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[Suggestion]Change To Opening/closing Battle Screens


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#1 Dimento Graven

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Posted 06 February 2013 - 08:06 AM

They look AWSOME.

Two changes:

1. On the opening screen you list the status of each 'mech. This is before the battle is started, I'm 'fairly' sure your match maker isn't so bugged that it will add 'dead' players to the battle, so that can be removed.

2. On the opening, closing, and even the TAB status screens, identify the PRE-mades. If you're doing it, I haven't yet noticed it. On the opening and tab status screens, you should probably only idenfity people of the same pre-made team on only the team you're on. However, after the battle, just like 'mech variants, you can identify PRE-mades on both sides.

The reason for doing this should be fairly obvious:

It would once and for all confirm or quell the suspicions of hard core PUG'ers on whether or not they were just PUGstomped by other PUGs or by an organized pre-made.

Anyway, thanks for the patch. It was very good.

NOW, MAKE ME SOME NEW DAMN MAPS!!! NOT TOMORROW, NOT NEXT WEEK, NOW!!!

Again, thanks!

Edited by Dimento Graven, 06 February 2013 - 08:07 AM.


#2 Tuku

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Posted 06 February 2013 - 08:32 AM

Hey guy

The sugestion forum is that way
Posted ImageSugestion

#3 Mordynak

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Posted 06 February 2013 - 08:44 AM

View PostDimento Graven, on 06 February 2013 - 08:06 AM, said:

1. On the opening screen you list the status of each 'mech. This is before the battle is started, I'm 'fairly' sure your match maker isn't so bugged that it will add 'dead' players to the battle, so that can be removed.

Maybe this is for when they bring back rearm and repair?

#4 Dimento Graven

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Posted 06 February 2013 - 08:53 AM

View PostMordynak, on 06 February 2013 - 08:44 AM, said:

Maybe this is for when they bring back rearm and repair?
Kind of hoping that they don't. I can understand why some people would like it, as another means to score their performance, but ultimately it doesn't affect immersiveness at all, and, if PGI gets balanced match making working effectively, means that wins and losses should over the long haul come out balanced and only the worst players, and/or the players with the worst latency, and/or the worse gaming rigs would ever be playing at a consistant loss.

But that's a whole other thread in of itself isn't it?

#5 focuspark

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Posted 06 February 2013 - 08:56 AM

View PostDimento Graven, on 06 February 2013 - 08:06 AM, said:

1. On the opening screen you list the status of each 'mech. This is before the battle is started, I'm 'fairly' sure your match maker isn't so bugged that it will add 'dead' players to the battle, so that can be removed.

I dunno... have you seen some of the players in your PUG lately? ^_^

Edited by focuspark, 06 February 2013 - 08:56 AM.


#6 Dimento Graven

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Posted 06 February 2013 - 09:17 AM

View Postfocuspark, on 06 February 2013 - 08:56 AM, said:

I dunno... have you seen some of the players in your PUG lately? ^_^
That is ONE HELL of a good point...





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