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Ecm Feedback



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#1941 Gremlich Johns

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Posted 17 December 2012 - 04:13 PM

View PostTykelau, on 17 December 2012 - 03:32 PM, said:

The main problem I have with ECM, besides it being a new "Must Have" is that is disables my ability to see FRIENDLY mechs on my minimap.

In a game where team communication is vital yet the in game communication is implemented really really poorly, adding ECM makes coordinating even simple things sooooooo much harder.


ECM not only prevents your opponents from seeing you, because of how it REALLY works (fantasy game or no - physics is physics) you are prevented as well (as well as anybody covered by your range of ECM power. Why? Because it is barrage jamming through an omni antenna. ECM in this game is radar jamming and unless your systems are operating on a freq range outside that ECM barrage freq range, It is not intended to be a cloak. Or is it, Devs?

Frankly, you developers should really make a better attempt at finding out how things like ECM REALLY works before you make something up. Considering the short range this jamming signal operates at, real jamming equipment for this game should only weigh about 100-150kg, including the power converters (it and freq modulators and take up the space of a dorm fridge. There are some places where the 31st century can be brought back to the present, this is one of them.

What about ECCM?

Edited by Gremlich Johns, 17 December 2012 - 04:17 PM.


#1942 TehCable

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Posted 17 December 2012 - 04:13 PM

I hate ECM so much. I have an elite CPLT-A1 and an elite Jenner-D as the only two mechs that I own. Both feel pretty much worthless since the introduction of ECM.

I took a break from the game when they took away 8 person groups, and when they added back 8 person groups I came back to find that none of my mechs were viable anymore. I'm in a position where I need to buy a Raven-3L with MC just to enjoy the game again. I don't like my current mechs enough to want grind up the C-bills.

My personal situation aside, I hate that Guardian ECM makes it completely impossible to fire streaks. If ECM is allowed to disrupt streaks at all, it should turn streaks into dumb fire SRM, or delay lock, or decrease the range for lock. Completely disabling my weapons, on top of everything else ECM is doing, is ********. I hate that streaks work so well for mechs carrying ECM. They should not be allowed on the same mech. There's no counter, and there's nothing balanced about it.

This incarnation of ECM does too much for too little cost (in terms of weight and crit slots), and is arbitrarily limited to too few variants. It's completely unfair to people who have invested time and real money into the game to just suddenly introduce a must-have item that can only be equipped on 4 specific variants. If it's going to be so powerful and game changing, then it needs to be an option for all variants with a real cost in terms of weight, heat, and/or crit slots. In closed beta, a change this big to the game balance would have come with getting my MC back. I've basically been forced to start the game over on one of the now must-have variants, except this time without the benefit of the MC I paid for. No thanks. I'll be watching the patch notes to decide whether I ever want to play again.

#1943 repete

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Posted 17 December 2012 - 04:16 PM

One of the things I worry about after reading the PCGamer "press release" or whatever that was called, is if PGI has the ability to admit that it can get things wrong some times.

Perhaps I'm just forgetting some [Ask the Devs, answers from Garth, statements from PGI employees] where, other that bugs, they have ever stated anything like:

"Yeah. We made a mistake on X"

...Can anyone remind me if there has been something like this that I have simply forgotten?

#1944 repete

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Posted 17 December 2012 - 04:22 PM

View PostThe Legendary Samurai, on 15 December 2012 - 01:02 AM, said:

Figured this was probably 86 pages of QQ about ECM...


Translation:

"I like ECM, and you're just a bunch of whiners"

Thanks. Your post adds a great deal of value to the conversation*.

* That's sarcastic, in case you needed clarification.

View PostCoreHunter, on 15 December 2012 - 03:05 AM, said:

just imagine what the angel ecm will do...


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#1945 repete

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Posted 17 December 2012 - 04:31 PM

View Poststjobe, on 15 December 2012 - 02:50 PM, said:

...I just wonder if it's very common that one cannot distinguish friend from foe without having them marked with coloured triangles?


I doubt it.

View PostGaragano, on 15 December 2012 - 03:19 PM, said:

ECM is OP!

