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Ac Nerf?

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Poll: AC/2 and AC/5 ROF debuff (41 member(s) have cast votes)

Do you feel like the fire rates of the smaller AC weapons have been changed?

  1. Yes. Fire rates have changed somewhat. (24 votes [58.54%] - View)

    Percentage of vote: 58.54%

  2. Nope. Post patch ROF = Pre patch ROF (17 votes [41.46%] - View)

    Percentage of vote: 41.46%

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#1 Metalice99

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Posted 05 December 2012 - 04:16 PM

Played a fair few games post patch now, and something is very wrong. With the CTF-4X pre patch, quad AC/2 and 5 fired in a constant stream. Now it seems to be more of a volley, with cooldown times appearing very variable. Even firing one singly and all four simultaneously, the reload appears much slower.

TL:DR
Pre patch - pew pew pew pew pew pew pew pew
Post patch: pew pew pew pew .... pew pew pew .... pew

There was nothing in the patch notes that suggested a change such as this, so I'm assuming it is a bug for now, but I'd like to get some official word on this if possible!

And before you go "lol, another post crying about impulse being nerfed", i think it was a much needed change. I just like the constant stream of pew spewing from my war machine, and the 4X (used to) put a big maniacal grin across my face :)

#2 FallenFactol

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Posted 05 December 2012 - 04:35 PM

I was under the impression they only changed the amount the target rocks when they get hit with all AC's except the 20.

#3 Zeranov

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Posted 05 December 2012 - 04:39 PM

Yep, same problem here.

Piloting a DRG-5N with triple AC2 and when kicking in the chain fire it does fine timed shots, but after a few seconds the cooldown begins to stick together and it feels like all weapons firing at once.

But it does not happen every time. Played a bit since the last patch and it seems 50/50 to me if I can fire a nice chain over some time or packed shots after a few seconds. Strange stuff.

#4 Stingz

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Posted 05 December 2012 - 05:01 PM

View PostZeranov, on 05 December 2012 - 04:39 PM, said:

Yep, same problem here.

Piloting a DRG-5N with triple AC2 and when kicking in the chain fire it does fine timed shots, but after a few seconds the cooldown begins to stick together and it feels like all weapons firing at once.

But it does not happen every time. Played a bit since the last patch and it seems 50/50 to me if I can fire a nice chain over some time or packed shots after a few seconds. Strange stuff.


Not sure, but I heard chainfire of 2 AC/2 is slower than manual fire. Chainfire apparently is slower than AC/2 cooldown.

Switching to AC/5 after this UAC/5 perm-jam bug. I don't feel much difference, other than DPS is more reliable, but less dakka than I would like. (1.7 vs 1.1 fire rate)

Edited by Stingz, 05 December 2012 - 05:12 PM.


#5 Untouchable

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Posted 05 December 2012 - 05:09 PM

Noticed it with the AC2, it seems like the ROF went down.

#6 CocoaJin

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Posted 05 December 2012 - 06:05 PM

Could be a server issue. Your AC/2 cant fire until it completes its server check. Anytime the server is backed up/having issues or your system is lagging/having difficulties, you can expect your ballistic firings to be a bit "off"...including RoF.

Ive had my UAC/5 lag and fire to rounds back to back...I mean the second round is nose to tail on the previous round.

#7 Tickdoff Tank

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Posted 05 December 2012 - 08:41 PM

Could it possibly be related to the "permanent jamming" that people are experiencing with many weapons?

#8 TimberWolfQX

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Posted 05 December 2012 - 09:36 PM

Yes, I felt the same too. Now my AC2-cataphract is quite worthless.
Also, I can't seem to hit parts of a 100m-away atlas consistently at all.

#9 Scarlett Avignon

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Posted 05 December 2012 - 09:37 PM

I don't see any change.

#10 Untouchable

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Posted 05 December 2012 - 10:38 PM

The AC2 in particular seems to have it's ROF borked in this patch.

#11 Illydth

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Posted 05 December 2012 - 11:04 PM

I've been seeing this for at least 2 patches with LRMs.

My LRM boats are both 2xLRM 20...so 40 tubes set to group fire together.

