Posted 05 December 2012 - 07:31 AM
Sounds like a lot of good ideas and a lot of bad ideas.
All I know is the current team death match is getting old. Would like to see MWO come out with some new BIGGER maps and game modes to play on...
I didn't pay money for a team death match mode experience... I know its BETA but I feel like they are polishing a incomplete game that needs a lot more development before they start introducing cabin customization.
I think a progression type system would be a good start. But one thing bothers me about the game is death needs to be punished more. Having repairs is good and all after a fight, but if you have the money which most do, it means nothing.
I think they need to introduce weapon destruction. If you loose a gun, its destroyed! You now need to buy it again. Now that hurts a lot more.
Also where is the button for going critical? You guys remember, the big nuclear explosion that caused major damage to nearby Mechs.
This game needs a large map with overlapping base sections for capture then defending, capturing involves taking out key base structures, weather it be a generator for communications or defences. You have to keep in mind, you want to take it with the least amount of destruction because the next event is you defending it.
Before the next game begins, A commander decides if he/she is going to spend resources on repairing the base defences or salvaging. Repairing gives a better opportunity to defend while salvaging yields much better loot at a cost of defences. Defences could also mean having AI Air and ground units fighting for you in the shape of tanks and planes. So when you choose to repair the base, you may not have a lot of money to repair everything at once, you have to choose. This allows for a more organic feeling to the game. The defeated defending team now have a opportunity to take back their base, but at a cost. All mechs lost in the previous battle are now gone, The team now has to use its next line of mechs. If a player does not have any more mechs than that particular player becomes a spectator. If the attacking team wins the fight for their old base, then it gets back half of the mechs lost in the previous fight. This continues until a team ceases to have any more mechs left or if it elects to flee the battle saving what little resources it has left.
Winnings should be pooled with the money divided equally and any weapons and mechs salvaged can be sold by the commander or left available for the lance to call upon should they choose to fight again on the same or different map.
If a attacking team losses the first fight, then they might want to consider attacking a base with less defences or making a full scale retreat.
Bases are given a rating for difficulty on attacking and defending, so a team can ***** its chances of winning and how much credits can be made.
Heaps to add and explain but I hope most of it makes sense.
Cheers,
Deano