Another Catch me Up Question
#1
Posted 13 May 2012 - 05:38 AM
#2
Posted 13 May 2012 - 05:41 AM
Mopar, on 13 May 2012 - 05:35 AM, said:
At this time, no salvage. No one will ever lose their Mech so therefore no one can ever be dispossessed.
Salvage = C-Bills. C-Bills will be a reward in the contract.
Crippling - If you mean by legging a Mech and having the rest of the Mech to salvage, not in that sense. Leg it but only expect the rewards for a "regular" kill.
#3
Posted 13 May 2012 - 05:45 AM
#4
Posted 13 May 2012 - 06:24 AM
#5
Posted 13 May 2012 - 06:42 AM
Few examples:
First off, there is a finite amount of chassis you can have in your mech-bay. In the Mech Bay walk-through vid, I believe you there was only four slots available. If salvage was implemented, you would need more to compensate for the storage space for holding new mechs, and if you didn't have the space available, what would happen to the mech salvaged? Do you get free spaces to hold them? Well then they could not make money on adding additional hanger slots since everyone would just keep most of their salvaged mechs.
Second, I have no doubt that you will be able to buy chassis with real world money, they just will do this with chassis that are available through regular play for people who want to save time, and in doing so preserving game balance without giving mechs for free. To make the F2P model work, salvage would cut out two ways of gaining income from the fans to support the game.
Third is the benefits that salvage offers comes greatly in the previous Mechwarrior games because you were in an arms-race, so selling husks and old mechs for newer, bigger mechs with greater fire-power was expected. But with MWO's model, it means you are selling an Atlas to pay for your Jenner and it's modifications, with change to spare. This detracts from players earning their keep because all mechs have a use now, where before you would only be running a light for the first few missions. The husks of enemy mechs would single-handedly pay for most of the mechs you would be playing, and in doing so take the opprotunity to gain income from players because players would be gaining mechs far too quickly.
All in all, I can not see any reason for MWO to have a salvage system, save for "Premium" memberships being offered for the rare RARE chance of getting a chasis from a combat, but even then, they would be losing money.
When you have easier access to different mechs, you de-value the mechs you have. MWO I can imagine will gain most of it's income because you grow attached to your mech with your load-out with your colours with your customizations, and yes, that includes the Hula-Girl. This is less likely to happen if you gain mechs at such a rate that you have access to all the variants within a few weeks due to salvage.
Besides, how would you allocate salvage? 12 on 12 offers ALOT of opportunities for some mech to become 'salvageable', and even if it was only 1-3 mechs that were salvageable in a match, randomly given to a participating player on the winner's side, it would still de-value the mechs, too much money would be given just on the scrap sold alone from the mech.
#6
Posted 13 May 2012 - 06:46 AM
Mopar, on 13 May 2012 - 05:43 AM, said:
Only the real big merc units (Dragoon Rating A+) could hope to wrest salvage rights away from their employer.
#7
Posted 13 May 2012 - 06:54 AM
IMO, salvage is a concept that doesnt fit this game/business model. For all the reasons MacabreDerek listed above, and one other major one:
You never lose your mech or your weapons on it. After every match, you simply pay a fee, and- voila! your mech is all better, good as new. How can anybody get salvage off of me, if none of my stuff is ever lost? It would have to magically appear on the battlefield, and I'm pretty sure the devs/PGI want you to pay for all your new mech equipment, so it seems, to me, at least, that salvage doesnt make a lot of sense in this incarnation of MW/BT. A simple C-Bill reward for kills/surviving/winning seems like the simplest, most logical method.
I must stress that this is my opinion only, dont hold my feet to the fire or bother flaming me, cuz I dont give a chit.
Have a nice day.
#8
Posted 13 May 2012 - 06:56 AM
Arikiel, on 13 May 2012 - 06:24 AM, said:
You dont.
Let's make this clear, at the time most of the Inner Sphere is running off of forgotten tech and the advancements they made are negligible at best. The whole point was to make the IS forces play remarkably different from their Clan counter-parts. Mixing the tech is doing no one any favours.
I get that a lot of IS players want to run around in Dire Wolves and Timber Wolves, but I feel they are chomping at the bit to get their hands on Clan tech without thinking it through as to how it would benefit the developers. Muddling the tech is missing out on a huge opportunity, and most of the interesting matches will come from asymmetrical matches, forcing each side to leverage their own advantages (For instance, 3 Lances vs 2 Stars, 12-on-10).
And it wouldn't benefit the game in any way if IS had access to Clan-Tech, putting them on even-footing, because then there is no reason to have gone through the Inner Sphere 3049 tech to start. If we're all playing with Clan-Tech, or if we're all playing with Inner Sphere-Tech, it changes little in the game because it's an even playing field, we may as well just stay at 3049 for the entirety of the game's life-cycle.
Just another reason I very much doubt they will put in a Salvage mechanic, and personally, I hope they don't. It just makes better game-design sense.
I know many people will tell me how it works in the cannon, salvage-rights and what have you, but the thing is this is not 'World of Mechwarrior', you're not here to try and pick up Salvage (AKA Th3 Ph@t L007z).
I personally see no benifit to salvage for the developer, and I see only exploitation and shortened game-life by adding it.
Edited by MacabreDerek, 13 May 2012 - 07:02 AM.
#10
Posted 13 May 2012 - 08:10 AM
Mopar, on 13 May 2012 - 05:43 AM, said:
By having everything in C-bills you just cut out the waiting for item X to drop and save up your winnings to buy it instead. Much better system overall.
#11
Posted 13 May 2012 - 08:14 AM
JK
#12
Posted 13 May 2012 - 08:19 AM
I honestly think there will be NO salvage unless it's a completely randomized item (loot) system and not based on the actual condition of the mechs you take down.
#14
Posted 13 May 2012 - 11:09 AM
Arikiel, on 13 May 2012 - 06:24 AM, said:
Hopefully we won't. Having a mechlab makes every mech an omnimech anyway and there should be a difference between IS and Clans.
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