Is The Atlas Really A Brawler?
#41
Posted 03 December 2012 - 08:58 PM
#42
Posted 03 December 2012 - 08:59 PM
#43
Posted 03 December 2012 - 09:00 PM
The better question is if you should be piloting an atlas with your skill set. From the sound of it, thats a no.
Edited by Roughneck45, 03 December 2012 - 09:00 PM.
#44
Posted 03 December 2012 - 09:04 PM
Doobles, on 03 December 2012 - 08:58 PM, said:
Brawlers aren't meant for killing lights. Just because the Atlas is slower doesn't mean it can't twist quickly after it is leveled in the pilot lab.
Particle Man, on 03 December 2012 - 08:59 PM, said:
I figure it's about a year out.
#45
Posted 03 December 2012 - 09:05 PM
Kaspirikay, on 03 December 2012 - 05:56 PM, said:
Almost everytime I engage in close combat, I'll come out with a few weapons and an arm short.
What I'm wondering is why is it so fragile? Its worst than my Cat at brawling. Its so slow, it makes it an easy target. If I find myself in a bad spot, I can't escape and have to die.
Anyone else have this problem, am I doin' it rong or is it working as intented?
Umm... L2P? With a good brawler build, it's the best brawler in the game.
#46
Posted 03 December 2012 - 09:20 PM
#47
Posted 03 December 2012 - 09:27 PM
However once a good atlas pilot gets where he's going, he'll lay down a world of hurt.
People think atlas are slow, and they're right, but that doesn't mean you can't maneuver, and it doesn't mean jenners have free reign on you, it just means you need to be very aware of your surroundings, sight lines, allies, and cover.
In short atlas takes skill to play, it takes planning to get around being the biggest and slowest thing on the field long enough to bring your massive arsenal into play.
#48
Posted 03 December 2012 - 09:39 PM
1 AC20
3 SRM6+Artemis
2 Med Pulse Lasers
1 AMS
Soon to incorporate ECM (May have to drop an SRM6 down to a 4)
Atlas is one of the most survivable mechs so long as it is well supported....The counter to the Atlas Firepower and armor is speed. A decent pilot in a 60kph hunchback 4sp can take down an atlas solo . Dragons are an annoyance not to be ignored to an atlas because of their high base speed to begin with. Bottom line if you dont have support to scrape jenners off your legs and distract enemies you will melt like icecream on caustic.
#49
Posted 03 December 2012 - 09:45 PM
Edited by Konrad, 03 December 2012 - 09:45 PM.
#50
Posted 03 December 2012 - 10:24 PM
#51
Posted 03 December 2012 - 10:33 PM
1. standard eng. so they have to blow every part of you mech off to kill you.
2. pick your weapon package for close combat if your brawl style you dont want LRM and tons of ammo. You want streaks or SRMs, Small lasers, AC 10 or AC 20
3. Max out armor you have a 100 tons to work with.
Its all about taking the time to build the Atlas for the job you want it to do.
#52
Posted 03 December 2012 - 11:39 PM
Apart from walking around alone. That is suicide.
#53
Posted 03 December 2012 - 11:53 PM
All of that said, it can mount a truly intimidating amount of firepower, and it brings the most firepower on two legs in this game. You can load up on almost any kind of weapon - 3 Large Lasers, 4 Medium Pulse Lasers, 3 SRM6s, 3 SSRM2s, AC/20, 2 AC/5, Gauss... you combine the 3 weapon types into a truly formidable array of close range weaponry. For a while I had a build that was 2 Large Pulse Lasers, 1 AC/20, and 3 SRM6. It ran far too hot, it was a very niche build, but once it entered a tunnel, it was the only thing that would exit. Even allies. Boom!
One huge advantage for the Atlas is the tiny cockpit. This is a massive advantage at point blank range.
Edited by Dr Killinger, 03 December 2012 - 11:54 PM.
#54
Posted 04 December 2012 - 12:34 AM
#55
Posted 04 December 2012 - 12:44 AM
Vlad Ward, on 03 December 2012 - 06:02 PM, said:
A post this good deserves a visual aid:
Edited by Sephlock, 04 December 2012 - 12:47 AM.
#56
Posted 04 December 2012 - 12:51 AM
Kaspirikay, on 03 December 2012 - 05:56 PM, said:
Almost everytime I engage in close combat, I'll come out with a few weapons and an arm short.
What I'm wondering is why is it so fragile? Its worst than my Cat at brawling. Its so slow, it makes it an easy target. If I find myself in a bad spot, I can't escape and have to die.
Anyone else have this problem, am I doin' it rong or is it working as intented?
#57
Posted 04 December 2012 - 12:54 AM
Yes an Atlas is an Assault and shouldn't back up, but on the other side don't rush when you team ist not following.
Had one of the Best examples in a current Match:
City Map, Atlas was on Upper Point.
Went with my A1 on Island between Buildings and shot on first lock one lrm 15 to draw enemy or push him behind...
I drew the Atlas as he walked into the open Water and assault me, couldn't pass below the bridge and as i went immediatly into cover he didn't noticed that i had 2x lrm15 and 4x ssrm 2
And he was stuck at 190 meters thanks to the bridge and in firerange of 3 other mechs. i lost arm Armor and nearly got cored. But we putt out their best Mech because the pilot was stupid.
I went on LRm mode afterwards and spend the rest of my LRM from save distanz... they were short of an Atlas and only damaged a Cpt-A1 because the Atlas Pilot was stupid or overconfident... to attack an Longrangen Cpt which annoyed him....
Edited by Elkarlo, 04 December 2012 - 12:55 AM.
#58
Posted 04 December 2012 - 02:04 AM
#59
Posted 04 December 2012 - 02:21 AM
That is why it's very important to focus fire at all times - you take out the enemy more quickly, and dead enemies can't shoot you.
#60
Posted 04 December 2012 - 02:21 AM
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