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The New Update Make Radar A Joke


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#21 Like a Sir

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Posted 04 December 2012 - 07:17 PM

View Postgenericacc, on 04 December 2012 - 07:09 PM, said:

My draw distance is so low that mechs sometimes don't render at even 350m. Please advise on how to improve my situational awareness to see things which aren't rendered.


I will advise getting a really fast mech, this way you will get to see more different 350m areas!!!! Tadaaa! I would go as far as to recommend a Cicada, or a Commando... you might also want to put ECM on it OHHH YEAHHHHHHHH :)


Ok sorry I am done trolling, I promise!

#22 Lefty Lucy

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Posted 04 December 2012 - 07:17 PM

Radar at ground level was a stupid mechanic anyways. I prefer the metagame when you actually have to make visual contact with the enemy.

#23 major humdinger

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Posted 04 December 2012 - 07:24 PM

I love seeing ecm lights my 6 med lazer jenner takes them down nicely lol

#24 Writhenn

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Posted 04 December 2012 - 07:25 PM

Man, god forbid you have to use thermal or actually look for a mech.

#25 GalaxyBluestar

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Posted 04 December 2012 - 07:48 PM

View PostWrithen, on 04 December 2012 - 07:25 PM, said:

Man, god forbid you have to use thermal or actually look for a mech.


look for a mech? these are 30th cetury battle tanks! They should have BETTER radar than of today's technology. you shouldn't have to play this game like everyother shooter. the use of radar in old mech games was unique and it's being killed because you want to play it like jousting knights!? if you want to run through hillsides and then slay what you can see directly then there are tons of games that do it better than this one. the only reason you play mechwarrior as apposed to some gundam game is because you stratagise on a field tracking things waying up opponants and figure where should i go to strike best. that's what it used to be like anyways. guess the fuddy duddy mechwarrior can't hack it with the run up to some one and dance around them guns blazing till they drop mob.

#26 Lefty Lucy

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Posted 04 December 2012 - 07:49 PM

View PostGalaxyBluestar, on 04 December 2012 - 07:48 PM, said:


look for a mech? these are 30th cetury battle tanks! They should have BETTER radar than of today's technology. you shouldn't have to play this game like everyother shooter. the use of radar in old mech games was unique and it's being killed because you want to play it like jousting knights!? if you want to run through hillsides and then slay what you can see directly then there are tons of games that do it better than this one. the only reason you play mechwarrior as apposed to some gundam game is because you stratagise on a field tracking things waying up opponants and figure where should i go to strike best. that's what it used to be like anyways. guess the fuddy duddy mechwarrior can't hack it with the run up to some one and dance around them guns blazing till they drop mob.


So you think that having a system where you almost always know where the enemy is makes the game *more* strategic?

#27 Writhenn

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Posted 04 December 2012 - 07:55 PM

View PostGalaxyBluestar, on 04 December 2012 - 07:48 PM, said:


look for a mech? these are 30th cetury battle tanks! They should have BETTER radar than of today's technology. you shouldn't have to play this game like everyother shooter. the use of radar in old mech games was unique and it's being killed because you want to play it like jousting knights!? if you want to run through hillsides and then slay what you can see directly then there are tons of games that do it better than this one. the only reason you play mechwarrior as apposed to some gundam game is because you stratagise on a field tracking things waying up opponants and figure where should i go to strike best. that's what it used to be like anyways. guess the fuddy duddy mechwarrior can't hack it with the run up to some one and dance around them guns blazing till they drop mob.



So lets make sure you always know where the enemy team is, no need for a scout right? The addition of ECM has taken away from the faceroll LRM and Streak spam that has existed for the past month. People actually get into brawls with direct fire weapons, oh man, it's balance! Good lord my missiles are inert and I can't eat mcdonalds and spam one button anymore for a win!

#28 Marcoleptic

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Posted 04 December 2012 - 08:00 PM

I like the ideaof ECM. You don't find electronic countermeasures in many modern games, and I think it's admirable that the MW:O devs would try to stick close to the battletech canon and introduce all of the little gadgets like Beagle, AMS and ECM. Unfortunately, this is not the type of game that will benefit from its implementation for three major reasons:

1. It is so effective that any team without it will suffer a major disadvantage. All matches are 8v8, so it is likely that at least one person will have ECM. However, any teams that happen to get stuck without it are sitting ducks. Because of this, everyone is going to be clamoring for a Mech with ECM, and it will basically become a mandatory piece of equipment, instead of a fun optional accessory.

2. Dealing with ECM will be frustrating and confusing to new players, People who play online shooters are probably accustomed to some form of radar, or having none at all. What nobody is accustomed to is having a radar that works "some of the time, depending on what your opponent has". I know what you're thinking: "Read the patch notes, noobs!". Well, newer players will quickly lose interest, regardless of any explanations for why they sometimes are unable to use their radar. MW:O started out as simple and easy-to-learn, which is definitely what you want in a FTP, but additions like this are quickly diluting that aspect of it, and the numbers will suffer.

3. ECM further increases the advantage of groups and teamspeak. If you are playing alone, you cannot necessarily rely on someone else having ECM, so you either have to buy it for yourself or pray to the mechgods that you get put in a team that has it AND knows how to use it. Furthermore, since the radar information will be unavailable, players who can communicate through teamspeak will have a HUGE advantage, even bigger than the one they already have. If you are going to introduce more game mechanics, don't balance it in favor of the people who are already winning. Now, I enjoyed playing both by myself and with my team(s), but since the ECM patch is out I won't even bother with the risk of pugging.

