

#2921
Posted 04 March 2013 - 11:36 PM
Morgan
#2922
Posted 04 March 2013 - 11:37 PM
borisof007, on 04 March 2013 - 10:59 PM, said:
I stated it in another thread, but here goes:
Module, unlocked with 15000 gxp, bought with 6 million cbills, gives 15% total heat reduction (would have to be tuned for balance), only usable once per match.
This is the only fair and balanced way I can see this.
How about we dont have modules that effect heat? Seriously who would take it? It also adds NOTHING to the game. Heat management is a lare part of balance, which seems to get harder and harder to come by. Not mention why wouldnt they just start tweeking the heat up a bit to give us "incentive" to purchase said item? Its a bad idea in long line of bad ideas.
Streak and ECM jointly - bad idea
ELO match making - bad idea
Pay to win - Good night.
spelling edit.
Edited by Zerstorer Stallin, 04 March 2013 - 11:45 PM.
#2923
Posted 04 March 2013 - 11:39 PM
#2924
Posted 04 March 2013 - 11:40 PM
Noobzorz, on 04 March 2013 - 11:34 PM, said:
I would LOVE this. This would be SO cool. But what it isn't is a consumable. It's a module.
And we need to make that distinction very clearly to everyone so the devs don't get sneaky. Consumables are bad for your game. Modules are not.
This has me in stitches.
"You dare refuse my command chair post?"
#2925
Posted 04 March 2013 - 11:43 PM
#2926
Posted 04 March 2013 - 11:43 PM
I kind of feel like just sending an email through support seeing as public opinions on forums doesn't matter (even if it's not the majority, if it's vocal enough, that means there's smoke and when there's smoke, fire is certainly somewhere).
I wonder how their support email line would like receiving major complaints about the gameplay decisions

...you know what, I'm going to do it just because I still care enough for this game and I don't want to let it go down into P2W drain hole
edit : changed a word, was surprised it wasn't censored!
Edited by Araara, 04 March 2013 - 11:46 PM.
#2927
Posted 04 March 2013 - 11:46 PM
Araara, on 04 March 2013 - 11:43 PM, said:
I kind of feel like just sending an email through support seeing as public opinions on forums doesn't matter (even if it's not the majority, if it's vocal enough, that means there's smoke and when there's smoke, fire is certainly somewhere).
I wonder how their support email line would like receiving major complaints about the gameplay decisions

...you know what, I'm going to do it just because I still care enough for this game and I don't want to let it go down into P2W shithole.
They do to some extent.
It's how we pretended unholy ECM Jenners from being born unto this world, as well as 3rd person.
#2928
Posted 04 March 2013 - 11:47 PM
Dirus Nigh, on 04 March 2013 - 11:24 PM, said:

