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I hope MW:O can live up to...


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#1 Monte0704

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Posted 13 May 2012 - 12:50 PM

My expectations of being a simulator. In some ways. When I do something stupid and my mech gets blown up, I want to be genuinely angry with my faults and the dysfunction of my team. I want to storm around my room about how I have to put all the work into and raise the money to get my mech functional again.

It's a multi million dollar machine (and in reality, a multi billion dollar machine USD) and I don't think 'two cycles to repair it' should cut it. It doesn't force people to think.

I don't want this game to be 'Awe, the big bad Atlas blew up my mech! Oh well I'm going to just push this button and make things better.'

That's my thoughts anyways. MW4 was way too easy in my opinion, with it being so easy to become filthy rich.

#2 Kaemon

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Posted 13 May 2012 - 12:51 PM

What is it with people unable to finish their sentences in OP?

Its almost like....

#3 Aldinvor

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Posted 13 May 2012 - 12:56 PM

I want it to be so much of a true simulator, that if your 'mech is desroyed so too is your PC.

#4 Monte0704

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Posted 13 May 2012 - 12:58 PM

Nooo, not my baby. But there really does need to be some kind of true cost to losing your mech. Or am I the only one who thinks so?

#5 ethnic minority

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Posted 13 May 2012 - 01:01 PM

You die in the game, you die in real life.

#6 Eximar

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Posted 13 May 2012 - 01:01 PM

Repairs will cost. But they aren't going to make it terribly difficult, or time consuming, to fix it, q up, and drop, or their subscriber base will dwindle quickly. Immediate gratification, don't ya' know...

#7 Aldinvor

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Posted 13 May 2012 - 01:06 PM

I think the topic of a "destroyed 'mech" was covered at some point, I can't recall what the answer was. Isn't it a rare event for a mech to be "completely destroyed" though? and I recall something in one of the video's something being said about how you "can bring a damaged 'mech into battle".

Edited by Aldinvor, 13 May 2012 - 01:07 PM.


#8 Haakon Valravn

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Posted 13 May 2012 - 01:08 PM

Probably. On the one hand, it would encourage a certain caution, which is good. On the other hand, I don't want to have to sit around waiting for my 'Mech to be fixed or grind away in a different machine, because I don't have the money to repair my weapon of choice, which would offer an extremely high possibility of a downward spiral ending in being unable to play the game at all. I'm not fond of the idea of buying two identical 'Mechs and having to modify them identically just so I can keep playing with the same efficiency in the event that something bad does happen to one. And we're already ignoring the time it takes to jump from one system to another, the time it takes to travel in system from JumpShip to DZ or LZ. And the time it would take to modify the 'Mechs and load them and generally get them prepped for battle, just as we're ignoring the hundreds of hours of 'flight' time and years of study and training even the lowliest MechWarrior has to undertake before being deployed.

So no. Keep the simulation in the cockpit. Everything else should be about getting you back into the cockpit as efficiently as possible.

#9 Monte0704

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Posted 13 May 2012 - 01:10 PM

Very good points. To say the least.

#10 Deathz Jester

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Posted 13 May 2012 - 01:18 PM

If you're mech gets destroyed dont you already suffer a time penalty? along with losing c-bills, and any weapons that may have been on the battlemech?

#11 Atlai

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Posted 13 May 2012 - 01:20 PM

View PostKaemon, on 13 May 2012 - 12:51 PM, said:

What is it with people unable to finish their sentences in OP?

Its almost like....

*Is waiting patiently for you to finish*

#12 Iolobliss

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Posted 13 May 2012 - 01:37 PM

How about a loss of XP (not just C-bills), if you encounter a losing streak? If you do not perform well in your role as a mechwarrior (basically, not doing your 'job' well) there will be consequences, so that you could be degraded (stripped of your rank) until things get better again. This way people will rethink their in-game approach, being more cautious once the lesson is learned, instead of storming through levels guns blazing, as if it was purely a shoot 'em up game (which is okay though for a Solaris VII arena fight).

Honestly, I hope that MW:O will also offer a roleplay environment outside the battlefields at some stage ... making it a true and more complex BattleTech computer game than those of the past ... there are so many possibilties.

#13 Aldinvor

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Posted 13 May 2012 - 01:41 PM

losing XP makes no sense, ejecting from a 'mech causes brain damage? I'd hate to know what happens to a pilot that loses 10 in a row...

#14 Deathz Jester

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Posted 13 May 2012 - 01:49 PM

View PostAldinvor, on 13 May 2012 - 01:41 PM, said:

losing XP makes no sense, ejecting from a 'mech causes brain damage? I'd hate to know what happens to a pilot that loses 10 in a row...


they stop being a clanner

#15 Juiced

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Posted 13 May 2012 - 02:00 PM

View PostHaakon Valravn, on 13 May 2012 - 01:08 PM, said:


So no. Keep the simulation in the cockpit. Everything else should be about getting you back into the cockpit as efficiently as possible.


