Any Eta On The Fix For Jumpjets?
#1
Posted 30 November 2012 - 02:02 PM
Is there any word on when/how these will be updated so that they function as they 'should' ? (ie; one jumpjet gets you around 30 meters of flight distance at full speed or something approximating that) and how are limitations on them being handled (ie; where you can place them, how many total you can place, etc?)
#2
Posted 30 November 2012 - 02:06 PM
#3
Posted 30 November 2012 - 02:10 PM
Edited by LionZoo, 30 November 2012 - 02:11 PM.
#4
Posted 30 November 2012 - 02:16 PM
LionZoo, on 30 November 2012 - 02:10 PM, said:
Much rather jump jets provide lift only. All speed you have should be from your current speed when you leave the ground. There has been some talk to directional thrusters but I just don't see that in the current form.
#5
Posted 30 November 2012 - 02:16 PM
LionZoo, on 30 November 2012 - 02:10 PM, said:
If the total burn time was fixed, regardless of number, and it actually did legit modeling of the thrust, that would be all kinds of hot. I would note that doing a real life physics model of them would not provide linear max jump distances, for what it's worth. It might well be that you can't even take off until you get a 2nd JJ, but then at 6 be accelerating upwards at over 2g.
That would also make builds reflect the TT, where nobody bothers to take 1 or 2 of them. If you take JJs, you take a decent number of them.
Edited by buckX, 30 November 2012 - 02:18 PM.
#6
Posted 30 November 2012 - 02:16 PM
LionZoo, on 30 November 2012 - 02:10 PM, said:
yeess... moar jumpjets moar speeed! so i can take off like a fighter jet in my catapult
Edited by Lokust Davion, 30 November 2012 - 02:17 PM.
#7
Posted 30 November 2012 - 02:17 PM
#8
Posted 30 November 2012 - 02:19 PM
Screech, on 30 November 2012 - 02:16 PM, said:
Much rather jump jets provide lift only. All speed you have should be from your current speed when you leave the ground. There has been some talk to directional thrusters but I just don't see that in the current form.
Horizontal speed and Vertical speed are independent. More jets should make you go "Up" faster. No amount of purely vertical jets will make you go "Forward" faster.
#9
Posted 30 November 2012 - 02:33 PM
Vlad Ward, on 30 November 2012 - 02:19 PM, said:
Horizontal speed and Vertical speed are independent. More jets should make you go "Up" faster. No amount of purely vertical jets will make you go "Forward" faster.
Exactly, I guess I assumed horizontal movement when he refered to speed. But I guess he really meant an increase in lift with more jets which would be perfectly fine with me. I just always thought more jets more burn time, but faster lift makes more sense really.
#10
Posted 30 November 2012 - 02:38 PM
Screech, on 30 November 2012 - 02:33 PM, said:
Exactly, I guess I assumed horizontal movement when he refered to speed. But I guess he really meant an increase in lift with more jets which would be perfectly fine with me. I just always thought more jets more burn time, but faster lift makes more sense really.
This makes the most sense to me - jumpjets all have the same amount of 'burn time' in tabletop as well, so it would equal to higher elevation and therefore more (potential) distance within the same period of time.
Edited by Monky, 30 November 2012 - 02:39 PM.
#11
Posted 30 November 2012 - 02:42 PM
Edited by TPrty, 30 November 2012 - 02:43 PM.
#13
Posted 30 November 2012 - 03:25 PM
#15
Posted 30 November 2012 - 03:33 PM
Edited by Dagger6T6, 30 November 2012 - 03:33 PM.
#16
Posted 30 November 2012 - 03:34 PM
Edited by Helmer, 30 November 2012 - 05:54 PM.
Edited for content that adds nothing to the conversation. Profanity filter work around.
#17
Posted 30 November 2012 - 03:38 PM
Dagger6T6, on 30 November 2012 - 03:33 PM, said:
Catapults and Jenners especially. All those Catapults running about missing about 3 tons of jump jets will have to lose some ammo, armor, or something.
#18
Posted 30 November 2012 - 04:15 PM
Orzorn, on 30 November 2012 - 03:38 PM, said:
Indeed this may be at least part of the source of the catapult's highly favored status, if you can put on 1 ton for full jump and still rock everything else.... well...
#19
Posted 30 November 2012 - 05:18 PM
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