count? Riiiiight.
Mechwarrior Online HAS a story that it follows...it follows the battletech series, and if anybody read the ISN News Reports, they'd know this.
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