benth, on 04 March 2013 - 11:32 PM, said:
"Attention Somerset. I am Star Colonel Paul Inouye of the PGI Pay-to-win Clan. A full modsquad stands ready to conquer your forum with golden coolants. What posters dare oppose us?"
Edited by mwhighlander, 04 March 2013 - 11:48 PM.
#2930
Posted 04 March 2013 - 11:50 PM
I am still against it. very much so. I personally dont care about the P2W implications right now. coolant is just a bad idea. even in its more limited implimentation than past games. just one free "get out of shutting down because you are bad at this" flush is still bad, and is just as encouraging to lazy gameplay as double heatsinks and SSRM/SRM6s.
i dont care about how available coolant will be. i dont care if it is all CB, or if its all MC or if its automatic on all mechs. I am against it.
if you MUST, add them in like the TT with coolant pods where they take up space and weight and lots of internal damage if critically hit.
and you, PGI, MUST have been expecting a huge player back lash. you must have.
Edited by That Guy, 04 March 2013 - 11:51 PM.
#2931
Posted 04 March 2013 - 11:51 PM
borisof007, on 04 March 2013 - 10:59 PM, said:
I stated it in another thread, but here goes:
Module, unlocked with 15000 gxp, bought with 6 million cbills, gives 15% total heat reduction (would have to be tuned for balance), only usable once per match.
This is the only fair and balanced way I can see this.
Previously, I've argued that selling any consumables for MC is going to be P2W, unless a free player can feasibly buy the exact same module for every single match they play. Thinking on it more, even without an MC purchase route, any consumables would have to be made so that every consumable a player could use in a single match could feasibly be purchased from just that one match's winnings. Otherwise, it will always give an advantage to players who pay money over those who don't.
In other words, I agree with you. The only way to make this fair is to make it a permanent module, with one use per match. Once you have it, it's yours forever. Paying only gets you it faster.
#2932
Posted 04 March 2013 - 11:52 PM
#2934
Posted 04 March 2013 - 11:54 PM
Why is PGI not selling engines, weapons and everything else like modules for MC? Any of these items could easily be MC or CBILLS, and would no doubt generate some MC sales. As long as its always both MC and cbills. Same for Hero mechs - why not sell them for cbills but without the 30% bonus if yu buy with cbills? it IS pay to win - we cant stick an AC20 into an arm unless we buy a Wang. Lame!!!
Nothing in this game should be MC only. The coolant flush is ********. the damn heatcap is already so high and easy, and now you can overrirde before you ever shutdown, an "overide" macro will insure you never shutdown. Great for the WoW kiddies no doubt.
Now, we have a new handhold, the old fluid flush. in norespawn, One 35% flush means a lot - that crucial moment in battle when you can dump 1 more 6 ppc alpha/whatever. And as I'm reading it, now some dude with more money than someone else can buy one every match? Great, lets invite that rich 1% right into MWO to beat on us here too...as if they don't already suck us dry enough in the real-world.
I'm starting to feel like there are some really rich dudes who cant pilot a tincan that are simultaiosly nurfing this game into crapdom so they don't suck at it because they suck, while thinking of how they can bring in stuff like MC coolant to save their 6 ppc stalkers when they get jumped because 1 35% flush will give them that third alpha they need before a shutdown to kill one guy in 3 shots.
This community is pretty old, and there is a lot of money floating around. This is not the way to get it. Nevermind the whole "coolant flush is unbalanced" and now again another about face.
I tend to think this is a moneyman decision, and a ****** one at that. 6 months I've seen great progress, 2 steps forward, 1 back. I've learned to live with the hero mech crapdom MC only. But fluid flush for MC?
Lets say fluid flush for MC costs 100 MC a shot. lets say you use it for the tourney weekend we just had.
400 games played 400 fluid flushes thats 40000 MC.
Thats 180 dollars?
Lets say that guy wins the tournament, because since he paid for a 35% coolant module he also had room for 3 more rather than the guy who doesnt have 180 bucks to blow on fuild flush.
yeah, this is a crap idea.
Edited by Colonel Pada Vinson, 04 March 2013 - 11:55 PM.
#2935
Posted 04 March 2013 - 11:54 PM
That said, a little bad idea, is still a bad idea. Coolant flush as a massless, critless mechanic. No Thank You.
Coolant flush that both requires the consumable module, and a consumable tonnage and crit using equipment item. Maaaaaaaaaaaaaybe.
I'm curious about the pricing. Most modules are priced (in Cbills) about the cost of a light to medium mech... wonder if these are going to be of the same scale. If they're cheap, they're going to adversely affect heat management mechanics. Certain builds are going to eat these like candy, while others aren't going to care one way or another (Gausskitty).
Example: Splatapult. Only thing that makes them anywhere near vulnerable is heat buildup from the weapons. Give them another "heat free" shot and it'll just result in another dead mech.
#2936
Posted 04 March 2013 - 11:58 PM
Colonel Pada Vinson, on 04 March 2013 - 11:54 PM, said:
Why is PGI not selling engines, weapons and everything else like modules for MC? Any of these items could easily be MC or CBILLS, and would no doubt generate some MC sales. As long as its always both MC and cbills. Same for Hero mechs - why not sell them for cbills but without the 30% bonus if yu buy with cbills? it IS pay to win - we cant stick an AC20 into an arm unless we buy a Wang. Lame!!!
Nothing in this game should be MC only. The coolant flush is ********. the damn heatcap is already so high and easy, and now you can overrirde before you ever shutdown, an "overide" macro will insure you never shutdown. Great for the WoW kiddies no doubt.
Now, we have a new handhold, the old fluid flush. in norespawn, One 35% flush means a lot - that crucial moment in battle when you can dump 1 more 6 ppc alpha/whatever. And as I'm reading it, now some dude with more money than someone else can buy one every match? Great, lets invite that rich 1% right into MWO to beat on us here too...as if they don't already suck us dry enough in the real-world.
I'm starting to feel like there are some really rich dudes who cant pilot a tincan that are simultaiosly nurfing this game into crapdom so they don't suck at it because they suck, while thinking of how they can bring in stuff like MC coolant to save their 6 ppc stalkers when they get jumped because 1 35% flush will give them that third alpha they need before a shutdown to kill one guy in 3 shots.
This community is pretty old, and there is a lot of money floating around. This is not the way to get it. Nevermind the whole "coolant flush is unbalanced" and now again another about face.
I tend to think this is a moneyman decision, and a ****** one at that. 6 months I've seen great progress, 2 steps forward, 1 back. I've learned to live with the hero mech crapdom MC only. But fluid flush for MC?
Lets say fluid flush for MC costs 100 MC a shot. lets say you use it for the tourney weekend we just had.
400 games played 400 fluid flushes thats 40000 MC.
Thats 180 dollars?
Lets say that guy wins the tournament, because since he paid for a 35% coolant module he also had room for 3 more rather than the guy who doesnt have 180 bucks to blow on fuild flush.
yeah, this is a crap idea.
Quoting you because you make a solid point.
I can guarantee you that someone at IGP had a MAJOR influence in this bs consumable system, because it requires players to continually purchase MC.
Edited by mwhighlander, 04 March 2013 - 11:59 PM.
#2937
Posted 05 March 2013 - 12:04 AM
#2938
Posted 05 March 2013 - 12:09 AM
valkyrie, on 04 March 2013 - 11:52 PM, said:
The moment I first heard about this the warning lights in my subconscious went off. I suppose it had to rear its ugly head at SOME point.
#2939
Posted 05 March 2013 - 12:10 AM
I'm also curious how they implement the air raids... what's to stop a team of 8 MC dropping players dumping **** all over the enemy cap at the begining of a match to just wipe out half the force? Alot of questionable decisions yet again by PGI, and doubling back on previous comments once they believe enough time has elapsed.
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