

Projectiles Do Not Do Concentrated Damage Anymore
#81
Posted 06 December 2012 - 06:37 AM
#82
Posted 06 December 2012 - 06:37 AM
HE ammo it would be.
AP ammo no.
HEAT it would be a littl.e
HESH it kind of works on those mechanics.
right now i think everything is AP so while it does have a little explosive content it should not be spread over a large area as it is mainly the kinetic not explosive damage that it applies.
edit.
wait .25 meters. 25 centimeters. 12 centimeters size of ac 20 if i remember one discription.
hmmm still not viable but if the size of the shell fits its O.K.ish smaller maybe 15 centimeters.
but again size of the shell and the ammo type all apply
Edited by Demonocolips, 06 December 2012 - 07:41 AM.
#83
Posted 06 December 2012 - 06:38 AM
Raalic, on 06 December 2012 - 06:37 AM, said:
read the OP's letter, he shot a ct and lt+rt received damage too... tell me the adjacency of that pls
#84
Posted 06 December 2012 - 06:39 AM
I have been wondering what was going wrong with weapons since the last patch. It seemed like it would take insane amounts of fire just to put down one mech. It must be due to this new stealth damage spread which was added in the last patch.
Edited by zenstrata, 06 December 2012 - 06:41 AM.
#85
Posted 06 December 2012 - 06:40 AM
Undead Bane, on 06 December 2012 - 06:26 AM, said:
Are you referring to the "change" that happened almost five months ago? Because it doesn't sound like anything new has changed according to PGI.
Undead Bane, on 06 December 2012 - 06:26 AM, said:
I will be curious to hear the results. I'd expect the autocannon to hit a single location, unless perhaps a shot that impacts the breakline between two hitboxes can result in a damage "spread"? Though that does sound a lot like the way I'd expect a real-world projectile to behave under that circumstance.
#86
Posted 06 December 2012 - 06:41 AM
Bishop Steiner, on 06 December 2012 - 06:24 AM, said:
Lets make up more strawmen and boogeymen to blame PGI for.
Bring PROOF, not conjecture, then I'll listen.
Crowd mentality...
If enough people repeat something is has to be true.

#87
Posted 06 December 2012 - 06:41 AM
Texas Merc, on 06 December 2012 - 06:31 AM, said:
Nothing new nothing to see nothing has changed......
seriously.
Ok, let me give you a big answer.
I've been playing since end of July. I've been using ballistics and PPCs a lot all the time, and noticed the damage being spread sometimes, especially from PPCs.
During that time, devs were asked, if there is any spread present and they answered "NO". And that's true, if we are just talking about 0.25m impact radius which, actually, fits in any part of any mech.
However, since last (or maybe, the previous one) patch ballistics performance dropped for me a lot, and damage started to spread out a lot also. Especially when you shoot light mechs. So, I made some tests, did official request (as long as we see support as an official source) and received official response, that the spread exists, which is exactly opposite to what the devs told us.
Maybe the spread is connected to impact radius being increased, maybe it is a separate mechanic. Either way, it is now overkill. And I want to get opinion on this overkill now.
Also, changes like that must be included in patch notes, even if it was only radius changes. However, we did not see that.
Edited by Undead Bane, 06 December 2012 - 06:44 AM.
#88
Posted 06 December 2012 - 06:43 AM
Solis Obscuri, on 06 December 2012 - 06:40 AM, said:
I will be curious to hear the results. I'd expect the autocannon to hit a single location, unless perhaps a shot that impacts the breakline between two hitboxes can result in a damage "spread"? Though that does sound a lot like the way I'd expect a real-world projectile to behave under that circumstance.
again, in his question-letter towards a GM he says he shot a CT and RT+LT received damage too, which as the GM stated was (in this and the other 2 cases) correct
READ THE LETTER PEOPLE BEFORE YOU POST
#89
Posted 06 December 2012 - 06:43 AM
#90
Posted 06 December 2012 - 06:44 AM
#91
Posted 06 December 2012 - 06:45 AM
This is 100% ridiculous.
#93
Posted 06 December 2012 - 06:46 AM
#95
Posted 06 December 2012 - 06:47 AM
Thontor, on 06 December 2012 - 06:43 AM, said:
You imply he was shooting at a straight and strict 90 degree angle and hit in the longitudinal plane EXACTLY where the bullets had left his ac-barrels, because that would be the only way to hit that way, with weapons not converging a single degree?
#96
Posted 06 December 2012 - 06:50 AM
Joseph Mallan, on 06 December 2012 - 06:43 AM, said:
I thought depleted uranium is just heavier and has a higher density and therefore is better than let's say Wolfram. Am I wrong?
#97
Posted 06 December 2012 - 06:50 AM
Caveat: I realize that this isn't TT rules, but read any of the novels and this is the way it is presented. I was disappointed when the AC's didn't behave this way. At least the old MW4 had the visuals right with the stream of slugs, even if the damage was concentrated on the hit panel, just like the lasers did, which was wrong for the lasers. At least they got lasers right!

Edited by von Bremerhaven, 06 December 2012 - 06:56 AM.
#98
Posted 06 December 2012 - 06:51 AM
Undead Bane, on 06 December 2012 - 05:00 AM, said:
So far, I have a letter from Game Master, recieved from official address. IMO, it's official enough.
Depending on your amount of experience with online games, you should know better than to take a Game Master response with anything less than a small mountain of salt.
A few weeks ago, we had a guy get a GM response that told him that Critical Hits do bonus damage to internals.
Tip: They don't, and a Programmer + Developer response later cleared up that mishmash.
Game Masters are just Customer Service representatives that have to play a game of telephone where the questions they get are thrown around between 4-5 different levels of personnel before they get to someone who can answer them, and then sent back through 4-5 more levels of personnel before they get back to the player. Assuming the programmer/Dev was even answering the same question that was being asked, there are no assurances that the answer the GM received is the same as the one that was given at that level.
I've had no problem headshoting people with AC/20 rounds at 500m since the patch, so I'd hold off on the sh*tstorm for a bit.
Edited by Vlad Ward, 06 December 2012 - 06:52 AM.
#99
Posted 06 December 2012 - 06:52 AM
So we have double armor + damage spread. What type of armor is it memory foam?
#100
Posted 06 December 2012 - 06:52 AM
von Bremerhaven, on 06 December 2012 - 06:50 AM, said:
Agreed. But then, they should be displayed like that, like it was made, say, in MW3. Then it would be fine.
Implicit spread, however, is not fine, as it is unpredictable and unaccountable.
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