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Lbx, Love Or Hate?


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Poll: LBX, LOVE or HATE? (52 member(s) have cast votes)

LBX, LOVE or HATE?

  1. LOVE (32 votes [61.54%] - View)

    Percentage of vote: 61.54%

  2. HATE (20 votes [38.46%] - View)

    Percentage of vote: 38.46%

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#21 Leetskeet

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Posted 05 December 2012 - 08:40 PM

lol, LBX10's

The worst part is seeing people that stick two on their Atlas. It's so pathetic.

#22 Ted Wayz

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Posted 05 December 2012 - 08:43 PM

View PostLeetskeet, on 05 December 2012 - 08:40 PM, said:

lol, LBX10's

The worst part is seeing people that stick two on their Atlas. It's so pathetic.

Insecure people usually cover it up with insults.

#23 Arcturious

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Posted 05 December 2012 - 08:47 PM

Pretty much use it alongside SRM or LRM as others have said. In my Dragons, I love it because a few shots of that plus some SRM softens them up to let my lasers in to the gooey centres.

As a backup to LRM on say a Cent D it works great for same reason. By the time they get to you, armour is yellow and LB10 will help take the rest of the polish off. Then others will do the killing blow or if I'm lucky again my lasers will.

On a HBK? I put two of them onto it and dish far more damage than the AC20, just without laser backup as it only just fits. But it's very fun.

Really though you can't think of it as a finisher. It's more another SRM or similar. Great for getting assists but if you really want kill shots you want an AC10 / Guass / AC20.

#24 Vite Ramen

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Posted 05 December 2012 - 09:11 PM

I love it. It is ridiculously fun on a Cicada. Running at high speeds shelling everything with a shotgun, wheeeeeee!

That being said, it really feels underpowered in other builds. It's certainly never my weapon of choice when brawling (and I've tried to fit the LBX on various heavies/assaults - but it just feels like another ballistic is always a better option). Even two of them doesn't work; I might as well just carry two other ballistics.

Being able to switch ammo types would be great, though.

#25 Soulscour

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Posted 05 December 2012 - 09:19 PM

View PostLeetskeet, on 05 December 2012 - 08:40 PM, said:

lol, LBX10's

The worst part is seeing people that stick two on their Atlas. It's so pathetic.


Yeah getting 800-1000 damage and 4-5 kills in a game is pretty pathetic...

#26 Pr8Dator

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Posted 05 December 2012 - 09:27 PM

Well, i've been playing around with a few LBX configurations...

1. 3 LBX... its really fun, all the heavy sounds and all but not getting any kills...
2. 2 LBX + 1 UAC5... nice chain fire fun, still no kills...
3. 2 LBX + PPC... all weapons of the same range but different closure rate makes them hard to work together...occassional kills
4. 1 LBX + 2 UAC5... getting kills at last but both UAC jams due to the bug after every first kill...

Edited by Pr8Dator, 05 December 2012 - 09:28 PM.


#27 Walk

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Posted 05 December 2012 - 09:28 PM

View PostPr8Dator, on 05 December 2012 - 09:27 PM, said:

Well, i've been playing around with a few LBX configurations...

1. 3 LBX... its really fun, all the heavy sounds and all but not getting any kills...
2. 2 LBX + 1 UAC5... nice chain fire fun, still no kills...
3. 2 LBX + PPC... all weapons of the same range but different closure rate makes them hard to work together...occassional kills
43. 1 LBX + 2 UAC5... getting kills at last but both UAC jams due to the bug after every first kill...


aim at the light mechs. One, two volleys maxed. I've run into a few people running this, and everytime has been a nightmare. Have to drop everything you are doing and get the **** away from them as fast as you can, or you WILL die.

#28 Tuku

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Posted 05 December 2012 - 09:29 PM

Love the damed things....put 2 of em on my K2 with 4 med lasers....beautiful .

#29 LaserAngel

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Posted 05 December 2012 - 09:30 PM

I had some poor Ilmo chasing my crippled Cataphract around with 3 LB 10-Xs and they weren't able to kill me. My team helped me and killed him. I'd take the LB 10-X if we had slugs.

#30 Pr8Dator

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Posted 05 December 2012 - 09:34 PM

View PostLaserAngel, on 05 December 2012 - 09:30 PM, said:

I had some poor Ilmo chasing my crippled Cataphract around with 3 LB 10-Xs and they weren't able to kill me. My team helped me and killed him. I'd take the LB 10-X if we had slugs.


That sounds like me in our last game! :) At the forest colony right? I was the one chasing you around, almost got you I think but I got killed in the end on the gangb**g hehehe

My KDR has taken a cliff jump (not that I care at all though LOL!) since playing around with LBXes! LOL!

Edited by Pr8Dator, 05 December 2012 - 09:35 PM.


#31 LaserAngel

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Posted 05 December 2012 - 09:36 PM

View PostPr8Dator, on 05 December 2012 - 09:34 PM, said:


That sounds like me in our last game! :) I was the one chasing you around, almost got you I think but I got killed in the end on the ******** hehehe
Yeah, I over extened myself in that match. My team eventually mopped up and took you down. I'm not running an XL engine on my 3D either. I have taken that thing down to a twig while my team kills my attackers. Maybe everyone thinks I'm running that XL and I'll die when that side torso pops.

