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Different Module Slots For Expendibles.


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#1 Xeven

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Posted 17 May 2013 - 02:53 PM

Different Module slots for Expendables.

#2 hammerreborn

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Posted 17 May 2013 - 02:56 PM

No.

However, there probably should be a look at how many module slots each mech gets. It's absurd that the 3L is the 4 module Raven, for example, as it's the best variant hands down, while the Jenner K is by far the worst Jenner and that's the only one with 4, while arguably the best (atm) Jenner F has the least with 2.

Same with the DDC

Edited by hammerreborn, 17 May 2013 - 02:57 PM.


#3 Xeven

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Posted 17 May 2013 - 03:27 PM

View Posthammerreborn, on 17 May 2013 - 02:56 PM, said:

No.

However, there probably should be a look at how many module slots each mech gets. It's absurd that the 3L is the 4 module Raven, for example, as it's the best variant hands down, while the Jenner K is by far the worst Jenner and that's the only one with 4, while arguably the best (atm) Jenner F has the least with 2.

Same with the DDC


I agree with them needing to take a look. Having air stike and arty strike as implemented however would not change the game at all even if everyone had it and unlimited lol.

#4 Lord of All

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Posted 17 May 2013 - 03:29 PM

Bah, Those should be in the purview of the command console anyway.

#5 LordBraxton

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Posted 17 May 2013 - 03:31 PM

Consumables are already a pay2win element just waiting to bite us all in the ***.

Their only mitigating factor is that they take up module space that could be filled by other, mediocre items.

So

No.

nononono

no no no
NO!

no.

#6 hammerreborn

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Posted 17 May 2013 - 03:32 PM

View PostLordBraxton, on 17 May 2013 - 03:31 PM, said:

Consumables are already a pay2win element just waiting to bite us all in the ***.

Their only mitigating factor is that they take up module space that could be filled by other, mediocre items.

So

No.

nononono

no no no
NO!

no.


Cbill consumables are now P2W....BRILLIANT!

not nearly enough facepalms





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