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As I said I would keep you up to date... going into test today... possibly live next patch...
1) AutoCannon projectile speeds increasing. AC/20 ~ 900m/s. AC/LBX10 ~ 1100m/s. AC/5 ~1300m/s.
2) PPC and ERPPC projectile speeds increasing to 2000m/s (AC/2 speed).
I've also looked into doing some tweaks with the NARC and TAG systems. So far I'm planning on increasing the time that a NARC beacon lasts from 15 seconds to 20 seconds. TAG range will be boosted from 450m to 750m.
These changes will go through testing and if it feels right, you'll see them next patch.
1) AutoCannon projectile speeds increasing. AC/20 ~ 900m/s. AC/LBX10 ~ 1100m/s. AC/5 ~1300m/s.
2) PPC and ERPPC projectile speeds increasing to 2000m/s (AC/2 speed).
I've also looked into doing some tweaks with the NARC and TAG systems. So far I'm planning on increasing the time that a NARC beacon lasts from 15 seconds to 20 seconds. TAG range will be boosted from 450m to 750m.
These changes will go through testing and if it feels right, you'll see them next patch.
1. PPC/ERPPC issue is not the speed of the projectile although the speed up is nice.
The real issue has to do with the convergence system and the click->to->fire delay.
The convergence makes it so that when you click fire it inputs the angle of the ppc pulse and the location where the pulse needs to travel to.
The delay between click and fire then makes the thing worse as a moving mech can travel 100m~ in that quarter second. The result? The PPC pulse is released from the mech 100m off the original firing location so the dispersion code makes the round fly off at a really weird angle in order for it to reach the point you were aiming at when you clicked fire.
That is why PPC pulses sometimes can just fly out at really weird angles and miss the mech that SHOULD have gotten hit as the round flies to target. You cant lead a target with a PPC because of this.
Increasing the pulse speed will not fix this.
Instead simply detach the PPC from the convergence code and remove the click->fire delay. Increase the refire delay by whatever the click->fire delay is.
...and please DO introduce an EMP effect to the PPC. Now that ECM is in the game the PPC could be a perfect counter to it. Slam the ECM mech with a PPC round and any advanced electronic modules (ECM,BAP,ARTEMIS, etc), PPC weapons and Gauss weaponry will cease to function for 3 seconds.
2. TAG range increase is good but its too simplistic and too much.
Instead leave the TAG as it is an introduce an ER TAG. 2 tons, 2 slots, 800m range.
3. NARC needs to be useful. Give it 30 seconds and the ability for it to 'draw in' any LRM that are in flight that no longer have a lock. That alone would make it an excellent light mech launcher as LRM support boats can fire in the air and the light can NARC them and the missiles can home in without needing a lock.
Increasing NARC ammo to 10 per ton would also be very helpful.