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Ecm Love-In


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#1 JadeRaven

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Posted 04 December 2012 - 01:11 PM

I'm so happy right now I could shed tears of joy if I were a woman and did such things(jk don't be sexist guys). You folks have no idea. :DDDD

My group has spent the last week theorycrafting and running mock ecm builds just to simulate what would change after today's patch that it has on the previously stagnate metagame. Bravo developers. Bravo.

I encourage people who find ECM to be OP to give the rest of the meta time to catchup with all these new toys we have. I'm so very excited and I would love to hear what others have to say about how this will change competitive play.

Edited by JadeRaven, 04 December 2012 - 01:12 PM.


#2 Jakob Knight

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Posted 04 December 2012 - 01:24 PM

It kills competative play by eliminating any form of combat but sniping and brawling. Fire support mechs are now removed from the game, and the Streak missile systems, LRM systems, BAP systems, Artemis IV systems, and NARC systems are now removed from the game. In addition, team play may now be abandoned, as there is no point planning on recon mechs as they can no longer perform their tasks and players should build their mech with the expectation that they will be fighting on their own.

Iin short, welcome to Counterstrike Warrior Online. Enjoy your new game.

#3 stjobe

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Posted 04 December 2012 - 01:31 PM

View PostJakob Knight, on 04 December 2012 - 01:24 PM, said:

It kills competative play by eliminating any form of combat but sniping and brawling. Fire support mechs are now removed from the game, and the Streak missile systems, LRM systems, BAP systems, Artemis IV systems, and NARC systems are now removed from the game. In addition, team play may now be abandoned, as there is no point planning on recon mechs as they can no longer perform their tasks and players should build their mech with the expectation that they will be fighting on their own.

Iin short, welcome to Counterstrike Warrior Online. Enjoy your new game.

From what you just said, I can only conclude that you haven't, in fact, played a single game since the patch.

#4 Mercules

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Posted 04 December 2012 - 01:34 PM

View PostJakob Knight, on 04 December 2012 - 01:24 PM, said:

It kills competative play by eliminating any form of combat but sniping and brawling. Fire support mechs are now removed from the game, and the Streak missile systems, LRM systems, BAP systems, Artemis IV systems, and NARC systems are now removed from the game. In addition, team play may now be abandoned, as there is no point planning on recon mechs as they can no longer perform their tasks and players should build their mech with the expectation that they will be fighting on their own.

Iin short, welcome to Counterstrike Warrior Online. Enjoy your new game.

;) ;)

Scouting out the enemy is even MORE important. It's didn't totally wipe out the "lock on systems" it just created another layer of play over and above what was there before. Now visual scanning will be very important as will fast mechs that can put eyes on different locations of the map, or notice ECM.

#5 Dwarfling

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Posted 04 December 2012 - 01:36 PM

My major gripe is not ECM, is ECM lights being incredibly hard to kill now because besides having lag shield and not being able to knock them down, now you can't target them if you don't have an ECM mech running counter.

#6 Mercules

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Posted 04 December 2012 - 01:39 PM

View PostDwarfling, on 04 December 2012 - 01:36 PM, said:

My major gripe is not ECM, is ECM lights being incredibly hard to kill now because besides having lag shield and not being able to knock them down, now you can't target them if you don't have an ECM mech running counter.


What is your Ping and FPS? Yes Lag Shield exists, but then again so does poor aim.

#7 Jumbles

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Posted 04 December 2012 - 01:39 PM

I run a streak/ecm/tag light. I'm happy with the new balance, but I totally agree that it basically makes having at least 1 ecm carrier on each team mandatory.

#8 Stormur Herra

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Posted 04 December 2012 - 01:44 PM

I see ECM as a tax on my Commando's already over-taxed weight. (Unless the other team has no ECM, in which case... well, that's just a sad day for them.)

#9 JadeRaven

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Posted 04 December 2012 - 01:46 PM

View PostJakob Knight, on 04 December 2012 - 01:24 PM, said:

It kills competative play by eliminating any form of combat but sniping and brawling. Fire support mechs are now removed from the game, and the Streak missile systems, LRM systems, BAP systems, Artemis IV systems, and NARC systems are now removed from the game. In addition, team play may now be abandoned, as there is no point planning on recon mechs as they can no longer perform their tasks and players should build their mech with the expectation that they will be fighting on their own.

Iin short, welcome to Counterstrike Warrior Online. Enjoy your new game.



It's my opinion that LRMS need a rather large buff. They should be near god teir weapons against a team who fails to employ any sort of ecm, but against a prepared team they should still have limited use. It's still very possible to get plenty of good use out of LRMs if you are truly playing with competitive groups it's very possible to get a lot of work done if you have a scout mech tagging. If you haven't figured out why your scout mechs need to be tagging even for their own personal gain then I can see your problem but I don't know what to tell you.

#10 Jacmac

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Posted 04 December 2012 - 01:46 PM

I tried it in a PUG match with my CDA-3M. SSRMs? Useless. LRMs, missing when fired, pretty much ineffective. It was ECM city, at least 4 on each side using ECM.

