Jump to content

what are xl engines?


12 replies to this topic

#1 B E E L Z E B U B

    Member

  • PipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 384 posts
  • LocationTopsy Turvy Town

Posted 08 October 2012 - 05:57 AM

so, again as ive pointed out, there is almost no information about the loadouts you could set... so as im new to the frachise.. could anyone please explain what are the different kinds of engines.
for instance. whats better a standard engine 300 or an xl engine 280?

#2 Stickjock

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 2,687 posts
  • LocationPetal, MS

Posted 08 October 2012 - 06:00 AM

Power ratings stay the same across the board... (300 standard same as 300XL in terms of power) The difference comes in that XL engines are much lighter than Standards... also they take up 12 critical slots versus standards as well (3 in the RT and 3 in the LT along with the 6 in the CT)... meaning having your RT/LT taken out you're more likely to be destroyed as your engine just got taken out as well...

#3 Redshift2k5

    Welcoming Committee

  • PipPipPipPipPipPipPipPipPipPipPip
  • Stone Cold
  • Stone Cold
  • 11,975 posts
  • LocationNewfoundland

Posted 08 October 2012 - 06:01 AM

There is no simple answer to "which is better". They're different equipment for different things.

XL Engines are lighter, s you can add more armor/weapons/heatsinks/bigger engine/whatever, but they are a liability.They require 3 extra crit slots in each side torso, and if you lose one of your side torsos your mech is destroyed.

#4 Mudslinger

    Member

  • PipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 184 posts
  • LocationHouston,TX

Posted 08 October 2012 - 06:12 AM

The XL stands for Extralight. Here is a link to some info and history behind them: http://www.sarna.net/wiki/XL_engine.

The advantage is it leaves you a lot of free tonnage in your mech you didn't have before. Therefore , you can pack in a LOT more weapons, ammo, heat sinks, etc.

The disadvantage is, like Stickjock stated above, that components of the XL engine are installed in the left and right torsos. So if you lose a L or R torso, you lose your entire mech (as opposed to a standard engine where, if you lose your L or R torsos, your mech still functions because no engine components are installed there).

Also, XL engine cost more to purchase and a lot more to repair.

Edited by Mudslinger, 08 October 2012 - 06:16 AM.


#5 John Chen

    Rookie

  • 1 posts
  • LocationSt. Petersburg, FL, USA

Posted 08 October 2012 - 06:16 AM

XL Engines are a lighter equivalent to Standard Engines. Although XL Engines are lighter than their Standard counterparts, they take up twice the amount of slots. For example: An Atlas has a Standard Engine 300 that weighs 22 tons and takes up 6 slots in center torso. The XL Engine 300 is way lighter than the Standard, however, an XL Engine cannot be equiped on an Atlas because the Gyros take up 4 out of a total 12 slots, leaving 8 slots left for a Standard Engine 300 that takes up 6 slots, and 2 slots for either Energy weapons or Heatsinks, (depending on model). I hope this clarifies your question.

#6 Name60014

    Member

  • PipPipPipPipPip
  • 195 posts
  • LocationStamford, CT

Posted 08 October 2012 - 06:22 AM

View PostJohn Chen, on 08 October 2012 - 06:16 AM, said:

XL Engines are a lighter equivalent to Standard Engines. Although XL Engines are lighter than their Standard counterparts, they take up twice the amount of slots. For example: An Atlas has a Standard Engine 300 that weighs 22 tons and takes up 6 slots in center torso. The XL Engine 300 is way lighter than the Standard, however, an XL Engine cannot be equiped on an Atlas because the Gyros take up 4 out of a total 12 slots, leaving 8 slots left for a Standard Engine 300 that takes up 6 slots, and 2 slots for either Energy weapons or Heatsinks, (depending on model). I hope this clarifies your question.


An Xl engine is spread across the Center, right and left torso of the mech. It takes 6 slots CT, and 3 in each side.

An Xl engine will disallow the use of AC/20s or similarly huge, torso-mounted weapons.