I didn't read any of the 89 pages of this thread, so sry if i repeat this statement.


...That being said, you could have read some of the posts within the 89 pages.

#1946 repete

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Posted 17 December 2012 - 04:49 PM

View PostUSMC Iceman, on 16 December 2012 - 03:50 PM, said:

...Yes you can't use LRM Easy button...


In addition to feedback from others on the details of your reply, I'll point out that in simply dismissing LRMs and the tactics around them as the "LRM Easy button", you've tipped your hand on your bias as far as being objective in this conversation.

#1947 repete

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Posted 17 December 2012 - 05:00 PM

View PostMarcus Wulf, on 17 December 2012 - 07:21 AM, said:

ECM Jams (what kind of jam I do not know, I am guessing strawberry) radar which makes it seem invisible to it like magic. That is why your screen flickers when they are nearby.




#1948 Karl Marlow

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Posted 17 December 2012 - 05:07 PM

ECM seems off to me. I find it difficult to believe that an ECM unit can cause that much disruption and not effect the mechs it is trying to protect.


What I would recommend is this. Make it so the ECM unit has to actually be close to the mechs it is wanting to jam. It should't be providing this blanket coverage to mechs it is close to. IT should be used to actively jamming the targeting computers of enemy mechs. You might even increase the range of it to 400-500 meters so the ECM unit doesn't have to stand right on top of the enemy to jam them.

This would also make modules and equipment that increase sensor range more useful in an ECM environment. It would also make the role of a scout more defined since you have to actually scout out the enemy and stay relativly close to them to make effective use of your ECM,


Another idea, or perhaps in conjunction with the above idea, Is to allow locking even if being jammed. Keep the flicker and all that and never show the enemies damage hud, unless you have that module installed which gives you that ability, Then any LRM's or streaks would just refuse to track. Maybe even make it so LRM's don't do their arcing thing and just fire strait at the target.

#1949 repete

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Posted 17 December 2012 - 05:13 PM

Right. Caught up on four days of ECM discussion.

The only problem I have which is larger than some of the issues ECM faces is PGI's apparent, and to-date, lack of acknowledging any of the concerns raised within this thread.

I wish rather than stating things like "...working as intended..." they simply said "We're looking at it / working on it" (Which is how Garth answered the question when asked in NGNG #54 as to PGI's thoughts on the state of ECM). But hey. Perhaps it is "...working as intended..." and PGI is looking at their stats and saying "Yup. That's what we want". O_o

Edited by repete, 17 December 2012 - 05:51 PM.


#1950 Abivard

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Posted 17 December 2012 - 05:14 PM

I hate ECM so much. I have an elite CPLT-A1 and an elite Jenner-D as the only two mechs that I own. Both feel pretty much worthless since the introduction of ECM.

I keep seeing that basic statement in 80% of anti-ECM spam.

Edited by Abivard, 17 December 2012 - 05:15 PM.


#1951 DeaconW

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Posted 17 December 2012 - 05:23 PM

View PostAbivard, on 17 December 2012 - 05:14 PM, said:

I hate ECM so much. I have an elite CPLT-A1 and an elite Jenner-D as the only two mechs that I own. Both feel pretty much worthless since the introduction of ECM.

I keep seeing that basic statement in 80% of anti-ECM spam.


That is a complete untruth and I am calling you on it. There was one guy who said that in 98 pages. And he has a valid point regardless.

Here, I'll turn it around on you...You have been loving ECM because you hate LRM's due to the fact that you couldn't learn a tactic to deal with them. See, I can play this game too...

Edited by DeaconW, 17 December 2012 - 05:34 PM.


#1952 Abivard

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Posted 17 December 2012 - 06:18 PM

Wrong!

I love LRM's, you want the game bent so you can compete.

I Adapt,Improvise and Overcome..

you give up with out trying and whine,

Every couple pages someone alludes to their streak, LRM boat or jenner laser net-code boat not having an easy button to rack up kills since ECM.

Edited by Abivard, 17 December 2012 - 06:22 PM.