If I hit my LRM FIRE button and hold it down, I SHOULD get both tubes of LRMs firing all 40 LRMS at the same time (in 4 groups of 5 as the typical fire rate is) and then both should recycle and fire at the same time the next time...after all they're the same weapon with the same recycle being fired at the same time.

But that's not how it works. If I keep that LRM fire button down, within 3 vollies my first rack and my second rack of LRMs fire at different rates...by about the 5th volley it's pretty much chain fire, not group fire...rack one empties and rack two fires which then empties which then pulls you around on top of rack 1 again.

Hold it down long enough and they will eventually sync back up.

My point is that something, either within the net code or within the fire "order of operations" on the client is causing weapons that should be fired at a regular rate to have that regular rate "desync"...which would certainly cause exactly what you're talking about with the AC/2's here.

#12 Alilua

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Posted 05 December 2012 - 11:33 PM

View PostTickdoff Tank, on 05 December 2012 - 08:41 PM, said:

Could it possibly be related to the "permanent jamming" that people are experiencing with many weapons?

This seems like a likely culprit, I noticed a small difference in my lasers when I chained them too.

#13 Aethon

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Posted 06 December 2012 - 12:35 AM

AC/5 is the smallest one I use, but it feels the same to me as it did beforehand.

#14 Dukarriope

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Posted 06 December 2012 - 02:50 AM

I've been experiencing ridiculously wide delays in shots. Considering I am using a pair of AC/2s, this is even more obvious, as I can hear...

Boom, boom, boom, .... ..... ... BOOMBOOM, boom boom boom, etc.

I'm accustomed to having to lead shots due to the laggy server-prioritized netcode, but this latest patch appears to have dramatically worsened the server performance, or at least the netcode stability, affecting the fire rate of high RPM weapons.

#15 Redoxin

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Posted 06 December 2012 - 02:55 AM

View PostStingz, on 05 December 2012 - 05:01 PM, said:


Not sure, but I heard chainfire of 2 AC/2 is slower than manual fire. Chainfire apparently is slower than AC/2 cooldown.

Switching to AC/5 after this UAC/5 perm-jam bug. I don't feel much difference, other than DPS is more reliable, but less dakka than I would like. (1.7 vs 1.1 fire rate)
Yeah chainfire of AC2s was always slower than the actual cooldown. At least when firing more than 2 in sequence. Which is why I never used chainfire on my Dragon with 3 ACs.

#16 Metalice99

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Posted 06 December 2012 - 12:18 PM

View PostRedoxin, on 06 December 2012 - 02:55 AM, said:

Yeah chainfire of AC2s was always slower than the actual cooldown. At least when firing more than 2 in sequence. Which is why I never used chainfire on my Dragon with 3 ACs.


I'm aware of this, which is why i had 2 AC's in one group and 2 in another, which maxed the fire rate (putting in separate groups and holding down 1-4 worked great, till i realised i didnt have enough fingers... xD)

My mouse has a macro function i toyed with pre-patch, and using a delay between left clicks i was able to get a steady stream of dakka, which was impressive, but felt cheap to use. I revisited this same macro, which now fires completely randomly post patch.

Ping is a consistent 70m/s.

Im just glad im not the only one thats noticed this! :P

#17 Paullus Valcerus

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Posted 06 December 2012 - 02:29 PM

The fire rates of the AC/2 are really slow compared to what they were. Yet, I don't see anywhere that these changes were made.

It sucks that because a few individuals cry about getting their faces rolled on the ground, that devs feel the need to make changes.

#18 Umbra8

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Posted 06 December 2012 - 02:32 PM

I can also confirm that the ROF on the AC2 has dropped substantially in the last patch. I'd like to know from the devs if this was intended or is some kind of bug.

#19 Mark of Caine

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Posted 06 December 2012 - 02:48 PM

You know you two posters above me need to chill out with these wild unfounded accusations that the devs made stealth nerfs concerning an issue. Until you have concrete proof, show some maturity and realize it could be just an unforeseen bug. The OP made his observations clear in his post and others chimed in to report the same thing. Either contribute to the discussion or keep quiet with your blatant accusations.

#20 Umbra8

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Posted 06 December 2012 - 02:54 PM

What wild, unfounded accusations? I'm just asking for clarification, Caine, no froth on these lips.





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