Increase The Range Of Tag
#1
Posted 16 November 2012 - 11:53 AM
If we are to look at roles as meaningful, TAG is one of the crucial aspects of scout mech deployment. If I have to sneak up to knife range to TAG someone with what is essentially a laser pointer, (not to mention you can see it if it hits your canopy...) it's generally just not worth the risk to life and mech.
#2
Posted 16 November 2012 - 11:58 AM
#3
Posted 16 November 2012 - 12:08 PM
Stickjock, on 16 November 2012 - 11:58 AM, said:
I realize art costs more per ton but isn't that what art does at LOS range?
#4
Posted 16 November 2012 - 12:41 PM
#5
Posted 28 November 2012 - 08:26 AM
Typical uses for a device like a TAG (I know reality has little influence on games) is to clandestinely paint a target to assist in indirect fire. At the current ranges, there is almost no opportunity for it to be used this way. It's nearly impossible to remain hidden and get within that 450.
#6
Posted 28 November 2012 - 09:10 AM
It proberly should be alot better for a cost of one tone and one slot. I'm not sure if it gives off heat or not, but even if it didnt its still to much.
3 suggestions
Eather have it as a mod, that doesnt take up any space or weight and have it be required to be researched/learned.
-or-
Have it use an AMS like slot, which uses one tonne and slot, but it doesnt have to be locked on by shooting a target. Just having a lock on a target and a visual, it will use say, optical computer to fire the TAG on the locked target. It proberly could use the same coding as an AMS, except the target would be a mech instead of missiles.
-or-
Change it to half tonne, or if it can be done change it to less, like armor. And since it would be equipment over a weapon, for it not to use a energy slot. Its not a weapon so it shouldnt generate heat.
Because right now,. IRL people are using a TAG system, so it cant weigh even a quarter of a tonne.
#7
Posted 28 November 2012 - 02:02 PM
Make the current tag be 30 degree cone from the mech's torso aimpoint that way in short range it can tag a target reliably.
The ER tag make it be... 2 crit slots, 2 tons .. 800m range and be poinpoint (like the current TAG).
That way the TAG system is workable for close combat support lights and for true long range scout lights.
#8
Posted 28 November 2012 - 03:53 PM
LOL-fact: i always get to the enemy base on the Frozen maps through the cave with no enemy there or anywhere in sight (seems ppl are getting careless lately).
On all maps, there are ways to get close to the target without exposing yourself. You just have to be careful to not to be spotted first by using the cover, and here is where skill comes into play. The maps are well designed.
A 1000m TAG laser would make LRM boats even more OP than they are now. TAG makes the LRM more efficient.
In my understanding, the TAG is a support instrument and to be honest, i think the TAG should be restricted to light/scout mechs only.
The bigger problem here is, that most LRM carriers in PUGs do not bother with a TAGed target at all!
#9
Posted 28 November 2012 - 04:44 PM
#11
Posted 03 December 2012 - 08:18 AM
Another idea... every additional TAG-laser you use adds another 50 m of tagging range.
Use 2, get 500 m, use 4 and tag from 600 m away. Just a random idea.
Edited by Nightfangs, 03 December 2012 - 08:31 AM.
#12
Posted 03 December 2012 - 10:17 AM
#13
Posted 03 December 2012 - 10:39 AM
It seems like it's short range at the moment because PGI is secretly acknowledging how devastating it is when an artemis lrm boat with a laser slot tags its own shots. The other reason would be that a damn near unhittable Jenner using lagshield could dance in front of enemy mechs at range, tagging them, while the 3 lrm boats on their team rain focused fire on the target.
#14
Posted 03 December 2012 - 11:32 AM
#15
Posted 03 December 2012 - 02:16 PM
Ursh, on 03 December 2012 - 10:39 AM, said:
Simple fix: disallow tagging for your own missiles.
#16
Posted 03 December 2012 - 02:23 PM
focuspark, on 03 December 2012 - 02:16 PM, said:
This will render TAG more useless, and is in no logical consistance to the tag laser.
Why should the TAG marking only be useful for other team mates and not for your self?
Please provide a technological explanation.
#17
Posted 03 December 2012 - 02:25 PM
#20
Posted 03 December 2012 - 02:33 PM
focuspark, on 03 December 2012 - 02:27 PM, said:
cant do that. =)
but, ... a tagged targed is a lit up targed on every friendly mech in the teams mech computer, supported by the computer system. So, why shouldn't it be light up on your own mech as well?
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