#1953 Big Bad Wulf

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Posted 17 December 2012 - 06:22 PM

View PostAbivard, on 17 December 2012 - 05:14 PM, said:

I hate ECM so much. I have an elite CPLT-A1 and an elite Jenner-D as the only two mechs that I own. Both feel pretty much worthless since the introduction of ECM.

I keep seeing that basic statement in 80% of anti-ECM spam.


Rubbish, I ran a Raven 4X from evening Saturday till early morning Sunday, Sunday till Monday Morning to give me a variety of drops and drop experiences (pug). For an assault mech pilot I did very well, in one game I was the last man standing had 3 kills (the last one killed using a machinegun), I was pretty beat up by then (no leg armor, 1 machinegun, 1 medium laser) I gave an Atlas DDC and Raven 3L a run for their money.

Btw how do you play your jenner?

#1954 ICEFANG13

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Posted 17 December 2012 - 06:29 PM

View PostAbivard, on 17 December 2012 - 06:18 PM, said:

Wrong!

I love LRM's, you want the game bent so you can compete.

I Adapt,Improvise and Overcome..

you give up with out trying and whine,

Every couple pages someone alludes to their streak, LRM boat or jenner laser net-code boat not having an easy button to rack up kills since ECM.



Oh well if you run a Jenner, then you know the 3L is equal in almost every way, and then has ECM. Jenner pilots should complain. I want all the light usable, but right now, if you don't have ECM, you are at a disadvantage.

What mechs do you have? Or will you ignore this part because you aren't a good reader?

Edited by ICEFANG13, 17 December 2012 - 06:30 PM.


#1955 Stingz

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Posted 17 December 2012 - 06:45 PM

View PostAbivard, on 17 December 2012 - 06:18 PM, said:

Every couple pages someone alludes to their streak, LRM boat or jenner laser net-code boat not having an easy button to rack up kills since ECM.


Except now I'm in my COM-2D or RVN-3L doing what Jenners did pre-ECM. Parts of ECM need a rework, specifically the radar cloaking. What kind of radar can't detect and display a giant bubble of unknown static on the map?

#1956 Abivard

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Posted 17 December 2012 - 06:47 PM

I have several classes mastered, no medium class mastered yet, costs a lot in many things and I haven't been playing for months like some of you,

The only new class I have since ECM is the raven, I do try these things out in game.

I try to play all facets of the game as they are presented, I apply myself to learning each one as best as I can. So I use lasers,PPC, srm, ssrm,lrm, the ballistics all except for MG and flamer(doesn't work)

I have done this in under 40 days, I have over 600 kills.


What about you money boys?

I am a fast learner, I am skilled, I can and do solve problems, even under pressure and without the luxury of time.
I compete, I enjoy a challenge,

Many don't ok, then play something less challenging.

#1957 ICEFANG13

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Posted 17 December 2012 - 07:01 PM

And I've played for about 60-70 days, and I have 932 kills and 73 deaths. Your answer was really short, you have mastered a bunch of non-medium mechs and have a raven-3L, I wanted to know what mechs you like/use and what their loadouts are.

#1958 DeaconW

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Posted 17 December 2012 - 07:11 PM

View PostAbivard, on 17 December 2012 - 06:18 PM, said:

Wrong!

I love LRM's, you want the game bent so you can compete.


No, your statement would be "wrong". I can compete in any environment...just think the current one is ridiculous.


Quote

Every couple pages someone alludes to their streak, LRM boat or jenner laser net-code boat not having an easy button to rack up kills since ECM.


Again, that is simply untrue. When will you stop posting things that are provably untrue by a casual reading of this thread? And for the record, the "easy button" right now is any mech with ECM. Mine is my ECM Commando 2D, following closely by my Atlas D-DC. Multiple people on this thread have agreed with me, even some people who were ECM advocates at first who now agree that it is broken and gives them a disproportionate advantage. I, for one, appreciate their character and honesty.

Edited by DeaconW, 17 December 2012 - 07:14 PM.


#1959 steelblueskies

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Posted 17 December 2012 - 07:31 PM

View Postrepete, on 17 December 2012 - 04:16 PM, said:

One of the things I worry about after reading the PCGamer press release or whatever that was called, is if PGI has the ability to admit that it can get things wrong some times.

