Here are some suggestions for ECM
1. Remove Atlas D-DC ECM capability
Reasoning - the Atlas is a team-anchor. Countering his ECM means certain death as the majority of his team's firepower is right there with him. Even better is the possibility of multiple D-DC, great fun to run into I assure you. I think it's safe to say ECM on a heavy or assault platform is probably a bad idea.
2. Add ECM to all variants of any chassis that is equipped with them (all commando, raven, cicada).
Reasoning - You will only see variants used to master the ECM capable chassis until majority of the players have it mastered. ECM is the most powerful 1.5 tons out there. After these chassis are mastered, the only ones that will be truly viable will be the ones equipping ECM.
3. Alter the way ECM works - drop the 'no locking enemies in an enemy ECM bubble, allow ECM to counter all missile enhancing addons such as Artemis, TAG, NARC, allow ECM to increase lockon and loadout info gathering time by 100% while their friendlies are covered by it. Alter friendly ECM's effect on enemies when they are within the bubble to prevent communication of enemies within your ECM bubble via lockon sharing (IE - lockons only show for them, not for their friendlies, and vice versa - information blackout is what ECM is about.
Reasoning - ECM should not be able to disrupt target people that are under it's umbrella, it is too essential a game mechanic. They should however be able to cut people off from their team's info grid, isolating and disrupting teamwork (removing target indicators like the A, B, C indicators etc so it is harder to coordinate fire as well while the player is within range of the enemy ECM). This is while the enemy is in range of the ECM. When FRIENDLIES are in range of ECM, targeting times against them are doubled, as well as the info sniffing to gather what items they have equipped. BAP of course is disabled by it, but TAG, NARC, and Artemis should be too.
Essentially, ECM should be altered from a 'game changer' to a 'neat tool that can counter certain things'. Also, BAP needs some serious buffs, like near instant info gathering, able to detect powered down mechs no matter what, able to spot at any range etc, to be comparable to the ECM.


Re-Thinking Ecm
Started by Monky, Dec 04 2012 09:53 PM
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