LennStar, on 03 December 2012 - 10:58 PM, said:
Had it with one mounted gun weeks ago. Once only.
Thanks for the reply.
I wish I could say that it only happened once, but it was every other shot for me last night.
Sir Roland MXIII, on 03 December 2012 - 11:27 PM, said:
Might want to check the Known Issues pages, there's a poll there asking people if they're having this issue, because you are FAR from alone on this one.
EDIT Forgot to provide URL, as there is an absolute OCEAN of pages in there. The one linked here is your issue:
http://mwomercs.com/...at-close-range/
Perfect, thank you very much!
I took a cursory look after getting a little frustrated during gameplay, but it was very late, I was super tired, and didn't see that topic. Many thanks for the link.
Slanski, on 04 December 2012 - 03:18 AM, said:
It's a known issue with convergence (not a glitch though). It is much worse with arm mounted weapons.
The reason this happens is that MWO has slow projectile speeds, thus forcing you to lead the shots on moving target. The convergence (where your ballistic firing lines cross) is calculated and your weapon mounts angled to the distance under reticle. If you pass a building at 30m distance from you and then take a shot at the distant target, the convergence is going to be anywhere near 30m or infinity. The weapons do not instantly adjust, but slowly and there is an elite skill improving that.
Consequence:
1. MWO requires you to lead with slow ballistic rounds ->
2. Reticle not on target, but on random terrain depth ->
3. You cannot lead, because you have a random firing angle to convergence.
Solution:
Add a manual convergence override to allow us to lock the guns at 250, 500, 1k, infinity and lead with a configuration we KNOW and can aim with reliably.
Much appreciated for the reply.
That's the thing, it's not a regular convergence issue. The convergence was in some cases 100's of meters before reaching where the mech I was targeting. Literally bracketing the mech w/ the outgoing rounds (think of the outgoing fire in an X pattern with the cross in the X between you and the OPFOR mech), & the target , and it for the most part, happened while zoomed in.
Not to mention, the shots were always much higher than the actual aim point when this occurred. While being a relatively new player to MWO (about 5 weeks I've been playing, although I've played MW since the very beginning), the Catapult in this config I've spent about 2 weeks in so far before this glitch. A bug that only started happening after the previous patch. I hope today's patch fixed the issue... We'll see.
Irl, I'm a competitive marksman w/ a preference for .45 ACP pistols. Similar problems w/ target lead & such due to slow heavy rounds, like the AC/20's. Adjusting for such comes pretty natural to me.
In my pult, I'm a slow deliberate aim type in the heat of battle. Preferring to hit the least armored areas because of slow follow up shots. e.g.: Where the metal meet's the meat, in not so many words.
Thanks again for your input