Perhaps I'm just forgetting some [Ask the Devs, answers from Garth, statements from PGI employees] where, other that bugs, they have ever stated anything like:

Yeah. We made a mistake on X

...Can anyone remind me if there has been something like this that I have simply forgotten?

View Postrepete, on 17 December 2012 - 05:13 PM, said:

Right. Caught up on four days of ECM discussion.

The only problem I have which is larger than some of the issues ECM faces is PGI's apparent, and to-date, lack of acknowledging any of the concerns raised within this thread.

I wish rather than stating things like ...working as intended... they simply said We're looking at it / working on it (Which is how Garth answered the question when asked in NGNG #54 as to PGI's thoughts on the state of ECM). But hey. Perhaps it is ...working as intended... and PGI is looking at their stats and saying Yup. That's what we want. O_o




i believe it is urgent that people reflect on a core assumption being made here. the assumption that the article posted on the 14th was from an interview at that time, instead of from just before the ecm announcement(which in turn was before ecm went live, and yes, there were some hot claims before it went live).

the pcgamer mag version was based on information three or so months before the magazines release.

it's not a stretch to expect the discussion in the 14ths article was held back until the conquest was announced to the public here. which would make his comments in respect to a very different amount of argument to what has happened since.


i too find it difficult to give the benefit of the doubt, but as that was how they handled the prior pcgamer content, it is not outside the realm of reasonable possibility.

this may not sway the opinions on the seemingly empty space for comments on it *now*, but were i a betting fellow, i would largely be wagering there have been at least some interesting talks and meetings about the subject, and what if anything to actually say in response.

we are not entitled to getting that response, though it may generally be viewed as a good practice. many would certainly also set upon any response critically, no matter the content.(in much the same way, for all we know much of threads like these could be printed out unread for use as toilet paper, but i do not believe that to be the case either. they may troll quite a bit, but the devs as individuals are not even close to that bad. if even one or two points get read and lead to a new insight for them, than 99/100 pages that did not were still worthwhile, and by and large the evidence supports they DO read them. bryan seems to enjoy liking funny commentary about some of his past statements being slightly inaccurate lately, for example)


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View PostAbivard, on 17 December 2012 - 05:14 PM, said:

I hate ECM so much. I have an elite CPLT-A1 and an elite Jenner-D as the only two mechs that I own. Both feel pretty much worthless since the introduction of ECM.

I keep seeing that basic statement in 80% of anti-ECM spam.

i see a poster, a poster who just made up a number on the spot, and who cannot actually back it up. stop sniping at people. you are new. you are new by your join date. while this doesn't invalidate your opinions, it does present you as someone who hasn't seen firsthand several months of closed tweaking, balancing and discussion, and therefore is denied the benefit of that experience.

i also see that this fellow wished to skate by on dog ate my homework when trying to back up claims regarding lrm viability through self tag use, by presenting a logic fragment consisting of at least three units with at least two tag systems.

while i will defend to the death this fellows rights to present his opinions, perspectives and experiences, i will not defend his claims as fact if he continues to believe that such tactics with regards to evidence will fly, and cannot defend the repetition of those claims as fact without the evidence.

-----------------------------------------------------------------------------------
continuing on. yes lrms can be fired without lock. lock is the whole cloth mechanic. the devs wish to respect canon. logically either they took lock on for lrms from some prior mechwarrior titles, but failed to accept the whole kit and caboodle of implementation around such a whole cloth system, or they reinvented it themselves, and it was not well fleshed out with regards to future tech impacts.

it's rather like buffing a flamer directly instead of adding the ability to set wooded areas on fire(causing effects similar to the caldera crater on caustic relative to surrounding areas). one is canon and buffs the system. the other is.. well.. unlikely to accomplish anything. flamer mechanics will need to be looked at with an eye towards the heat system, if heat penalties will ever be done, clan dhs, INFERNO MISSILES, etc. not necessarily pell melled for the nonce. there must be a plan. one does not proceed to begin building a house if they know they cannot finish, sort of thing.