This game will soon turn into a few tight-knit groups of brawler mechs running the same old plays over and over as new and solo players get frustrated and leave. It's too bad- this game was a really cool concept for a quick and easy FTP and I think it would have gotten a big following and made a lot of money.

#29 xZaOx

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Posted 04 December 2012 - 08:00 PM

This thread is a joke. Run a mech that also has ECM or have someone on your team with ECM, and its countered. Don't like it go play your table top that's balanced.

Edited by xZaOx, 04 December 2012 - 08:00 PM.


#30 Alois Hammer

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Posted 04 December 2012 - 08:13 PM

View PostMoogy, on 04 December 2012 - 05:47 PM, said:

If you don't have a jenner with ECM... then you are out of luck.


So every last player, bar none, is out of luck. Got it.


View PostMoogy, on 04 December 2012 - 06:37 PM, said:

I will try the 360 when I get the GXP for it...


...and then make another QQ thread when you realize it's not what you think.

It won't detect anything coming up behind you- it will only allow you to maintain lock on an already-targeted mech if it runs behind you.

Edited by Alois Hammer, 04 December 2012 - 08:16 PM.


#31 Shard Phoenix

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Posted 04 December 2012 - 08:19 PM

View PostRoughneck45, on 04 December 2012 - 05:51 PM, said:

Radar is not a joke. It's just not a crutch anymore.

You have to look for mechs at a distance, instead of just waiting for sensors to pick them up. The counter to ECM is your own situational awarness.


Quoted for truth.

I was just thinking this as I was typing up a response in another thread full of gripes about the ECM. You actually have to use your Mk1Mod0 Eyeball to assist you in locating hostile targets. Now you have to worry about the ECM equipped scout that's perched up on the hillside on River City spotting visually and reporting your location to his Lance. No longer can you just rely on the "bliiip" and red triangle to tell you he's up there. Might want to look up... You're being watched.

Edited by Shard Phoenix, 04 December 2012 - 08:19 PM.


#32 Quad Ace

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Posted 04 December 2012 - 08:34 PM

View PostMoogy, on 04 December 2012 - 06:37 PM, said:

Radar is no a crutch... it's a tool. It give you a better perspective before you engage.


I think that's what scouts are for.

#33 Jetfire

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Posted 04 December 2012 - 08:48 PM

ECM is exactly the game changer it needed to be. Role warfare actually means something now in a big big way.

#34 Terran123rd

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Posted 04 December 2012 - 08:48 PM

View PostxZaOx, on 04 December 2012 - 08:00 PM, said:

This thread is a joke. Run a mech that also has ECM or have someone on your team with ECM, and its countered. Don't like it go play your table top that's balanced.


If ECM is that mandatory, then it's borked all to hel and it needs to be removed or tweaked. Nobody likes a munchkin. Nobody likes being forced to play in a way they don't want to by a broken mechanic.

#35 GalaxyBluestar

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Posted 04 December 2012 - 08:58 PM

View PostWrithen, on 04 December 2012 - 07:55 PM, said:



So lets make sure you always know where the enemy team is, no need for a scout right? The addition of ECM has taken away from the faceroll LRM and Streak spam that has existed for the past month. People actually get into brawls with direct fire weapons, oh man, it's balance! Good lord my missiles are inert and I can't eat mcdonalds and spam one button anymore for a win!

View PostLefty Lucy, on 04 December 2012 - 07:49 PM, said:


So you think that having a system where you almost always know where the enemy is makes the game *more* strategic?


obviously you've never played MW2 or 3 because you're unawear of how the old radar system worked. i defeated 3 mechs at base with ppc's and then ran for cap but a forth powered down mech finnished they're cap and i was defeated. that's fair and above board on how to use radar and how to use radar against someone. now if you promote stuff that renders tactics like that into one CQ or nothing battle then this is going to play like any other shooter. okay people if you all want to do the same thing the same way instead of having diverse ways of equalling beating people at a game then i salute you, continue making bandwagons and me2's so that there's always another over used chasis, no other style of gameplay and chassis never seing the light of day cause they'll be picked apart like nothing. no doubt you all used the jenner when you found the perk and then the streak cat to counter it. now we'll have ecm's or nothing matches enjoy the blandness.

btw i play the majority of my game ppc or large laser as a sniper cause until the 250-300 ping lag on the server is addressed CQ battles are a slideshow. also if you follow othe posts i've made in the past i'm very much credited with explaining how using lrms are a joke anyways. so i don't use lrms, no mcdonalds here.

Edited by GalaxyBluestar, 04 December 2012 - 09:03 PM.


#36 General Taskeen

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Posted 04 December 2012 - 09:05 PM

Unfortunately I knew this was going to happen when GECM was introduced. The ECM mechanics make little sense without Active/Passive radar functionality.

#37 GalaxyBluestar

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Posted 04 December 2012 - 09:09 PM

just thinking about it in old games you didn't see all the mechs all the time with radar. even if you did it kinda reminds me of one of the most startigic games of all time... that's it it was CHESS. that's what mechwarrior was like and in chess you always see the other players pieces, i don't mind playing on and off with powerdowns and the active/passive radar is very cannon and very appropriate. it would balance out the electronic jamming and guidence devices which are a wash on the battlefield now... a good game of chess sounds attractive MWO never seems to promote that kinda play.





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