ebea51, on 03 December 2012 - 07:32 PM, said:
We will more then likely NEVER have 2.0 double heat sinks.
They would litterally BREAK the game, you would never ever build enough heat to shutdown because they would dump it too fast. You could fit 4 ER PPCs and never overheat and shutdown...
This is the kind of thing I'm talking about. Let's see the math. I'm going to go with an AWS-8Q, 4ERPPCs (the only Awesome chassis that can fit 4 ERPPCs). Crit-space wise, the best way to do it is 2 ERPPCs per left/right torso, which leaves the maximum space for DHS. Under this setup, and limiting ourselves to STD engines smaller than 250, I can get 19 DHS in there. 19 DHS at 2.0 heat capacity is equivalent to 38 SHS, dissipating 3.8 heat per second.
Now, think about the SHS equivalent. The same build, I can squeeze on 46 SHS dissipating 4.6 heat per second if my math is right (I sold my 8Q so I'm going on memory). It might be 45 or 44. Either way, it's more than you could get with DHS
even if they were true doubles.That's SHS as they're functioning right now in the game, beating true 2.0 DHS in one of the only (the only?) build that can run the loadout you describe. ETA: Okay, I can think of a few other builds, but if you think one of them holds up better to this treatment than the AWS, do the math!
ETA: I'm not sure by how much either SHS or DHS raise the heat ceiling, but even if it's 1-1 (ie. you start with 30 and you get 1 for every HS), you'd overheat on your second alpha with true 2.0 DHS and would need to shutdown for almost 4 seconds, then alpha, shutdown for another 8-10 secs, rinse repeat. Scary build to face, I know.
Bear in mind that through all of this the equivalent SHS build that is currently available to field is actually more heat efficient.
So again, I ask, can someone provide me with this game-breaking mech math?
Edited by FerretGR, 03 December 2012 - 08:59 PM.