the issue with direct fire accuracy is related to this logic(excepting lagshooting/netcode issues, it's too high canonically and leaves no room for quite a lot of tech that would by and large affect only direct fire accuracy not missiles, lb10x or pulse lasers, which are treated differently canonically). with every targeting enhancement being either broken(enhanced zoom anyone?) or focused on fiddling with lock time and accuracy for two weapon system, suddenly blackballing exactly that with a new setup is another left fielder. several months of pre open getting lrms wrangled out and ams working, and tag/narc more or less working. artemis patch has a trajectory bug using arcs from early closed beta for ALL missiles artemis or no, and then a nerf, buff, buff. you likely only caught the tail of that train.

but all of this is only hinting at the points brought up piecemeal elsewhere. some of the issues are not ecm itself, but things that were broken, unfinished or off kilter. ecm helped put those things in stark contrast, but that they are broken and made more glaring by ecm isn't ecms' fault. nevertheless, salt in a wound, is salt in a wound. it isn't making those issues better or marginalizing them.

even the random map rotator and the uneven design of some of the maps(caustics cover to open sightline ratio is an outlier) amplifies some issues, but is not ecm in and of itself being the issue.

some of us are actually noting that along with the other comments, some things are broken for what they are, some things are broken for what the prevent as a future option, and some things are only broken in relation to one another.
you do not aim for balance for it's own sake, you aim for balance as a place you can manually introduce carefully crafted imbalance to create interplay/gameplay. statistical analysis is a good tool, but only as good as the understanding of what actually drives the events generating those statistics. the feedback therefore is vital, even if it is completely off base, as the human factor and the ability for large volumes of users to simply be wrong and operate from the basis of that wrong understanding may drive the game in practice.

in case you were wondering, prior to open i predominantly alternated light mechs and assaults.
with the open wipe, my first chassis was a cat-a1 to fill assigned duties as long range support and some then not quite workable srm6 tries, devolving into streaks for data collation to prove that the third dimension(ie jj use) had more impact with salvo fire than chain streaking or circle running. did that until i could pick up my first atlas variant by selling the catapult, then proceeded to grind out two more atlases outright. role filling testing and more left two of those variants well above master level on exp. still have the rs and d-dc while mulling getting the k just to finish them off(and continuing to debate which i favor more, ecm has made this tougher still). meantime i've rebought and resold a cat-a1 after doing some testing with a streak+lrm setup, some hunchbacks, some awesomes, and the recently acquired cicada. presently i have the cicada 3m, atlas rs, atlas d-dc and a bit over ten million cbills. i have in the past and continue to dislike lrms, but have been assigned that role from time to time, and feel as i felt that they had a role and purpose. i continue to hate streaks generally, and lament that the only chassis with all its hardpoints in the arms is the a1 with only missiles, and that the catapult is the only arm heavy chassis with jumpets above a light mech.. i favor energy over ballistics(so highlander and cataphract.. eh), and long and medium range over short. i continue to lament ppc's not both having a min range with the ability to add/remove a bit of tech to remove the min range available at some cost or detriment. i find pulse lasers other than smalls on light mechs are garbage vs normal lasers and the inverse is sometimes true for bigger machines.
deep down i feel that a pair of light mechs moving 120+ and dueling, when it is settled not by the ability to pilot and compensate for netcode and lagshield with energy weapons, but rather by streak attrition makes me sad, but i live with it. i also miss knockdown, which was why i went assaults first after open, hoping by the time i was done with them collision and knockdown would be back online as i went to fast movers again(moving to a laser only cicada without collision is necessitating using bad habits to counter bad habits that would not fly were they present still no streaks there). so for your stats, there ya go. does that make me 20% or 80%?

i don't hate it[ecm], i find it amplifies poor or broken elements elsewhere, while being off kilter in a few places in and off itself which may be easy fixes. i also find it largely non canonical, and note that many of the other issues it exacerbates are not simple fix things.
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most common new user use of a light mech, not limited to, but including devs in the pirahna hunt: run out and try to speedball brawl with the enemy team well in advance of friendlies.

ecm as a canceller for things in it's aoe bubble works enhancing that style of play by retarding countermechanics.

