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A Possible Overhaul Of Ewar


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#1 Imagine Dragons

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Posted 05 December 2012 - 12:11 PM

This is just a brief idea I have had flooting around in my head lately.

GECM seems a bit too overbearing currently.

When compared to BAP, GECM seems to be having a much larger influence in the battle and in addition to completely negating BAP.

Both are 1.5t and 2 slots.

GECM is limited to 4 varaints.

I propose that GECM be brought down to BAPs level of battlefield influence (minor benefits for one person or within a 180 degree area) in addition, the GECM variant restriction is lifted

The nerfed effects of GECM are:

Decrease range to be targeted by 40%-25%
Increase time for targeting information to be revealed such as health/weapons status by 25%
Missile locking times increased by 25%

Now for the new system to be introduced.

When a mech has BAP or GECM attached to it 3 other equipment become available to then be equiped onto the mech.

I call these Electronic Superiority Rigs, or ESRs for short.
There are 3 different types of ESRs.

Detection ESR - DESR

Jamming ESR - JESR

Canceling ESR - CESR

Basically, these overide the effects of the prequiste BAP/GECM while giving a substantially larger affect that is similar to BAP and GECM.


Detection ESR
DESR causes the mech that equips the rig, to act like a giant radar dish. Somewhat similiar to the E3 sentry AWACS.

The primarily feature of DESR is that a sensor pulse is generated every X number of seconds. If an enemy mech is within the range of the sensor pulse, that enemy is pinged on the team's battlegrid. The ping starts to fade out until the next sensor pulse finds the the enemy mech again and its updates the location.

The secondary feature of DESR is that enemy mechs within the LoS and targeting range (800m) of the DESR carrier become "soft targeted" so that anybody can target them. Basically, the hollow triangles appear above the enemy mechs that are being "soft targeted" by the DESR.

However, in additon to space and weight the ESRs cost, whether they be the same as a BAP/ECM or slightly heavier and/or larger, a performance penalty is applied to the mech.

I was deciding whether it should be a heat disipation penalty or a movement speed penalty. However the DESR's sensor pulse will only be active unless toggled AND the mech is moving no more than half its top speed. This pretty much makes the DESR carrier less likely to be found at the frontlines and is slightly more vulnerable in general combat.

Thats all I have right now, I will update later what JESR and CESR can do.

In the meantime... Any thoughts? Criticism? Witism? Too many abilities? Too costly for the ESR carrier?

#2 focuspark

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Posted 05 December 2012 - 12:57 PM

Interesting... wonder if it's too complex for you average mech warrior to handle?

#3 Imagine Dragons

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Posted 05 December 2012 - 03:50 PM

View Postfocuspark, on 05 December 2012 - 12:57 PM, said:

Interesting... wonder if it's too complex for you average mech warrior to handle?


Perhaps too hard to handle while trying to fight at the same time... but thats a point I'm trying to get at.

Making "Role Warfare" not be a bunch of passive modules/equipment that that carry no drawbacks.





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