In these games, the only way to obtain information on enemy unit composition, tactics, and whereabouts is to send out a scouting unit to gather these details. For example, in Starcraft, a player will often send one or two units around the map and into an opponents base to see what they're doing and to gauge how to counter it. This is what we had with light mechs before ECM. Without a mech scouting or spotting, your team would not be able to see where the enemy was or what mechs they had.
However, now that we have ECM, this concept is no longer present. Because ECM inhibits target communication between scouts and the rest of the team, you no longer gain the benefit of the information they obtain (Unless you have teamspeak, in which case it's likely relegated to providing grid coordinates and a guess at how many mechs there are.) Now, it's become a guessing game. I can't think of another game the forcefully blocks data sharing in this manner, It doesn't lead to fun gameplay when, despite properly sending out units to scout, you still get no useful info from it. Could anyone provide a good example of a game that enacts this same sort of mechanic?
Edited by Stargazer86, 06 December 2012 - 07:29 PM.