ecm as a shield to hide the light mech acting as a spotter trying to *see* the enemy without being seen unless the enemy is the next best thing to on top of them, fine that's great.this enhances team based infowar, in a role that requires thought.

ecm disrupting munitions passing through it's bubble at things beyond the ecm field. okay fine, hard to communicate to an end user. perhaps if things like locked lrms took noticeably strange flight paths when passing through the bubble to give a visual hint of what was going on and about where.

the ball tactic is a problem of the aoe and hide effect being too strong. it's one thing to see an ecm haze over thataway and wander up to find a pile of mechs or just the ecm carrier when you round to visual range. it's another to get a balls to the wall train under shield steamrolling through the open. the current system promotes leg humping under the shield rather than advanced scouting.

but really which teamwork do you want to focus on rewarding? the next best thing to suicide lights, or the guys actually doing something purely to play up team based information warfare. the team oriented scout needs to hide himself with any advantage possible to serve that end, while being out alone from the pack and is not going to be on top of the enemy while scouting, unless something goes very badly. this is the fellow who in a premade group wouldn't be getting triangles and locks right away, but rather calling visual sightings at range and approximate grid and numbers.


whereas the brawler light/suicide squirrel is already out of balance due to other issues. adding yet another layer to them simply rewards poor play, and helps create the complication of ewar all the time.

i would say that ecm wasn't well considered for time of release, because no system added to the game operates in a bubble, but some snarky fellow will point out that if it's mounted on an ecm carrier, it does.
which avenue to follow? the prior games with the franchise name? tabletop from which they were spawned (and the makers of which put input int the prior realtime games)? reality?
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the economics changes. who remembers all the time at millions per match of income, then next to an ants **** in the desert per match income levels, but it was months of them collecting data to tune things. then what do we get? they pull it all because it isn't quite workin'? worse there's still guaranteed income and the high side income is still marginalized(and the effect of premium bonus on income is reduced due to smaller values to multiply. ditto for founder/hero bonuses). exp on trials and free income. the suicide problem will not be solved.

knockdown collision for lights? do you remember that firsthand at all? think it was before your time. hard to fix stuff gets pulled if it can be, that's becoming the modus operandi. if they could pull netcode they probably would. in fairness sake at least pulling collisions and the netcode bit were so they could be redone from the ground up, sadly we cannot make such a claim for economics as no statement to such effect has been made. must we, after going open beta in the face of extensive claims they weren't ready for first impressions and after months of fiddling and data collection, have this offlined for a rewrite as well?
nevertheless it in no way changes or invalidates issues from ecm or raised around ecm.

p.s. i've retrodden this more or less three times. i can still read it as overtly hostile, and i apologize for that. it is not intended as such. best to imagine it being said in lecture by whichever science or mathematics teacher you've had who drones on a bit too long at times.

edit for: largely,fixing div &quot etc format markers that appeared all over the place for some reason.

Edited by steelblueskies, 17 December 2012 - 07:43 PM.


#1960 Abletu

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Posted 17 December 2012 - 07:38 PM

There is no reason at all to play anything that is not mounted a ECM. Light should not be able to mount a SSRM. It is bad enough you can't hit a fast mech except with luck ,then you buff them with ECM. Sorry ,but that is stupid. This is bata and i know that you are trying to balance things,but you are going down the road of you have to field a certain mech to win. If you not mounting a ECM and SSRM you are not winning. The whole game has fallen into a base race with no skill other than point and shot the slower none- ECM mech with SSRM . You can see the change in the game when everyone was running jenner with SSRM then you left them out of the ECM . Now all we see is Ravens and commando with DDC. The poor cicada can't even fight because they have no missle slots,which means they can't use SSRM. I hope you feel there is a pattern to the game that will not KEEP players for long term. I know i will get Bored with the game in which i have to run a certain mech just to compete in a FREE-TO-PLAY. I would say work on balance of the weapon groups and ECM,becuase you keep going down this path you will find this game cancelled .

Energy weapons vs ammo weapon are also screwed . And with no Repair and rearm it is going to make you have to have a mech with Gauss or SRM6 . Ammo Weapons Have no disadvange to using them,there heat build is small and they do as much damage faster than any energy weapon can.





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