Posted 04 March 2013 - 09:05 PM
Customer-alienating business idea aside, here's what I dislike about the proposed Air/Art/Coolant consumable module approach, from a gameplay perspective, and what I think would be better:
Air & Artillary support:
Air support and artillary raining down up to twice per mech per team, means 16/24 per side, or 32/48 big explosions in a match. That would mean they would have to be not too powerful, or the mech weaponry wouldn't matter much. Visually, this is probably going to distract from the spirit of mech vs. mech battle. Thematically, ordinance will need to be overly weak to not have instant destruction anytime a team came loaded up.
But we do want some big explosions, and were intrigued with Role Warfare. Ignoring the RW concept for now, what would work would be to have far fewer mechs on a side likely to have Air & Artillary support, and have each strike be more (appropriately) powerful. A heavy, multi-slot, chassis-limited Command Console would enable access to Air & Artillary. Every match a Command Console equipped mech would have their full complement of strikes (it would either be a set number per match, or be more like a weapon with a many-minutes-long cooldown).
This would not use any modules, though I suspect it would be fine to add permanent, normal modules that might make targeted airstrikes land more accurately, or regenerate 5% faster, etc., but not necessarily seem like a better module than any of the others.
Coolant:
The vast majority does not want P2W, which the current system would be. Many of us dislike even the notion of coolant in the game at all. That is for a separate reason, which I will now address:
Coolant in other MW games felt like a free powerup, without much tradeoff. A little like cheating. We hate this.
We do like options, and I suspect most of us would be ok if there was a Coolant Purge System piece of equipment, that took actual tonnage and standard slots. Slots and tonnage that could have gone to heatsinks, weapons, ammo, Command Console, etc. It would be a limited use system, possibly just 1x per match, and ideally would be balanced so that most people wouldn't use it, but some, like 5-15% might. I suspect that this would be something the community would be ok with.
If permanent, standard modules were to be used in conjuction with this, they would probably just slightly improve the heat drop of the purge.
Thank you for your consideration. PGI, we want you to do well and have an excellent product we want to introduce our friends to, which is why this thread is what it is. If it's money you need, ask us and I'm sure many of us will have all sorts of implementable suggestions that the community, and your bank accounts, will like.