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Game Type Suggestion



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#801 Enigmos

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Posted 04 December 2012 - 07:11 AM

View PostShiHaluud, on 11 November 2012 - 07:41 PM, said:

In Mechwarrior 4 you could destroy objects (i.e. trees) by shooting them or running into them. Why are the trees so much stronger now that they can take infinite PPC hits and not even lose a leaf?
...

Actually I saw a sapling fall over in a scrum of mechs on River City map. Also if you shoot streetlights with ballistic weapons they will fall over. Beam weapons do not appear to be effective for this.

#802 Walk

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Posted 04 December 2012 - 09:45 AM

View PostMinsc, on 03 December 2012 - 11:47 PM, said:

http://mwomercs.com/...e/page__st__780

Not a bad premise, but would be a good idea to make sure this is posted in the suggest a game type thread.


I wanted to discuss it to see everyone's opinions first, and work out the kinks before suggesting it

#803 miscreant

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Posted 04 December 2012 - 01:41 PM

Maybe already mentioned, but here's my 2 cents.

http://mwomercs.com/...warrior-online/

#804 Zinitiate

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Posted 04 December 2012 - 02:32 PM

Free for All!!!

#805 Stile3081

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Posted 04 December 2012 - 04:55 PM

How about Auto repair and Auto resupply when you go back to your spawn point if you have the cbills to pay for it ?

#806 Funkin Disher

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Posted 04 December 2012 - 08:42 PM

I havn't read through all these ideas, so I'm betting that these have all been said already...

- Convoy escort. One team defends moving convoy, other attempts to kill defenders and capture for salvage. Destroying the convoy nets a win but far less salvage

- KotH. Two or three teams fighting over a single base. Win by capturing it as normal, but will slowly revert back to full if nobody is standing on it.

- Territory control. One team defends area against attackers. Defenders have better mobility and cover where attackers have some other benefit (like limited reinforcements or a night approach). Defenders win if they kill everyone or hold out for 6 mins.

- Meat Grinder. Two or three teams in a deathmatch, but reinforcements replace those fallen (players respawn) every two minutes. Match goes for 4 or 5 minutes and the team with the most kills + damage at the end wins.

- Guerllia: An 8v6 or 8v4 match, the larger team starts out scattered all over the map, the smaller together. More points if it is a 4 man premade vs 6 or 8 pugs.

- Iron Man: A combination of multiple game modes in one session, this kind of match incorporates 3 different (shortened) game modes in secession. Players respawn as reinforcements between 'rounds'. The team that wins 2 out of 3 rounds wins the engagement.

More to come later.

#807 foreskin

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Posted 05 December 2012 - 07:31 AM

Sounds like a lot of good ideas and a lot of bad ideas.
All I know is the current team death match is getting old. Would like to see MWO come out with some new BIGGER maps and game modes to play on...
I didn't pay money for a team death match mode experience... I know its BETA but I feel like they are polishing a incomplete game that needs a lot more development before they start introducing cabin customization.

I think a progression type system would be a good start. But one thing bothers me about the game is death needs to be punished more. Having repairs is good and all after a fight, but if you have the money which most do, it means nothing.
I think they need to introduce weapon destruction. If you loose a gun, its destroyed! You now need to buy it again. Now that hurts a lot more.
Also where is the button for going critical? You guys remember, the big nuclear explosion that caused major damage to nearby Mechs.

This game needs a large map with overlapping base sections for capture then defending, capturing involves taking out key base structures, weather it be a generator for communications or defences. You have to keep in mind, you want to take it with the least amount of destruction because the next event is you defending it.

Before the next game begins, A commander decides if he/she is going to spend resources on repairing the base defences or salvaging. Repairing gives a better opportunity to defend while salvaging yields much better loot at a cost of defences. Defences could also mean having AI Air and ground units fighting for you in the shape of tanks and planes. So when you choose to repair the base, you may not have a lot of money to repair everything at once, you have to choose. This allows for a more organic feeling to the game. The defeated defending team now have a opportunity to take back their base, but at a cost. All mechs lost in the previous battle are now gone, The team now has to use its next line of mechs. If a player does not have any more mechs than that particular player becomes a spectator. If the attacking team wins the fight for their old base, then it gets back half of the mechs lost in the previous fight. This continues until a team ceases to have any more mechs left or if it elects to flee the battle saving what little resources it has left.

Winnings should be pooled with the money divided equally and any weapons and mechs salvaged can be sold by the commander or left available for the lance to call upon should they choose to fight again on the same or different map.

If a attacking team losses the first fight, then they might want to consider attacking a base with less defences or making a full scale retreat.
Bases are given a rating for difficulty on attacking and defending, so a team can ***** its chances of winning and how much credits can be made.

Heaps to add and explain but I hope most of it makes sense.

Cheers,
Deano

#808 Stickjock

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Posted 05 December 2012 - 10:49 AM

Merging with existing thread...

#809 Butane9000

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Posted 20 December 2012 - 07:45 AM

Okay,

With the release of conquest (which in it's current incarnation is bad) I was thinking of what game mode I'd like to see. I figured with the current systems in place there can be a 4v4v4v4 Squad death match.

There would be one bases to capture in the center of the map to fight over for extra points. It doesn't take much to capture (10 seconds) and doesn't increase win speed. But if your squad/team controls it at the end of the round you get a bonus. This base would be completely in the open to prevent camping (there should be no "cover") for you to hide behind.

If you really think about it. 8 man groups got their own special bracket, this would be a special bracket for the people who run in groups of 4. Secondly, 4v4v4v4 would be very chaotic especially if the teams all try to go for the point.

What do you guys think?





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