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Mech Mobility
#1
Posted 11 May 2012 - 10:55 PM
Do you like mechs that just have a very high top speed? ex. the Locust (8/12/0)
or
Do you prefer a lower speed but with jump jets? ex. the Stinger (6/9/6)
While obviously terrain makes a difference, let's say just in general. Like, if you had to buy only 1 that you would use on many different missions, which would you prefer?
#2
Posted 11 May 2012 - 11:00 PM
Edited by stormeris, 11 May 2012 - 11:01 PM.
#3
Posted 11 May 2012 - 11:14 PM
Edited by neodym, 11 May 2012 - 11:15 PM.
#4
Posted 11 May 2012 - 11:23 PM
#5
Posted 11 May 2012 - 11:56 PM
#6
Posted 12 May 2012 - 12:41 AM
Of course, if speed is a must I say "Yes please, give me both" and pick an 8/12/8 Spider.
![:blink:](https://static.mwomercs.com/forums/public/style_emoticons/default/smile.png)
Edited by Steinar Bergstol, 12 May 2012 - 12:42 AM.
#7
Posted 12 May 2012 - 01:09 AM
#8
Posted 12 May 2012 - 01:32 AM
GIVE ME A TURTLE!!!!
#9
Posted 12 May 2012 - 01:40 AM
#10
Posted 12 May 2012 - 01:53 AM
Also, if you need speed, you should be able to use jj's to scoot forward. MW2 certainly allowed it. I once built a jenner with maxed out jumpjets, and could easily outrun LRM's. Backwards. Can't remember if it went to 300 or 600 kph. either way, it was unhittable.
#11
Posted 12 May 2012 - 02:00 AM
#12
Posted 12 May 2012 - 02:05 AM
Suicidal *****, on 12 May 2012 - 01:53 AM, said:
Also, if you need speed, you should be able to use jj's to scoot forward. MW2 certainly allowed it. I once built a jenner with maxed out jumpjets, and could easily outrun LRM's. Backwards. Can't remember if it went to 300 or 600 kph. either way, it was unhittable.
that sounds awesome,man I miss MW2,3... cant launch it on my 64bit win 7..... I would not buy this crap OS if I could run dx 11 on xp
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#13
Posted 12 May 2012 - 02:36 AM
Sometimes I'd want lower speed and the ability to jump.
Sometimes I'd want to be flying like a rocket.
Sometimes I'd prefer to trade speed for perhaps more armour or weapons - course that's probably a base mech version issue.
I choose not to vote in this binary poll.
#14
Posted 12 May 2012 - 02:41 AM
#15
Posted 12 May 2012 - 12:24 PM
Christopher Dayson, on 12 May 2012 - 01:40 AM, said:
4/6 er slower? that means asssaults? then what you got a Steiner faction symbol for? Steiner, the faction that uses Atlas for Recon lances..... lolz
![;)](https://static.mwomercs.com/forums/public/style_emoticons/default/laugh.png)
#16
Posted 12 May 2012 - 12:27 PM
86kph lets you keep slower Assaults/Heavies/Mediums at range and tear them apart with long range weapons as long as you can. But because of the LRM limitation in not arming until 200m out, you also need to be packing weapons for when they get past your inner defenses so that you can still engage them.
Edited by Aegis Kleaisâ„¢, 12 May 2012 - 12:27 PM.
#17
Posted 12 May 2012 - 12:33 PM
![;)](https://static.mwomercs.com/forums/public/style_emoticons/default/laugh.png)
#18
Posted 12 May 2012 - 12:36 PM
Are not available in game, and more than likely, will not be seen.
I prefer multi-role Mechs that are good at several things, but excel at none.
In TT, I favor the ability to jump out of trouble over raw speed. Once I get a chance to play MWO...
![;)](https://static.mwomercs.com/forums/public/style_emoticons/default/wink.png)
#19
Posted 12 May 2012 - 12:51 PM
I just hope we can influence acceleration with a module or equipment. That's almost as important to me as the speed factor...almost that is.
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