Heatsinks = Lose the Sink
Ammo = Ammo Explodes
Gauss = Gauss Explodes
Weapon = Weapon no longer works
But what about the following?
Gyro = Mech has trouble keeping upright (For MWO have a chance to fall over if taking a certain amount of damage or traversing difficult terrain)
Engine = You generate more heat
Actuators = Movement reduced, arm movement slowed down or loss of directional movement.
Jump Jets = Reduction in JJ movement
Sensors = Lose targeting ability
Cockpit = Pilot dead/wounded?
Whats the chances? Can you think of anymore or better effects?
Also how about implementing through armour crits?
Edited by Squid von Torgar, 10 December 2012 - 06:54 AM.