Marcus Wulf, on 17 December 2012 - 07:21 AM, said:
ECM Jams (what kind of jam I do not know, I am guessing strawberry) radar which makes it seem invisible to it like magic. That is why your screen flickers when they are nearby.
As is ECM is good, if you got your wish the lrm boats would lose lock as soon as an ecm boat crosses its path between it and the target so the fact that ecm has to be 180m from the protected target is a good thing.
I have to disagree - on tabletop LRMs need no locks, this is an adaptation to the shooter that has caused it.
Some specialized LRMs need a TAG (Marik Semi Guided)
Others home in on mechs and are disrupted by ECM (Radiation seeking)
Others home in on ECM itself (I think, can't remember the name of them).
Depending on what technology date you go for as your starting point there are missiles in every flavour of the fire support rainbow.
Anyway, regardless of missiles and locks and whatnot, the part that still sticks out like a sore thumb with ECM is what it gives for what it takes to mount it.
A simple thought experiment is to think about other things that you can put on your mech for 1.5 tons, and you end up with things like some armor, a heatsink and a small laser, or an AMS with a ton of explody ammo.
If asked if I would rather have an AMS or an ECM, good grief I choose the ECM!
If asked if I would rather have the HS+SL or an ECM, good gravy I choose the ECM!
If asked it I would rather have some extra armor or ECM, good god I choose the ECM!
If ECM were balanced for weight and crits it would be about 50/50 and situationally dependent on whether the preferred choice is one system or another.
I know that some people will say that they still don't think ECM is doing too much for too little, but there's no explaining personal taste - some people like listening to the elderly... *shudder*....