I agree with this. Repairs should be PART of the reason why you want to win. They should exist as a money sink and as a consequence. If you keep having to rebuild your mech (you should have the funds to run it ie repairs/ammo without much trouble)...BUT you might not have much money to upgrade and thus it will take you longer to come up with the C-bills to improve your mech.

not getting damaged and winning lets you spend less for repairs, make more c-bills and upgrade your mech faster. Or lets you have several different loadouts or different mechs.

Remember this is a simulation a test of your skills as a pilot, your team, your ability to maximize your loadout, and develop loadouts. No one should be in the situation where they are lossing hard earned XP (since you will probably earn less if you loss) or are not able to pilot your mech in its CURRENT configuration,

Edited by Tehbob, 13 May 2012 - 02:02 PM.


#16 Red October911

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Posted 13 May 2012 - 02:32 PM

Y do some of you guys want a simple game, like mentioned b4 a free online game can have so much potential.

I wouldn't mind losing XP or anything (weapons, pilots, etc) if my mech gets destroyed in combat. It makes sense and would make it more of a simulator than a rather simple shoot em up.(i'm not saying that you lose your pilot every time you die, put a certain condition so that the pilot can survive or die depending on the scenario, like ejecting at the right moment).


View PostTehbob, on 13 May 2012 - 02:00 PM, said:


I agree with this. Repairs should be PART of the reason why you want to win. They should exist as a money sink and as a consequence. If you keep having to rebuild your mech (you should have the funds to run it ie repairs/ammo without much trouble)...BUT you might not have much money to upgrade and thus it will take you longer to come up with the C-bills to improve your mech.

not getting damaged and winning lets you spend less for repairs, make more c-bills and upgrade your mech faster. Or lets you have several different loadouts or different mechs.

Remember this is a simulation a test of your skills as a pilot, your team, your ability to maximize your loadout, and develop loadouts. No one should be in the situation where they are lossing hard earned XP (since you will probably earn less if you loss) or are not able to pilot your mech in its CURRENT configuration,


If that happens it's just going to end up looking like World of Tanks, where once you die, you struggle to get your tank back up because you're low on money, there's no challenge, it's not original.

I'm not asking for a complete overhaul of the game, just sumthing more challenging and simulator-like instead of: "Boom! i'm dead, let me just click this button and my mech is gonna be spick and span"

Edited by Red_October911, 13 May 2012 - 02:42 PM.


#17 Iolobliss

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Posted 13 May 2012 - 02:33 PM

View PostAldinvor, on 13 May 2012 - 01:41 PM, said:

losing XP makes no sense, ejecting from a 'mech causes brain damage? I'd hate to know what happens to a pilot that loses 10 in a row...


Going through rehab following your battlefield losses/injuries certainly would render you less effective in your mech for a while. Perhaps the XP should not just been seen as plain experience points but more as ability points. Obviously, you would not lose all your abilties right away if you lose a battle, but some of them could be affected (lowered piloting skills, longer reaction times, ect. but never below those when playing MW:O for the first time though!) if you enter a losing streak, and yes, it would be a challenge and have people rethink their in-game approach, but there is nothing wrong with it, as long as it is balanced.

View PostTehbob, on 13 May 2012 - 02:00 PM, said:


Remember this is a simulation a test of your skills as a pilot, your team, your ability to maximize your loadout, and develop loadouts. No one should be in the situation where they are lossing hard earned XP (since you will probably earn less if you loss) or are not able to pilot your mech in its CURRENT configuration,


That is right and a minor loss in XP or abilties, after continuously not performing well on the battlefield and assumingly being injured in these battles all the time, will simulate how you will be affected as a mechwarrior and, consequently, have you reconsider your actions on the battlefield. You would still be able to pilot your mech, but probably all the fancy upgrades you afforded until then may not work at maximum effectiveness because you would be limited in your piloting skills.

As a consequence thereof, your experience points would not be subtracted from your player character's account but their investment in better skill upgrades would not pay off as these previous upgrades would work at reduced efficiency or stop working, until you will be more successful on the battlefield. The latter could be assessed/evaluated by the number of XP awarded after each battle, so that, for instance, exceeding a minimum threshold value of awarded XP following a battle will enhance/reactivate those skills again and with growing success as a result of a successful battles, further character development with excess XP will be enabled.

#18 Atlai

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Posted 13 May 2012 - 02:44 PM

View PostPoWn3d0704, on 13 May 2012 - 12:58 PM, said:

Nooo, not my baby. But there really does need to be some kind of true cost to losing your mech. Or am I the only one who thinks so?

I dont know maybe but if its too much (bad)people will stop playing

#19 Atlai

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Posted 13 May 2012 - 02:53 PM

View Postethnic minority, on 13 May 2012 - 01:01 PM, said:

You die in the game, you die in real life.

Well at least we dont have to worry about overpopulation...

#20 Insidious Johnson

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Posted 13 May 2012 - 02:53 PM

Ok... lets change the phrase Mech Sim to Hot Chick. Lets change the phrase play to something MUCH more suggestive ( everyone pick their own verb here ). Remember there has been 11 years since the last time you put noun and verb together. Now, do you really want to get upset about crackers in bed? Think about it...





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