

[Suggestion] Hardcore Mode
#21
Posted 06 December 2012 - 05:22 AM
#22
Posted 06 December 2012 - 05:32 AM
Such a mode would encourage playing like an ***, not wanting to engage, hiding behind teammates and powering down in secluded areas when its not going to well.
I was thinking that a hardcore mode would be weapons doing a lot of dmg, less armor and such.
maybe just for hardcore clan wars or something
#23
Posted 06 December 2012 - 05:38 AM
The thing that would work it would be that the team leader would give out winning in hardcore mode. It would be a nice way to help out new clan members and people would sort it out themselves. Everybody playing their fullest so that they win.
Such a hardcore mode would work, and I would gladly grind a hunchie to compete
#24
Posted 06 December 2012 - 05:45 AM
Bhael Fire, on 05 December 2012 - 03:44 PM, said:
A couple million cbills for a win is only saved time, buying a new mech with MC means losing money -> bad game mode.
I vote for "No thanks. no well-thought-out suggestion"
Edited by o0Marduk0o, 06 December 2012 - 05:49 AM.
#25
Posted 06 December 2012 - 05:46 AM
Why not make it a high entrance fee (5 million cbills, 10 people enter thats 50mil for winner), tornament style where you don't repair/rearm between matches or only repair/rearm at certain stages (semi-finals or finals so it isn't all energy weapons). With solo and team catigories (2vs2, 4vs4, 8v8 etc).
Teamates on teams that win still get a cut even if they are destroyed.
It would cut down on greifing as you'd have to pay the entrance fee.
And soloer's like myself could still participate.
#26
Posted 06 December 2012 - 05:52 AM
neviu, on 05 December 2012 - 03:46 PM, said:
You get the same concept,
Butwhitout people raging that they lose there hard earnee mechs
I would love to bet some cbills...
Hardcore (1vs1 arena) in 5 classes >
500'000 cb
1'000'000 cb
2'500'000 cb
5'000'000 cb
Mech (Light vs Light, Medium vs. Medium etc.)
Should be interessting for anyone who wants to play for the money and for the insane guys that wanna win a mech with the risk of losing it
Edit:
To bet your mech you would require an empty mech-bay, thats something that everyone could effort. Maybe the devs mention to make the first mech-bay available for CB

Edited by FromHell2k, 06 December 2012 - 06:06 AM.
#27
Posted 06 December 2012 - 06:38 AM
Bhael Fire, on 05 December 2012 - 02:45 PM, said:
Salvage is then divvied among the remaining members of the winning team, with the most valuable components/ammo/chassis awarded to those that ranked the highest and the least valuable awarded to those that ranked the lowest.
If you are on the winning team and died, you keep your mech but get cut out of the salvage rights and must pay for repairs as usual.
Obviously, trial mechs could not be used.
Anyone see any potential for abuse with this?
...or does it just sound freakin' awesome?
Seriously... this is THE single worst suggestion I have ever read on these forums. What a complete idea FAIL. Not only does it not sound fun... but it's ridiculously impractical on so many levels.
It would NOT be profitable. Winning team would demolish the losing team's mechs.
Being on the winning team and losing your mech gets you cut out of the salvaged parts?!?!? Sooooo mechs going into battle are the big losers. Mechs who snipe are the big winners?! 0.0
Joining a game where somebody on your team has a cheap crappy commando while you have an expensive Atlas is fair HOW???
Somebody who gets 4 kills 7 assists and dies gets cut out while someone who guards the base and goes AFK to get some chips can get cut in if the team wins???
This idea is unbelievably bad. The reasons flow like Niagra Falls.
#28
Posted 06 December 2012 - 07:40 AM
FromHell2k, on 06 December 2012 - 05:52 AM, said:
I would love to bet some cbills...
Hardcore (1vs1 arena) in 5 classes >
500'000 cb
1'000'000 cb
2'500'000 cb
5'000'000 cb
Mech (Light vs Light, Medium vs. Medium etc.)
Should be interessting for anyone who wants to play for the money and for the insane guys that wanna win a mech with the risk of losing it
Edit:
To bet your mech you would require an empty mech-bay, thats something that everyone could effort. Maybe the devs mention to make the first mech-bay available for CB

This, on the other hand, is a good idea. You should post this suggestion in a new thread so as not to confuse it with the original horrible idea.
This would be like an ARENA mode. And it would be awesome - 1 on 1... but I can imagine some abuse if regular maps are used. Arena maps should be seperate, smaller, like in a dome with a bunch of junk and varying terrain. Also - stats should be recorded so people who have a high win percentage are pitted against other veterans instead of noobs. Perhaps challenges can be opened, with the challenger choosing the opponent criteria - whether its restricted or unrestricted. That way, whoever accepts the challenge can know what they're getting. Also, there should be 3 rounds per match, or at least a round option.
Later, maybe there could be 2v2 and 3v3 arena matches.
k. I like this idea. But doubt it will be implemented.
#29
Posted 06 December 2012 - 09:09 AM
The problem with this model is that there's no PVE aspect of the game, so the only thing you can do is risk your mech. That said, I do think PGI needs to add a PVE aspect and make mech loss a reality.
#30
Posted 06 December 2012 - 11:12 AM
QuickSpoon, on 06 December 2012 - 05:32 AM, said:
Not true. A typical salvage haul would yield something like this:
Highest Ranking Player

Average Ranking Player

Lowest Ranking Player

As you can see, that's nothing to scoff at. In most circumstance the yield will be even higher than this, because the charts above were made under the assumption that each team member survived. It wouldn;t be uncommon for some players to receive more than one mech chassis as a salvage yield. For some players, like myself, this type of reward would be well worth the risk of having to spend 50% of their mech's base cost to rebuild it.
#31
Posted 06 December 2012 - 11:19 AM
Bhael Fire, on 05 December 2012 - 03:44 PM, said:
A lot of these responders don't really understand what you are saying. As if you were saying that all players are just jumping into the pink slip pool you suggest. Obviously you are talking about an optional mode that would likely only be utilized by practiced merc groups against one another.
Edited by Col Forbin, 06 December 2012 - 11:33 AM.
#32
Posted 06 December 2012 - 11:28 AM
Col Forbin, on 06 December 2012 - 11:19 AM, said:
A lot of these responders don't really understand what you are saying. As if you were suggesting that all players are just jumping into the pool you suggest. Obviously you are talking about an optional mode that would likely only be utilized by practiced merc groups against one another.
Exactly!
#33
Posted 06 December 2012 - 12:21 PM
Edited by RedMercury, 06 December 2012 - 12:24 PM.
#34
Posted 06 December 2012 - 12:23 PM
We should even take it to the point where you need to replace (not repair) damaged actuators, sensors, etc and get those via salvage.
#35
Posted 06 December 2012 - 02:24 PM
focuspark, on 06 December 2012 - 12:23 PM, said:
I'd personally be all over this. I want more a realistic simulation...something captures the vibe of the Inner Sphere during this time.
#36
Posted 06 December 2012 - 03:17 PM
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