Quick quote from Bryan Ekman;
Quote
Players will NOT be able to claim canon units as their own. When it comes to Mercenary Units/Corps/Companies, these names will not be available during MC creation. Trying to circumvent the naming system will result in the Merc Corp being renamed/denied.
Faction units are being handled slightly different. When a player aligns themselves with one of the major factions, say House Kurita, they will have the opportunity to join famous house units as the rank up by earning loyalty points. Some house units will require additional feats of excellence and challenges to achieve before membership is granted. Since these units are not run by the players, and we can reserve/restrict access to very active/famous units for sake of preserving the BattleTech timeline.
Our general stance on player run merc units is simple - create your own legacy! It's very unfair for players to stake ownership over a canon unit, and creates a host of politic and pr issues. So we're avoiding the complexities and edge cases associate with players assuming the role of these units by encouraging you to forge your own destiny.
This is our launch POV. As always, we listen to your feedback and ways to improve the system.
So, we've got that out of the way. You cannot start a canon unit or use the name of them, including their sub units/organizations. Now, many people have brought up the idea of some of the big Merc units being semi factions of their own, so you could get rep with them and "join" them like House players do with Canon House units. This is a good idea, even if my unit and I don't ever plan on actually doing this.
On to my actual questions, because I'd like to know what my unit needs to be focusing on instead of flailing blindly in the dark about how to orientate ourselves within MW:O.
1.) If you are a Faction player and decide to queue up for a match, can you queue with a group and what would be the max size of this group? If it's 12v12 battles, can I queue with 11 of my friends and get into the same battle, or is there a limit imposed upon the number of people in a match queue that might be "grouped."
2.) What is the air speed of an unladen swallow?
3.) If you begin the game as a Faction player but would like to go Mercenary and join an existing Merc corp...can you? Vice Versa?
4.) In the event of number 3, do you become dispossessed, or suffer some form of penalty for switching?
5.) Is there any possibility of having players create their own custom units within a Faction and having control over it much like how a Merc company will run?
I'll comment that I agree with how PGI has locked out the canon unit names, and is such the reason I went with creating a unit of my own. I remember reading the original Dev blog with them stating that certain key/important merc/faction names would be locked out, and I think it's only fair that no one gets the ability to control them, much as it is lamentable that some might have used such names over the years and are attached to them.
That said, I think this is a topic that should be fleshed out by the developers if they're able, as I think it's a big part of this community; making friends and forming "units" to have a sense of identity that we can take into game...and knowing what tools we have to accomplish this would go a long long way in improving the community.
*Bonus Question!*
6.) Is there any update on the situation with the Unseen/Reseen or if we'll ever be able to see those 'mechs in MW:O? And, are you open to community suggestion regarding them?
Edited by Jack Gallows, 09 May 2012 - 01:34 PM.