IS DHS may have been a replacement for SHS in TT, but in MWO they want all equipment to have use unlike TT stuff that became obsolete (provided T2 was available).
Which means the introduction of Clan tech later will be interesting as most of it is a straight upgrade of IS stuff (theres a few exceptions, but generally its simply better).


[Sug] Current Dhs Vs. Proposed Dhs
Started by Zyllos, Dec 04 2012 09:24 AM
23 replies to this topic
#21
Posted 07 December 2012 - 06:50 PM
#22
Posted 08 December 2012 - 12:13 AM
I just want to bring up something about DHS that is in favour of 1.4, but not relating to 'being able to mount bigger guns' and whatnot.
I'm running a CTF-3D. I have the weapons loadout stock. (I'm a crazy person who BELIEVES in stock weapons loadouts.) However, I have tweaked it. I added DHS. This let me improve my heat profile _and_ drop three heatsinks. That, losing one CASE and juggling my ammo, let me improve my armour, add BAP, and add some ammo. I'm 1.13 heat eff over a stock's 1.06. I could feasibly drop another heatsink and remain at 1.09 heat eff.
Isn't that the _definition_ of Pay2Win? I've upgraded my 'mech and I have that much more tonnage to play with than someone running an equivalent stock 'mech. Same chassis, same weapons loadout, but noticably better.
This would get even WORSE if heat sinks got buffed.
Yeah, you want to run around with four PPCs that don't overheat? Spare a thought for the guy not running DHS, but working with a roughly equivalent build to yours. Do you really think it's fair, and right, that your capability as a player should be boosted over his/her's capability, because you bought some expensive upgrade for your 'mech?
Yes, DHS feels like it should be an 'upgrade', but in terms of game equality, there's something called 'sidegrading'. You gain something, but you lose something, too. As it stands, with 1.4 DHS, you _lose_ crit spots. It becomes _hard_ to take a straightforward upgrade.
My CTF-3D isn't exactly OP. And I'm not looking to make it OP. But to a guy in a stock CTF-3D on the battlefield, without DHS, I'm thinking my build looks just a little unfair. Not to say he couldn't stick Gauss and stuff on his and make a CTF-3D that'd own my stock weapon loadout, but still. I don't think we should be asking for a free ride to just give ourselves a substantially better 'mech than the other guy.
I'm running a CTF-3D. I have the weapons loadout stock. (I'm a crazy person who BELIEVES in stock weapons loadouts.) However, I have tweaked it. I added DHS. This let me improve my heat profile _and_ drop three heatsinks. That, losing one CASE and juggling my ammo, let me improve my armour, add BAP, and add some ammo. I'm 1.13 heat eff over a stock's 1.06. I could feasibly drop another heatsink and remain at 1.09 heat eff.
Isn't that the _definition_ of Pay2Win? I've upgraded my 'mech and I have that much more tonnage to play with than someone running an equivalent stock 'mech. Same chassis, same weapons loadout, but noticably better.
This would get even WORSE if heat sinks got buffed.
Yeah, you want to run around with four PPCs that don't overheat? Spare a thought for the guy not running DHS, but working with a roughly equivalent build to yours. Do you really think it's fair, and right, that your capability as a player should be boosted over his/her's capability, because you bought some expensive upgrade for your 'mech?
Yes, DHS feels like it should be an 'upgrade', but in terms of game equality, there's something called 'sidegrading'. You gain something, but you lose something, too. As it stands, with 1.4 DHS, you _lose_ crit spots. It becomes _hard_ to take a straightforward upgrade.
My CTF-3D isn't exactly OP. And I'm not looking to make it OP. But to a guy in a stock CTF-3D on the battlefield, without DHS, I'm thinking my build looks just a little unfair. Not to say he couldn't stick Gauss and stuff on his and make a CTF-3D that'd own my stock weapon loadout, but still. I don't think we should be asking for a free ride to just give ourselves a substantially better 'mech than the other guy.
#23
Posted 08 December 2012 - 02:53 PM
Asmosis, on 07 December 2012 - 06:50 PM, said:
IS DHS may have been a replacement for SHS in TT, but in MWO they want all equipment to have use unlike TT stuff that became obsolete (provided T2 was available).
Which means the introduction of Clan tech later will be interesting as most of it is a straight upgrade of IS stuff (theres a few exceptions, but generally its simply better).
Which means the introduction of Clan tech later will be interesting as most of it is a straight upgrade of IS stuff (theres a few exceptions, but generally its simply better).
Even now, (at 1.4 HPS) putting DHS on a 'Mech is a no brainer. The only 'Mechs that have to guage whether they can put DHS in them are the ones that would have had that problem because of space limitations anyway.
If they wanted to keep SHS relevant, they should have made HS like JumpJets. Restricting DHS only to 'Mechs that come with them stock.
I guess my point is, the tweaks made haven't made SHS more relevant. That they have had no real effect at all, except creat a bunch of moaning that Assaults and Heavies still suffer compared to Light 'Mechs. Things are exactly how they would be if DHS worked at full power.
#24
Posted 08 December 2012 - 03:04 PM
Levesque, on 08 December 2012 - 12:13 AM, said:
Yeah, you want to run around with four PPCs that don't overheat? Spare a thought for the guy not running DHS, but working with a roughly equivalent build to yours. Do you really think it's fair, and right, that your capability as a player should be boosted over his/her's capability, because you bought some expensive upgrade for your 'mech?
Uh, yes. Person A spent the time or money to upgrade his equipment for the advantage. It's not Person A's fault that Person B hasn't taken the same opportunity.
The fairness is built into the system allowing everyone same opportunity to load the same equipment.
The only case you can make for PTW is the Hero 'Mechs. Since I think PGI needs to make money, Hero 'Mechs are an excellent source of cash drain that don't give any real advantage in game.
Critical Fumble, on 07 December 2012 - 06:02 PM, said:
In a fight between two equal players, unless one is a boat out of water, the higher value mech should win. Thats where BV comes in; tier players by their effectiveness so you don't punish the greenhorns for being new, but balance the individual teams by BV.
I disagree. This game isn't about just shooting your opponent. It's a tactical chess game of outmanuevering, outshooting, protecting, and destroying key components of your opponent.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users