Lbx, Love Or Hate?
#21
Posted 05 December 2012 - 08:40 PM
The worst part is seeing people that stick two on their Atlas. It's so pathetic.
#23
Posted 05 December 2012 - 08:47 PM
As a backup to LRM on say a Cent D it works great for same reason. By the time they get to you, armour is yellow and LB10 will help take the rest of the polish off. Then others will do the killing blow or if I'm lucky again my lasers will.
On a HBK? I put two of them onto it and dish far more damage than the AC20, just without laser backup as it only just fits. But it's very fun.
Really though you can't think of it as a finisher. It's more another SRM or similar. Great for getting assists but if you really want kill shots you want an AC10 / Guass / AC20.
#24
Posted 05 December 2012 - 09:11 PM
That being said, it really feels underpowered in other builds. It's certainly never my weapon of choice when brawling (and I've tried to fit the LBX on various heavies/assaults - but it just feels like another ballistic is always a better option). Even two of them doesn't work; I might as well just carry two other ballistics.
Being able to switch ammo types would be great, though.
#26
Posted 05 December 2012 - 09:27 PM
1. 3 LBX... its really fun, all the heavy sounds and all but not getting any kills...
2. 2 LBX + 1 UAC5... nice chain fire fun, still no kills...
3. 2 LBX + PPC... all weapons of the same range but different closure rate makes them hard to work together...occassional kills
4. 1 LBX + 2 UAC5... getting kills at last but both UAC jams due to the bug after every first kill...
Edited by Pr8Dator, 05 December 2012 - 09:28 PM.
#27
Posted 05 December 2012 - 09:28 PM
Pr8Dator, on 05 December 2012 - 09:27 PM, said:
1. 3 LBX... its really fun, all the heavy sounds and all but not getting any kills...
2. 2 LBX + 1 UAC5... nice chain fire fun, still no kills...
3. 2 LBX + PPC... all weapons of the same range but different closure rate makes them hard to work together...occassional kills
43. 1 LBX + 2 UAC5... getting kills at last but both UAC jams due to the bug after every first kill...
aim at the light mechs. One, two volleys maxed. I've run into a few people running this, and everytime has been a nightmare. Have to drop everything you are doing and get the **** away from them as fast as you can, or you WILL die.
#28
Posted 05 December 2012 - 09:29 PM
#29
Posted 05 December 2012 - 09:30 PM
#30
Posted 05 December 2012 - 09:34 PM
LaserAngel, on 05 December 2012 - 09:30 PM, said:
That sounds like me in our last game!
My KDR has taken a cliff jump (not that I care at all though LOL!) since playing around with LBXes! LOL!
Edited by Pr8Dator, 05 December 2012 - 09:35 PM.
#31
Posted 05 December 2012 - 09:36 PM
Pr8Dator, on 05 December 2012 - 09:34 PM, said:
That sounds like me in our last game!
#32
Posted 05 December 2012 - 09:40 PM
LaserAngel, on 05 December 2012 - 09:36 PM, said:
Same here! That was the first thing I removed from my Muromets! That XL engine is making the mech way too squishy in a brawl. But on the downside, taking it off greatly limited the amount of weapons that can be mounted.
Seriously, was it even scary being on the receiving end of 3 LBX?
Edited by Pr8Dator, 05 December 2012 - 09:41 PM.
#33
Posted 05 December 2012 - 09:42 PM
Pr8Dator, on 05 December 2012 - 09:40 PM, said:
Same here! That was the first thing I removed from my Muromets! That XL engine is making the mech way too squishy in a brawl. But on the downside, taking it off greatly limited the amount of weapons that can be mounted.
I almost bought my own Ilmo. I never thought I'd like autocannons until I started working on getting the Cataphtract mastered. I never did it on the Hunchback and the Awesome is just Enery and Missle hard points. Though if a Hero Awesome comes out I'll be torn.
Pr8Dator, on 05 December 2012 - 09:40 PM, said:
Edited by LaserAngel, 05 December 2012 - 09:44 PM.
#34
Posted 05 December 2012 - 09:43 PM
#35
Posted 05 December 2012 - 09:44 PM
Sybreed, on 05 December 2012 - 09:43 PM, said:
Were you guys using other weapons in combination and were you guys at max health right from the start?
#36
Posted 05 December 2012 - 10:28 PM
ManDaisy, on 05 December 2012 - 07:21 PM, said:
LB-X ACs are also specifically described as smoothbore weapons (TechManual, pg. 207; "These materials, coupled with a smooth-bore, multi-munition feed mechanism, make the LB more expensive than standard autocannons."), a descriptor that is used in such a way as to indicate contrast with other AC types... and one which is significant specifically because rifled barrels are generally unsuitable for firing shotshells, an issue that would not exist with shrapnel shells.
Additionally, the CBT Master Rules (Revised Edition, #10984) specifically states (on page 132), "The LB-X autocannon can fire cluster munitions, which act like an anti-BattleMech shotgun in combat. When fired, the ammunition fragments into several smaller sub-munitions."
The description indicates that the cluster munitions fragment "when fired", as opposed to "when the shell is within X meters of the target", further supporting the "cluster rounds as shotshells" LB-X model.
So: TT/canon LB-X ammo was always intended to be a shotshell, rather than a shrapnel shell
Kai Lae, on 05 December 2012 - 07:14 PM, said:
Quote
A: We plan to have this functionality eventually, but currently it is not available. Who doesn't want lots of different Ammo types, right? [GARTH]
Quote
A: I believe this is the third time I'll have answered this, but yes, there will be alternate ammunition sources at some point, though they'll be later in development. [Garth]
#37
Posted 05 December 2012 - 10:47 PM
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