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When Are We Gonna Get A Coolant Flush Module



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#1641 Weaselball

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Posted 04 March 2013 - 04:33 PM

View Post*********, on 04 March 2013 - 04:28 PM, said:

Am I the only one who doesn't get why all these people think you can have more mods if you pay with MC over CBils?


Because you can, at least if you want the better versions of the consumables. It's simple math.

If you want 35% coolant flush, and the best airstrike, and the best artillery and the best whateverelse, you'd need either 4 MC consumable slots, or 8 c-bill slots.

Bam.

#1642 New Breed

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Posted 04 March 2013 - 04:33 PM

world of tanks profits millions of dollars. Like the model or not, it obviously works.

#1643 BigJim

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Posted 04 March 2013 - 04:33 PM

View PostLefty Lucy, on 04 March 2013 - 03:50 PM, said:


Which they'll never do because they know people will pay money for a power advantage. I don't blame PGI, they're just doing what works, but at the same time I wish this weren't a F2P game.


Same here, I agree 100%.
But the market is what it is, and not enough people are willing to support a game like this in the traditional way, hence why PGI had to go the FTP route.


Anyway this thread makes me laugh.
I predict I'll be killing guys left right & centre like before, without having to use consumables, and the only time I or anyone else with a brain will be pulling them out will be the most important of the important league and toruney drops, the ones you have to win or you'll be knocked out.

I'm willing to bet 3x coolant flushes that more than half the shmoes crying out about P2W are worrying about consumables being used in friggen stupid puggie matches that matter not to man nor beast, where nobody even cares who wins, loses, lives or dies.

And don't even get me started on the idiocy that would be using consumables in random 8-man matches..


Is it hat I would like to see? No, I can thin of lots of things I'd like to see before this, but do I think the sky is falling? Hell no.
I'd rather take my Target-Info, Target-Decay, Sensor-Range and 360-targeting that waste it on some spacktarded coolant flush that anyone worth a damn wouldn't need or a set of dumb-fire LURMs but I'd hate to see anything spoil a good disaster movie plot.

#1644 Rippthrough

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Posted 04 March 2013 - 04:33 PM

View PostSears, on 04 March 2013 - 04:08 PM, said:

These consumables probably won't appear in PUG games, people are there to earn monies, whether in a group or not. Competitive 8 mans however, people who have enough money and want the win you'll see them there.

I agree though the airstrike and artillery should require the command console to use.


8x airstrikes + 8 x arty strikes on the enemy base within a second or so of starting should do it.

#1645 Voridan Atreides

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Posted 04 March 2013 - 04:33 PM

Bye.

#1646 Aidan Malchor

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Posted 04 March 2013 - 04:33 PM

Ok guys, seriously I was only kidding. What is wrong you!

However if this is just an elaborate troll by PGI well then I say, well played good sir...well played!

#1647 Zanathan

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Posted 04 March 2013 - 04:34 PM

Unless I am misreading the explanation in the command chair, you can't have more then 35% anyway.

So it's not like I can do this:

My mech has only 2 module slots

MC option: Large Coolant x2

CBill option: Medium Coolant x2

#1648 KypDurron

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Posted 04 March 2013 - 04:34 PM

I think MWO is death!

#1649 Rina Fujimoto

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Posted 04 March 2013 - 04:34 PM

I'm going to post this in every coolant thread until you guys understand that it's not a 35% flat rate.

Posted Image

#1650 DeeSaster

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Posted 04 March 2013 - 04:34 PM

The amount is not the problem, stacking is...


View PostWeaselball, on 04 March 2013 - 04:01 PM, said:

Here's my only real complaint or concern with this module system:

Lets assume youre in a mech with 4 module slots. With c-bills you buy:
Coolant Flush (1 + 2) and Airstrike (1 + 2). Ok cool. You're rockin both coolant flush and airstrike or whatever it turns out to be at their MC price equivalents.

Now you fight a guy that spent MC. He's rocking Coolant Flush (3), Airstrike (3), Longtom Artillery (3) and Care-Package (or whatever, 3).

Who has the advantage?

Edited by DeeSaster, 04 March 2013 - 04:35 PM.


#1651 Kdogg788

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Posted 04 March 2013 - 04:34 PM

Peace quitters!

-k

#1652 Carrilla

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Posted 04 March 2013 - 04:34 PM

View PostThejuggla, on 04 March 2013 - 04:29 PM, said:


You're not really flushing coolant out of your heat sinks,(and if you did I don't see how removing coolant out of your heat sinks would help dissipate heat) this would be extra coolant that you flush through your mech one time. I don't even know what the logic for heat sinks are they might not even have coolant in them, could be some mass scale cpu heat sink design with a fan and thin gaps which allow air to cool easier.




Ok, I was making the rash assumption it would be similar to in the novels where they actually DID dump the coolant that had absorbed the heat for emergency heat dissipation and then had to have them refilled after the end of combat, assuming the mech was still in tact enough.

#1653 Cache

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Posted 04 March 2013 - 04:34 PM

View PostBudor, on 04 March 2013 - 04:32 PM, said:

MC uses 1(one) module slot. It does the same for less space. What is there not to understand about it?

I guess it's your math I don't understand. Here's my math on it.

#1654 MadcatX

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Posted 04 March 2013 - 04:34 PM

So.... can I have your stuff?

#1655 Tabrias07

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Posted 04 March 2013 - 04:34 PM

At least we get HSR tomorrow, the last two weeks should be fun.

#1656 JohnoBurr

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Posted 04 March 2013 - 04:34 PM



#1657 Stoicblitzer

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Posted 04 March 2013 - 04:34 PM

View PostRayzor, on 04 March 2013 - 04:26 PM, said:

The MC one does not stack with anything, not even itself.

i'm just trying to think of the worst-case scenario. How about 2x4man sync drop full to the brim with "golds" each with 1xMC coolant flush and 1xMC airstrike? that would be P2W?

#1658 Blue Boutique

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Posted 04 March 2013 - 04:34 PM

View PostMichael Costanza, on 04 March 2013 - 04:18 PM, said:

Only a few (or maybe just the AS7-D-DC) are allowed to use a Command Console I thought.


Every mech can use it but at 3 tons, it is hefty for medium/light class mechs.

#1659 Broad5ide

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Posted 04 March 2013 - 04:34 PM

The C-bill version is actually BETTER than the MC version

since you can only have 1 of any module the MC one is ONE USE at 35% for one slot, the C-bill ones are TWO USES at 35% for 2 slots. If you're in a mech that actually uses coolant flushes much the C-bill flushes seem the clear winner.

Quote

  • The C-Bill Purchased Coolant Flush will allow a player to trigger a coolant flush twice during a match.
  • The MC Purchased Large Coolant Flush allows a player to trigger a coolant flush once during a match.


#1660 Budor

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Posted 04 March 2013 - 04:34 PM

View PostCache, on 04 March 2013 - 04:32 PM, said:

That's not how I read it. See above.


Right at the bottom under summery:

The C-Bill version of coolant flushes will allow 2 uses during a match. (One cools 15%, the other cools 20%).

http://mwomercs.com/...44#entry1996644

If you think giving up 1 module slot (off which most mechs have only 2-4) is an advantage because you can now flush 15% once and than 20% again instead of 35% once and having one passive (or 1 active if possible) module additionaly is ok...well than its ok for you i guess.

But even if it is the fact remains that its not the same by any stretch.

Edited by Budor, 04 March 2013 - 04:37 PM.






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