

what are xl engines?
#1
Posted 08 October 2012 - 05:57 AM
for instance. whats better a standard engine 300 or an xl engine 280?
#2
Posted 08 October 2012 - 06:00 AM
#3
Posted 08 October 2012 - 06:01 AM
XL Engines are lighter, s you can add more armor/weapons/heatsinks/bigger engine/whatever, but they are a liability.They require 3 extra crit slots in each side torso, and if you lose one of your side torsos your mech is destroyed.
#4
Posted 08 October 2012 - 06:12 AM
The advantage is it leaves you a lot of free tonnage in your mech you didn't have before. Therefore , you can pack in a LOT more weapons, ammo, heat sinks, etc.
The disadvantage is, like Stickjock stated above, that components of the XL engine are installed in the left and right torsos. So if you lose a L or R torso, you lose your entire mech (as opposed to a standard engine where, if you lose your L or R torsos, your mech still functions because no engine components are installed there).
Also, XL engine cost more to purchase and a lot more to repair.
Edited by Mudslinger, 08 October 2012 - 06:16 AM.
#5
Posted 08 October 2012 - 06:16 AM
#6
Posted 08 October 2012 - 06:22 AM
John Chen, on 08 October 2012 - 06:16 AM, said:
An Xl engine is spread across the Center, right and left torso of the mech. It takes 6 slots CT, and 3 in each side.
An Xl engine will disallow the use of AC/20s or similarly huge, torso-mounted weapons.
#7
Posted 08 October 2012 - 06:27 AM
John Chen, on 08 October 2012 - 06:16 AM, said:
As was pointed out... XL's take 6 slots in the Center Torse and another 6 slots split between the RT/LT (3 in each) for the total of 12 so ANY Mech can install an XL...
If you're unsure, check first before posting...

#8
Posted 08 October 2012 - 06:42 AM
XL Engines are advanced engines that are much larger and lighter systems than conventional engines. They are expensive to purchase and repair, but offer units with them half the tonnage that would normally be needed for the same rating engine as available tonnage for other systems. The tradeoff is that the unit using an XL engine trades durability/survivability for efficiency. An XL unit will be destroyed quicker because of the additional engine systems in the torsos, which also take up three slots that would be available in those locations for systems.
So...XL Engine = more tonnage for other systems, less space in the torsos, lower ability to take damage before being destroyed, more cost in repairs.
In my own opinion, XL engines are useful if the unit needs to go faster than it normally could but cannot afford to drop other systems for that speed, or if the unit is to fulfill a fire support role where it needs maximum firepower but is not being designed to engage in heavy combat itself.
Edited by Jakob Knight, 08 October 2012 - 06:49 AM.
#9
Posted 08 October 2012 - 08:32 AM

#10
Posted 08 October 2012 - 12:28 PM
Mudslinger, on 08 October 2012 - 06:12 AM, said:
I better pop this one in to supplement: http://www.sarna.net...i/Fusion_Engine
#11
Posted 08 October 2012 - 03:02 PM
In this game you die when:
1. You head gets blown off
2. You lose both your legs
3. Your engine blows up
4. Ammo explosions that blows up your engine, legs, your mech as a whole, etc etc...
5. Death from above (when a mech with jump jets land on you, and you take too much damage), coming soon...
In addition to being easier to kill, XL engines also costs A LOT MORE to repair, there are no end to the whining on that point alone, so keep that in mind when you use XLs. Basically, if you are new or don't know why you would want XLs other than putting more heat sinks or weapons into your mech (as in your reasons aren't purpose/tactics/style driven), don't use it.
#12
Posted 08 October 2012 - 07:25 PM
More weight to play with, more vulnerable to destruction.
IMO, the choice XL or standard depends on the chasis. Don't put one on an assault. Do on a light. I use them in my hunchbacks but not in my awesome.
It's all about if your mech usually loses it's side torsos before the ct and how much sooner.
Edited by Banshee Bullet, 08 October 2012 - 07:27 PM.
#13
Posted 08 October 2012 - 08:00 PM
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