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8 Man Drops, Come On. Fight!


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#101 Agent of Change

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Posted 06 December 2012 - 12:05 PM

View PostSevaradan, on 06 December 2012 - 11:50 AM, said:

This, we normally run a lot of short ranged mechs and use the base cap mechanic to dictate the engagement range, ie forcing you to fight us from the box.

I've had good success fast capping with a steiner scout lance (but we run a lot of "fast" atlases, my personal DDC is a bit over 60kph)


Thus far your tactics (used by many in some variation) have thus far done a great job of dictating the meta, It just means it's a challenge to find the weakness and exploit it to change that meta. I mean hell you guys at least make an attempt to take teh enemy base, Kudos!

View PostFugu, on 06 December 2012 - 11:50 AM, said:

The game mode itself is awful and has always been awful. Don't hate the player, hate the game. When the game allows one to play utterly lame, people will do just that.


There is no game mode I've heard mentioned that will change the drop makeup meta on it's own with out a match maker.

TDM - bring the nastiest most survivable mech you can (mostly means nothing but atlases)
Center cap - bring the nastiest most survivable mech you can (mostly means nothing but atlases)

There is a pattern forming, unless minds change or are forced to it's gonna be this way. I'm not even sure my cqampaign to change the meta will work but we will still try.

#102 Joseph Mallan

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Posted 06 December 2012 - 12:11 PM

View PostLupus Aurelius, on 06 December 2012 - 09:07 AM, said:

After over a dozen drops, what we saw was:
-9 of the 12 had 2 ECM fast mechs and 6 assaults fit for short range punch. Of those 9, 7 had over 4 Atlas D-DCs!
-7 of the matches were straight out base rush under ECM cover, with no attempt to engage in any kind of tactics.
-4 of those matches had the enemy all crowded around their base under the ECM umbrella.
-1 match there was an actual engagement mid map with some attempt at movement and tactics.
-3 of the matches had an actual spread of mechs from lights to assaults that gave a balance of capabilities.

Add to that that the 8 man premade drops has no balancing mechanism as far as tonnage or composition, and you have a very static type of gameplay developing, where assaults, the Raven and the Cicada are the only things you will find most of the time, This limits the variety of gameplay possible, and also forces play based around a very limited composition and fit.

This sounds like a good way to hone my skills trying to defeat these tactics. With & without the use of ECM. Have you seen the video on the theory of Perfect Imbalance? The inclusion of ECM has made The game change. Now we need to find how to trump ECM so that it becomes useful but not dominate.

#103 Kraven Kor

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Posted 06 December 2012 - 12:14 PM

View PostJoseph Mallan, on 06 December 2012 - 12:11 PM, said:

This sounds like a good way to hone my skills trying to defeat these tactics. With & without the use of ECM. Have you seen the video on the theory of Perfect Imbalance? The inclusion of ECM has made The game change. Now we need to find how to trump ECM so that it becomes useful but not dominate.


Exactly.

You (yes, YOU) have two choices:

Adapt, and win / have fun with the game as it is...

- or -

Complain, refuse to adapt or learn, lose, and hate the game (thus making you complain more and reinforcing the vicious cycle.)

Bugs are bugs. Change happens. Adapt, or die. And I say this with the utmost love, compassion, and humility.

#104 Mason2501

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Posted 06 December 2012 - 02:12 PM

Completely valid game mode tactic. Instead of leaving your base with the team running off in every direction looking for solo fights. How about your team setups a "Base defense" with good shooting arcs into base and support mechs in safer defensive spots. Hmm perhaps a fast mover scout who checks the battlefield for location of the advancing team, who then falls back to a kill box rally point, maybe even choke point you can bring on the combined fire on which enemy is out in the open. And yes you want a good close range brawler tank without an XL engine holding your base cap.

ECM isn't that good. It can be counted or come over. New Tactics. Direct fire weapons and modes still work just fine. Up your game and adapt to the new tactics.

#105 Ricama

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Posted 06 December 2012 - 02:24 PM

Wow, getting rolled by an organized team is not fun? Where was that list all the premades gave the Puggers. Seriously quit acting like a scrub and understand the other team is going to do everything they can to win. Instead of *****ing about it, learn to win.

Edited by Ricama, 06 December 2012 - 02:25 PM.


#106 Shismar

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Posted 06 December 2012 - 02:32 PM

@ OP: You lost and now you whine? Sure that is the kind of impression you and your team wants to leave on the forums?

#107 Agent of Change

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Posted 06 December 2012 - 02:44 PM

View PostShismar, on 06 December 2012 - 02:32 PM, said:

@ OP: You lost and now you whine? Sure that is the kind of impression you and your team wants to leave on the forums?


