Kobold, on 06 December 2012 - 02:11 AM, said:
Other things I considered: Streaks could also require that you use the cross hair that the streaks are associated with to lock with. For example, if you're in a CN9-A or AS7-D-DC, you'd have to keep the target locked with your torso reticle. This might be a bit draconian though, but it certainly would make locking on to lights harder for many mechs. Also guys like the COM-2D who have their missile points mixed between arm and torso would have an interesting time. Ultimately there are lots of things that COULD be done. These ideas should be explored first, then ECM looked into after. Which is why we're here!
ouch, thats a bit heavy handed.
I also just realized, there has to be a maximum maneuvering rate and angle on target for the SSRMs. Right now, the interpretation regarding SSRMs never missing means they can just do whatever it takes to hit the target. I think it would better and more in line with TT if there were limits to the missile's ability to track and that the system would determine if the missile could even make the required maneuvers to intercept, if not, the missiles stay tubed....this way a target lock and trigger pull didnt auto-magically equal hits...sometimes it meant you git a buzzer and no launch.
Now, once the missile left the tube, it
would hit(even if it meant giving the missile extra-maneuvering ability to compensate for target maneuvering after launch...but the initial launch check would be based on a fixed maneuvering limit for the missile. Of course, the missile cant account for obstacles, so collisions with other objects enroute to target just has to be chalked up to user error.
Frankly, nothing was more annoying than being in a high speed circle jerk with a mech that didnt even have to face you to get the lock, but even worse, could launch SSRMs perpendicular to the launch tubes so that they flew out of his arm pits and made totally impossible maneuvers, including a U-turn inside 50m, to impact behind the point in which the missiles where fired. That intercpet path should have been deemed non-viable inspite of the lock and result in the missiles never leaving the tube.
There has to be a limited envelope of viability for the SSRMs. Like the target has to be within a cone 45 degs left or right of center to launch, the launch vector and the target's vector can be opposed by more than 150-165 degs while within lets say 50-75m of the user, all while inside the cone of fire in order to launch. If you have a lock, but dont meet those requirements, the tubes dont fire.
Edited by CocoaJin, 06 December 2012 - 02:33 AM.