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When Are We Gonna Get A Coolant Flush Module



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#1601 Thejuggla

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Posted 04 March 2013 - 04:29 PM

View PostCarrilla, on 04 March 2013 - 04:19 PM, said:

Granted that it does not mention this at all, but if you flush the coolant out of your mech, wouldn't you overheat faster the rest of the match? Sorry, little things like logic get in the way of my thinking sometimes.


You're not really flushing coolant out of your heat sinks,(and if you did I don't see how removing coolant out of your heat sinks would help dissipate heat) this would be extra coolant that you flush through your mech one time. I don't even know what the logic for heat sinks are they might not even have coolant in them, could be some mass scale cpu heat sink design with a fan and thin gaps which allow air to cool easier.

I can see how this is sort of P2W but you can still get the same amount of flush with C-bill purchased but of course you lose a module slot. Do I think its really that good? No, but the very odd situation it might be able to make a difference But I don't see this as game breaking or overpowered vs someone who doesn't have coolant. I have spent some $$ on this game but you had me scared for a second and I almost quit when you said "gold ammo" I thought you meant MC-purchased ammo that did more damage, "gold ammo" is a huge overstatement, mc purchased ammo would be 1000000 times worse than this.

Edited by Thejuggla, 04 March 2013 - 04:30 PM.


#1602 Super Mono

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Posted 04 March 2013 - 04:30 PM

View PostCache, on 04 March 2013 - 04:12 PM, said:

Read it again...




If you'd be kind enough to point out what I am not comprehending, I'd appreciate it.


http://mwomercs.com/...10-consumables/

Just look at the graphics, at no point does it make any reference using two of the medium options to get something greater than the MC only option.

And if you don't see anything wrong with having to use two cbill modules to equal 1 MC only module then brother you ain't seen nothing yet.

#1603 Blue Boutique

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Posted 04 March 2013 - 04:30 PM

Wow, they actually gave us an option to hurt those slow as molasses PPC stalkers with airstrikes/artillery and you want to remove them already?

#1604 Renthrak

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Posted 04 March 2013 - 04:30 PM

View PostMechwarrior Buddah, on 04 March 2013 - 04:13 PM, said:


and they all take up one slot so people who buy two with MC get 70% cooling and cbill buyers get 35%?


I guess you missed the part where YOU CAN'T EQUIP MORE THAN ONE OF THE SAME MODULE.

MC = 1 flush at 35% of MAX heat threshhold
CB = 1 flush at 15% MAX and 1 flush at 20% MAX

Identical result, difference is one module slot. I don't know about anyone else, but I don't generally have all of my module slots filled anyway. Besides, in EITHER case, 35% isn't even one decent Alpha Strike, so I don't think this is going to be the apocalyptic disaster everyone in this thread seems to be predicting.

Besides, if someone wants to pay real money for something they only get to use ONCE and then it's gone, I don't have a problem with that. They will only EVER get one flush per match regardless of how many they buy. I mean, seriously, it's a one-shot item. Calm down already. Take deep breaths. Count to 10. Take a nap.

#1605 stjobe

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Posted 04 March 2013 - 04:30 PM

View PostShumabot, on 04 March 2013 - 04:28 PM, said:


2 slots vs 1, Gold will also have artillery. Congrats, you got 5% more until you run out of spacemoney and can't, they get airstrikes.

I think you may be under the misapprehension that I'm arguing that the MC one is worse. I'm not. The MC one is clearly better, since 35% in one go is more heat dumped than 15% + 20% - and it takes a slot less to boot.

#1606 Rina Fujimoto

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Posted 04 March 2013 - 04:30 PM

View PostRashhaverak, on 04 March 2013 - 04:29 PM, said:

Isn't the tactical advantage of being able to flush coolant twice better than the once. I know the percentage is higher, but seriously, I'd love to see a game where one team has one use at 35% and the other team has all two for 15% and 20%. The greater advantage of using the ability twice seems to me to be the better of the two, if you even have to use it at all.

Guys, seriously, read the post, read it, read it, read it.

It's 35% with 10 heat sinks, it goes up HIGHER the more heat sinks you have.


#1607 Cache

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Posted 04 March 2013 - 04:30 PM

View PostOneEyed Jack, on 04 March 2013 - 04:23 PM, said:

Because it uses two of the module slots that most of these same people have posts saying are useless. And, of course, they assume with no info that the artillery and airstrike modules will be game-winners.

I'm waiting for the videos of people dropping inaccurate arty and airstrikes on their own teammates. (Because there's an accuracy module on the horizon too.)