Um ;)

I believe the term is... BAM!

#108 QuantumButler

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Posted 06 December 2012 - 02:54 PM

View PostDukov Nook, on 06 December 2012 - 11:18 AM, said:


Hey, guess what. You knew what the game was when you signed up. The analysis is right and you know it.


No, I expected ******* giant robots fighting, not giant robots in a footrace to stand around in the red square doing **** all.

Edited by QuantumButler, 06 December 2012 - 02:54 PM.


#109 Vassago Rain

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Posted 06 December 2012 - 02:55 PM

Kong always fights.

#110 QuantumButler

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Posted 06 December 2012 - 02:57 PM

View PostVassago Rain, on 06 December 2012 - 02:55 PM, said:

Kong always fights.


Oh Jesus his ban expired batten the hatches everyone!

#111 Vassago Rain

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Posted 06 December 2012 - 02:59 PM

Lock up your daughter, and lock up your wife.

#112 Glythe

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Posted 06 December 2012 - 05:30 PM

View PostFerrolupisXIII, on 05 December 2012 - 05:31 PM, said:

8 man needs the same match making as the pubs, we just see all D-DC with ECM right now practically. its back to the old matches of "oh the other team has all assault mechs. great"


You want a tissue? I'm not even the least bit sad about your 8 man woes.... you had so much time to feed on the community at release (and probably made a lot of people decide to never play). It is a valid tactic to use an 8 man rush to your base with ECM to negate support mechs. More wins per hour= more money and that's what we're all chasing.

In an organized format I suspect 50-60% of a teams mechs will have ECM.

On that note I think 8 assaults makes a fine team. I'll consider shedding a tear after about 100 more threads like this one.... oh wait no I won't.

You need 2 base defense Assaults (1 DDC), and push to the enemy base with 6 more assaults. What's wrong with that?

Ok fine.... throw in 1 scout maybe a raven or commando.

#113 FerrolupisXIII

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Posted 06 December 2012 - 08:26 PM

i've lost count of the times ive said this on this thread: i dont mind the loss. its just annoying that all anyone does is base rush. we've blocked plenty of base rushes. like ive previously stated: i believe things need some adjusting to make the game interesting instead of "oh look they went cave! what a surprise" people should actually read what ive said. not just post asinine "l2p, you suck" comments that are in no way constructive.

#114 Kraven Kor

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Posted 06 December 2012 - 09:35 PM

View PostFerrolupisXIII, on 06 December 2012 - 08:26 PM, said:

i've lost count of the times ive said this on this thread: i dont mind the loss. its just annoying that all anyone does is base rush. we've blocked plenty of base rushes. like ive previously stated: i believe things need some adjusting to make the game interesting instead of "oh look they went cave! what a surprise" people should actually read what ive said. not just post asinine "l2p, you suck" comments that are in no way constructive.


And I agree there to an extent; but there is only so much that can be done. We, the players, will take the path of least resistance 9 times out of 10. I think better map / game mode designs could mitigate this, but the meta game will always be "how do we get the most wins in the least amount of time" for many groups.
I don't like base rushes, I don't - but they are a reality of the game right now.

Adapt or, well, you know the drill (and yes, "!@#% you, Kraven Kor" is an acceptable part of said drill.)

Edited by Kraven Kor, 06 December 2012 - 09:36 PM.


#115 Tarman

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Posted 06 December 2012 - 10:10 PM

View PostFerrolupisXIII, on 06 December 2012 - 08:26 PM, said:

i've lost count of the times ive said this on this thread: i dont mind the loss. its just annoying that all anyone does is base rush. we've blocked plenty of base rushes. like ive previously stated: i believe things need some adjusting to make the game interesting instead of "oh look they went cave! what a surprise" people should actually read what ive said. not just post asinine "l2p, you suck" comments that are in no way constructive.



Sounds more like you're burning out on the game mode due to a slight mis-fit with how you want to play vs how it is currently. More game modes will save you, but that could be in forever from now. But yeah, leading off with a vent in a story about a loss is always going to draw flak. Regardless of your intent, those things together are like firing quad-linked ERPPCs for kicking up heat.

Plus, new kit and proto-almost-real-matching in the midst of all the kit being constantly tweaked. Nothing about the long or short game is the same as it was in CB; and look how much has switched up just in the last month or so. All kinds of new combos and things to try in this skeleton of the game so people are messing around and seeing how far they can stretch the system. PGI is watching that I'm sure, it's not like they're not going to notice a 78% spike in Atlas drivers (well, it's PGI, maybe but still >____>). Don't get too hung up on the meta as it flips over more than people seem to think.





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