Lasers Out Of The Ground
#1
Posted 05 December 2012 - 10:30 PM
Laser beams shooting out of the ground in River City?
And you accept this as just another part of the game?
Pathetic. Truly laughable.
=H=
#2
Posted 05 December 2012 - 10:31 PM
Edited by xenoglyph, 05 December 2012 - 10:31 PM.
#3
Posted 05 December 2012 - 10:33 PM
#4
Posted 05 December 2012 - 10:35 PM
Edited by Tennex, 05 December 2012 - 10:35 PM.
#5
Posted 05 December 2012 - 10:35 PM
BCOVertigo, on 05 December 2012 - 10:33 PM, said:
Take your fan boy glasses off, play about 1000 matches, and maybe then you'll see the vast range of problems that PGI can't seem to address. DX9? STILL??? Give me a break. Garbage. Pure stinking Garbage.
=H=
#6
Posted 05 December 2012 - 10:43 PM
Hellen Wheels, on 05 December 2012 - 10:35 PM, said:
=H=
Did you just bite his head off for making a joke? Or did you think he was serious about laser-fighting, canonical mermaids?
It's a random glitch. I've seen rocks shooting PPCs. I've seen missile bay doors from Catapults floating where they were opened. I've seen Jenners running around with their "wings" floating 5m off to either side of their mechs. It's been an issue since the change over from CryEngine 3 to 3.4.
Gamebreaking? No. Needs to be fixed? Yes.
#7
Posted 05 December 2012 - 10:44 PM
Hellen Wheels, on 05 December 2012 - 10:35 PM, said:
=H=
Just curious, but how much development work have you done with CryEngine, in any of its forms? I've been involved with MWLL's development closely enough to tell you that it's a very complex engine, but is capable of just about anything; it takes some patience (probably an understatement), but once you get things right, it's awesome. Give it a little time.
#8
Posted 05 December 2012 - 10:48 PM
Hellen Wheels, on 05 December 2012 - 10:35 PM, said:
=H=
Switch to decaff mate.
#9
Posted 05 December 2012 - 10:51 PM
Saxie, on 05 December 2012 - 10:48 PM, said:
Switch to decaff mate.
Take your fan boy sunglasses off, Charlie.
I ain't your mate.
=H=
Aethon, on 05 December 2012 - 10:44 PM, said:
Just curious, but how much development work have you done with CryEngine, in any of its forms? I've been involved with MWLL's development closely enough to tell you that it's a very complex engine, but is capable of just about anything; it takes some patience (probably an understatement), but once you get things right, it's awesome. Give it a little time.
Apparently, it is capable of just about anything, so let's see it happen.
Time's up.
=H=
#10
Posted 05 December 2012 - 10:55 PM
Hellen Wheels, on 05 December 2012 - 10:51 PM, said:
I ain't your mate.
=H=
Apparently, it is capable of just about anything, so let's see it happen.
Time's up.
=H=
lol!!! Hmmmm yes the angry is strong with this one indeed. I'm sure the Devs will go out of their way now to appease you, with the attitude that you have displayed
#11
Posted 05 December 2012 - 10:59 PM
#13
Posted 05 December 2012 - 11:05 PM
Hellen Wheels, on 05 December 2012 - 10:35 PM, said:
=H=
Hellen Wheels, on 05 December 2012 - 10:51 PM, said:
I ain't your mate.
=H=
Apparently, it is capable of just about anything, so let's see it happen.
Time's up.
=H=
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