#1608 Tickdoff Tank

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Posted 04 March 2013 - 04:30 PM

View PostArtgathan, on 04 March 2013 - 04:24 PM, said:

I agree this sets a dangerous precedent. However if you pay close attention to the wording you can realize that just equipping the Level 2 Coolant Flush is superior to the Level 3 Coolant Flush (you get slightly more cooling with a Tier 2 Coolant Flush using the numbers supplied in the command chair post):

Level 2 = 2 X 20% Reduction (40% Total) -> C-Bill Version
Level 3 = 1 X 35% Reduction (35% Total) -> MC Version


That is incorrect. Each coolant pod can only be used ONCE. The point about 2 uses of coolant was assuming that you had a lvl 1 and a lvl 2 equipped, which would allow you to use a 15% and then a 25% flush while the lvl 3 version is a one time 35%.

#1609 Monky

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Posted 04 March 2013 - 04:30 PM

View PostJimSuperBleeder, on 04 March 2013 - 04:28 PM, said:


The match making system is still under works, as well as all the above mentioned things. I'll let the game get out of beta then complain about things.


This attitude is exactly how stupid things that could be fixed in beta end up getting into the final product. The point of beta is to test ideas as well as architecture.

#1610 Rippthrough

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Posted 04 March 2013 - 04:30 PM

Well, there goes any equality in the leagues. Bye.

#1611 LordBraxton

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Posted 04 March 2013 - 04:30 PM

View PostDarius Deadeye, on 04 March 2013 - 04:25 PM, said:

This isn't P2W. This won't change a damn thing. If anything, it'll cripple whoever decides to sacrifice a passive module for a one-off coolant flush.

Keep sharing your tears, I feed on them.


hi

I don't use passive modules and I know tons of people who don't

How will this not change a thing, when by definition this is a huge new system added to the game that is totally different from any business model we have seen so far from MWO?

That's like the definition of change, this goes beyond difference of opinion you are just wrong.

Not only does premium get you easy access to more modules, but MC gets you better modules and more per match.

even if these were cbill only items this would be a bad idea.

since they are both cbill and mc it is a terrible idea

since the mc version is better the game just got ruined

In the middle of a brawl the ability to reduce your heat instantly is a huge deal.

Even if airstrikes and artillery do light damage MC is going to get you a better airstrike for less module space.

This is 100% paying for an advantage, which people call P2W or Pay 2 Win.

Edited by LordBraxton, 04 March 2013 - 04:32 PM.


#1612 Whompity

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Posted 04 March 2013 - 04:30 PM

What kind of epic "must win or the universe ends" fight would you be in where a one-shot, cbill or real-bill item would be remotely worth it? Not to me...

#1613 BertyBargo

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Posted 04 March 2013 - 04:31 PM

I'm just not sure.

Edited by BertyBargo, 04 March 2013 - 04:32 PM.


#1614 Multitallented

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Posted 04 March 2013 - 04:31 PM

How about we not complain about it until we've seen what it is tomorrow exactly. sheesh

#1615 Valdor Constantine

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Posted 04 March 2013 - 04:31 PM

View PostTickdoff Tank, on 04 March 2013 - 04:12 PM, said:

I fully expect that the MV purchased version will be superior to the c-bill version. Which makes me sad and disappointed.

if they both took up the same amout of modules id be ok with this but the fact that the mc ver. takes only one and the cb takes 2 im not to happy about.

#1616 Raven Mendes

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Posted 04 March 2013 - 04:31 PM

its kinda funny someone mention that pgi was involved in very bad games in the past.... and for my sadness is actualy true duke nukem...... i see a very dark grim future for this game

#1617 JokerVictor

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Posted 04 March 2013 - 04:31 PM

Well, that was fun while it lasted. Who else is looking forward to the DayZ Standalone and Star Citizen? Boy, I know I am!

F2P ruins everything, no exceptions.

#1618 AntiCitizenJuan

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Posted 04 March 2013 - 04:31 PM

View PostBlue Boutique, on 04 March 2013 - 04:30 PM, said:

Wow, they actually gave us an option to hurt those slow as molasses PPC stalkers with airstrikes/artillery and you want to remove them already?


Theyre giving those slow as molasses PPC stalkers the ability to dump a significant amount of heat after they alpha strip your core in 1 shot.

#1619 Hekalite

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Posted 04 March 2013 - 04:31 PM

View PostCache, on 04 March 2013 - 04:28 PM, said:


I'm really trying to understand how a one-use 35% pod for real money (MC) is better than a dual-use 20% pod for fake money (C-bills).


Because you can't use the 20% version twice. You can use the level 1 once and the level 2 once.

#1620 Shumabot

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Posted 04 March 2013 - 04:31 PM

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