#32 Pr8Dator

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Posted 05 December 2012 - 09:40 PM

View PostLaserAngel, on 05 December 2012 - 09:36 PM, said:

Yeah, I over extened myself in that match. My team eventually mopped up and took you down. I'm not running an XL engine on my 3D either. I have taken that thing down to a twig while my team kills my attackers. Maybe everyone thinks I'm running that XL and I'll die when that side torso pops.


Same here! That was the first thing I removed from my Muromets! That XL engine is making the mech way too squishy in a brawl. But on the downside, taking it off greatly limited the amount of weapons that can be mounted. :) It seems like the original design intention is for the Muromets to be a long range sniper using gausses and ACs rather than a brawler.

Seriously, was it even scary being on the receiving end of 3 LBX?

Edited by Pr8Dator, 05 December 2012 - 09:41 PM.


#33 LaserAngel

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Posted 05 December 2012 - 09:42 PM

View PostPr8Dator, on 05 December 2012 - 09:40 PM, said:


Same here! That was the first thing I removed from my Muromets! That XL engine is making the mech way too squishy in a brawl. But on the downside, taking it off greatly limited the amount of weapons that can be mounted. :)
The LB 10-X sounds fun to me too. Just to have a lighter AC/10. :) I want slugs though. I've seen the cluster rounds help with hitting Light mechs but not much else.

I almost bought my own Ilmo. I never thought I'd like autocannons until I started working on getting the Cataphtract mastered. I never did it on the Hunchback and the Awesome is just Enery and Missle hard points. Though if a Hero Awesome comes out I'll be torn.


View PostPr8Dator, on 05 December 2012 - 09:40 PM, said:

Seriously, was it even scary being on the receiving end of 3 LBX?
Not really. I would have hated to lose my Left Torso but it would not have killed me. Maybe against a Light Mech that you manage to hit with all 3.

Edited by LaserAngel, 05 December 2012 - 09:44 PM.


#34 Sybreed

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Posted 05 December 2012 - 09:43 PM

one game I was dueling a phract with an UAC/5-LBX-10 combo while I had my phract sporting the UAC/5-AC/10 combo. I took him down before I had orange armor.

#35 Pr8Dator

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Posted 05 December 2012 - 09:44 PM

Theoretically, LBX is great not for stripping armor but stripping weapons due to crits being calculated on a per pellet basis... however, it doesn't seem very effective for that either...

View PostSybreed, on 05 December 2012 - 09:43 PM, said:

one game I was dueling a phract with an UAC/5-LBX-10 combo while I had my phract sporting the UAC/5-AC/10 combo. I took him down before I had orange armor.


Were you guys using other weapons in combination and were you guys at max health right from the start?

#36 Strum Wealh

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Posted 05 December 2012 - 10:28 PM

View PostManDaisy, on 05 December 2012 - 07:21 PM, said:

Its needs to explode properly like flak ammo at proximity, instead of acting like a shot gun blast.
LB-X ACs were always described as "BattleMech-scale shotguns", with the cluster munitions being consistently represented as shotshell rounds (which fragment immediately upon leaving the weapon's barrel) rather than proximity-detonation "shrapnel shell" rounds.

LB-X ACs are also specifically described as smoothbore weapons (TechManual, pg. 207; "These materials, coupled with a smooth-bore, multi-munition feed mechanism, make the LB more expensive than standard autocannons."), a descriptor that is used in such a way as to indicate contrast with other AC types... and one which is significant specifically because rifled barrels are generally unsuitable for firing shotshells, an issue that would not exist with shrapnel shells.

Additionally, the CBT Master Rules (Revised Edition, #10984) specifically states (on page 132), "The LB-X autocannon can fire cluster munitions, which act like an anti-BattleMech shotgun in combat. When fired, the ammunition fragments into several smaller sub-munitions."
The description indicates that the cluster munitions fragment "when fired", as opposed to "when the shell is within X meters of the target", further supporting the "cluster rounds as shotshells" LB-X model.

So: TT/canon LB-X ammo was always intended to be a shotshell, rather than a shrapnel shell

View PostKai Lae, on 05 December 2012 - 07:14 PM, said:

It has never actually worked right in any game. To work right, the ammo type would have to be selectable.
It was confirmed in Ask the Devs 10 that the LB-X ACs will eventually have the ability to fire both slug and cluster rounds, and stated in Ask the Devs 17 that there will be alternate ammunition sources at a later point in MWO's development.

Quote

Q: WIll we be able to switch between cluster ammo and slugs with LB-X autocannons? [DerMaulwurf]
A: We plan to have this functionality eventually, but currently it is not available. Who doesn't want lots of different Ammo types, right? [GARTH]

Quote

Q: Will alternate ammunition like Inferno missiles be available for missile systems and autocannons? [Solis Obscuri]
A: I believe this is the third time I'll have answered this, but yes, there will be alternate ammunition sources at some point, though they'll be later in development. [Garth]
Then rejoice, for selectable LB-X ammo is coming (eventually)! :)

#37 Battlefinger

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Posted 05 December 2012 - 10:47 PM

I badly want to like it, I really like the idea of the LBX's. But as it's been said, statistically and functionally at the moment, it's just not a good weapon. Switchable ammo types and a tighter circle of fire (although I haven't used it in the last 2 patches, so it could be a better than it used to be.) would be my suggestions to improve it.





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