While everyone is gleefully informing PGI they are out of their cotton-picking minds regarding their pricing scheme. Keep one thing in mind before you caste judgment...
While the price "right now" may seem exorbitant, PGI has to effectively determine what "we" the paying customers are willing to pay for these bits of bling. It's not like there is a handy-dandy cross reference chart for virtual Christmas lights to hang in ones virtual mech cockpit... Pricing has to start somewhere.
Rule of thumb with retail pricing is to determine what is a fair and equitable usual and customary price for a product:
- Product cost + operational cost = base item cost or effectively what one could sell something for and not net a profit or incur a net loss.
- Same-or similar pricing = What is the usual and customary pricing of a similar product.
- Supply & Demand = How difficult is it to find/obtain said product.
As a "for profit" entity PGI (Or should that be IPG?) they need to effectively see what we, the consumer will accept for these intangible items. When pricing for retail you never start too low of you risk selling a product for a lower price than the market will bare and loose out on potential profit. Too high as most of us beleive to be the case, you risk missing the price-to-value ratio and you customers will walk away from the sale because they cannot rationalize the cost.
Clearly the community has spoken and pricing needs to be adjusted... That said, they HAVE to test the market place and find that price-to-value quotient.
The funny thing about the price-to-value quotient is people may "complain" about a products retail cost... but if the product still sells and meets or exceeds what ever internal sales projection is in place, regardless of the grumbling and complaining, it's actually priced correctly...
While "we" may complain the pricing is out of whack... If enough people buy this stuff regardless, they ultimately priced it effectively.
Of this... only PGI / IGP will know the answer this is.