#7 Stickjock

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 2,687 posts
  • LocationPetal, MS

Posted 08 October 2012 - 06:27 AM

View PostJohn Chen, on 08 October 2012 - 06:16 AM, said:

XL Engines are a lighter equivalent to Standard Engines. Although XL Engines are lighter than their Standard counterparts, they take up twice the amount of slots. For example: An Atlas has a Standard Engine 300 that weighs 22 tons and takes up 6 slots in center torso. The XL Engine 300 is way lighter than the Standard, however, an XL Engine cannot be equiped on an Atlas because the Gyros take up 4 out of a total 12 slots, leaving 8 slots left for a Standard Engine 300 that takes up 6 slots, and 2 slots for either Energy weapons or Heatsinks, (depending on model). I hope this clarifies your question.


As was pointed out... XL's take 6 slots in the Center Torse and another 6 slots split between the RT/LT (3 in each) for the total of 12 so ANY Mech can install an XL...

If you're unsure, check first before posting... ;) Anywho, now you know...

#8 Jakob Knight

    Member

  • PipPipPipPipPipPipPipPip
  • Giant Helper
  • Giant Helper
  • 1,286 posts

Posted 08 October 2012 - 06:42 AM

Since the specifics have been noted above, I will give a summary in case it is helpful.

XL Engines are advanced engines that are much larger and lighter systems than conventional engines. They are expensive to purchase and repair, but offer units with them half the tonnage that would normally be needed for the same rating engine as available tonnage for other systems. The tradeoff is that the unit using an XL engine trades durability/survivability for efficiency. An XL unit will be destroyed quicker because of the additional engine systems in the torsos, which also take up three slots that would be available in those locations for systems.

So...XL Engine = more tonnage for other systems, less space in the torsos, lower ability to take damage before being destroyed, more cost in repairs.

In my own opinion, XL engines are useful if the unit needs to go faster than it normally could but cannot afford to drop other systems for that speed, or if the unit is to fulfill a fire support role where it needs maximum firepower but is not being designed to engage in heavy combat itself.

Edited by Jakob Knight, 08 October 2012 - 06:49 AM.


#9 B E E L Z E B U B

    Member

  • PipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 384 posts
  • LocationTopsy Turvy Town

Posted 08 October 2012 - 08:32 AM

awsome answers people! thank you all ;)

#10 Stormwolf

    Member

  • PipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 3,951 posts
  • LocationCW Dire Wolf

Posted 08 October 2012 - 12:28 PM

View PostMudslinger, on 08 October 2012 - 06:12 AM, said:

The XL stands for Extralight. Here is a link to some info and history behind them: http://www.sarna.net/wiki/XL_engine.


I better pop this one in to supplement: http://www.sarna.net...i/Fusion_Engine

#11 Kenoshi

    Member

  • PipPipPip
  • Bad Company
  • Bad Company
  • 81 posts

Posted 08 October 2012 - 03:02 PM

Its like everyone says, its just a lighter version of the standard engine, but requires critical slots in the right and left torsos as well so its easier to get "cored", or die from having your engine destroyed.

In this game you die when:

1. You head gets blown off
2. You lose both your legs
3. Your engine blows up
4. Ammo explosions that blows up your engine, legs, your mech as a whole, etc etc...
5. Death from above (when a mech with jump jets land on you, and you take too much damage), coming soon...

In addition to being easier to kill, XL engines also costs A LOT MORE to repair, there are no end to the whining on that point alone, so keep that in mind when you use XLs. Basically, if you are new or don't know why you would want XLs other than putting more heat sinks or weapons into your mech (as in your reasons aren't purpose/tactics/style driven), don't use it.

#12 Banshee Bullet

    Member

  • PipPipPipPipPipPip
  • Overlord
  • Overlord
  • 431 posts
  • LocationUncomfortably Close

Posted 08 October 2012 - 07:25 PM

Basically, XLs are lighter. The downside is that they occupy space in your side torsos. So if you lose your LT for example, you're dead.
More weight to play with, more vulnerable to destruction.

IMO, the choice XL or standard depends on the chasis. Don't put one on an assault. Do on a light. I use them in my hunchbacks but not in my awesome.

It's all about if your mech usually loses it's side torsos before the ct and how much sooner.

Edited by Banshee Bullet, 08 October 2012 - 07:27 PM.


#13 MuffinTop

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 1,089 posts
  • Google+: Link
  • Facebook: Link
  • LocationNext door to nobody.

Posted 08 October 2012 - 08:00 PM

I was hoping this was going to be a guessing game thread.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users