#11 JadeRaven

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Posted 04 December 2012 - 01:55 PM

View PostJacmac, on 04 December 2012 - 01:46 PM, said:

I tried it in a PUG match with my CDA-3M. SSRMs? Useless. LRMs, missing when fired, pretty much ineffective. It was ECM city, at least 4 on each side using ECM.


I use ssrms to great effect with my ECM in counter mode. It's really handy for team play if you have a buddy with you I suggest you try alternating between jamming and countering as needed.

#12 Buddhist Knight

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Posted 04 December 2012 - 01:59 PM

personal opinion. total new dimension for MWO combat. like any other issue, counter measures and tactics will be developed. change is not always bad.

#13 Sean von Steinike

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Posted 04 December 2012 - 02:01 PM

View PostJacmac, on 04 December 2012 - 01:46 PM, said:

I tried it in a PUG match with my CDA-3M. SSRMs? Useless. LRMs, missing when fired, pretty much ineffective. It was ECM city, at least 4 on each side using ECM.

It's a new toy. Of course the game is going to be flooded with mechs using it. Anytime something new gets put in, the hordes rush out to try it.

#14 Axident

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Posted 04 December 2012 - 02:10 PM

I'm finding the changes quite interesting at the moment and it's obvious that playstyles are going to ahve to adapt. ECM seems to be very good for removing boats, especially missile boats. If you don't have backup weapons, you're going to have a bad day. It encourages a diverse loadout. I usually run a C1 with MLs and 2SSRMs - streaks against fast movers, and if they're jammed I've still got my lasers. It also encourages teamwork - run away from the ECM umbrella and you're going to get rained on.

I do think that LRMs might need a buff again. Thanks to the jamming they're actually tricky to use now, so if you do get a shot in you should be rewarded for it.

Oh, just thank god they didn't put ECM on lagshielded Jenners.

#15 Like a Sir

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Posted 04 December 2012 - 02:11 PM

I think it's great that we have it, however I foresee a lot of people who don't like thinking, or coordinating anything, complaining about it. Simply because it rewards people who do those things, that much more. I can really see the 4 mans dominating the full pug teams with this.

#16 Turboferret

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Posted 04 December 2012 - 02:13 PM

View Poststjobe, on 04 December 2012 - 01:31 PM, said:

From what you just said, I can only conclude that you haven't, in fact, played a single game since the patch.

I can also conclude he's never played CounterStrike either.

#17 Eltyr

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Posted 04 December 2012 - 02:21 PM

I ran 7 matches soon after the patch. (Part of a 2 man group). I never saw more than 2 ECM on a team, despite carrying one in each match, and 4 total only once. I did decent damage, and helped my team win, but because of the ECM I had to change my style, and had 0 kills. A team that utilizes ECM to its fullest loses a lot of flexibility by having to stay so clumped up, and the ECM mech has to do a lot of things that aren't reflected in the stats and performance rewards to be useful. I will admit that I won every game, but I suspect it has a lot more to do with the 8-man exodus. I think there was only a single player in all seven games as good as the people who usually lead a match. (I don't believe I fit the bill, though maybe my groupmate did).

#18 JadeRaven

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Posted 04 December 2012 - 02:27 PM

View PostAzrael1911, on 04 December 2012 - 02:13 PM, said:

I can also conclude he's never played CounterStrike either.


Granted Mechwarrior != Counterstrike, but his crying that this game plays like arguably one of the most skill based games of all time is a bit silly. Good thing this still feels like a mech game to me.

Edited by JadeRaven, 04 December 2012 - 02:27 PM.


#19 stjobe

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Posted 04 December 2012 - 02:40 PM

View PostEltyr, on 04 December 2012 - 02:21 PM, said:

I did decent damage, and helped my team win, but because of the ECM I had to change my style, and had 0 kills

This has been pretty much my experience as well in a TAG+ECM Commando. I've managed a couple of kills, but many of the games end with me at 0 kills and 4-8 assists. It's more of a E-War role now, trying to keep team-mates covered with ECM, switching to ECCM and back at the right times, TAGging targets for the LRM and SSRM boats, etc.

Before the patch I could run as a pure Striker, but I can't do that with the 2D any more. I'll have to hop into one of my other Commandos if I want to play that role.

And I like that.

#20 Rina Fujimoto

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Posted 04 December 2012 - 02:40 PM

View PostJakob Knight, on 04 December 2012 - 01:24 PM, said:

It kills competative play by eliminating any form of combat but sniping and brawling. Fire support mechs are now removed from the game, and the Streak missile systems, LRM systems, BAP systems, Artemis IV systems, and NARC systems are now removed from the game. In addition, team play may now be abandoned, as there is no point planning on recon mechs as they can no longer perform their tasks and players should build their mech with the expectation that they will be fighting on their own.

Iin short, welcome to Counterstrike Warrior Online. Enjoy your new game.

All I read was "There is no point in padding my stats and farming c-bills because it turns out I suck at this game"





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